The Tempest Rising Demo is now Available!

Tempest Rising

Command distinct factions in a desperate struggle for power and resources in Tempest Rising - a classic RTS set on Earth after a nuclear war.

[previewyoutube=ZK1X7w7-HrU;full][/previewyoutube] [h1][b]About the Demo [/b][/h1] Get a taste for Tempest Rising in this playable demo! Experience the first mission of both the Global Defence Forces and the Tempest Dynasty in their desperate struggle for dominance and resources. The classic Real-Time Strategy experience that you love and remember. [h1][b]GDF FEATURES[/b][/h1] - GDF-exclusive playable unit types, including the Drone Operator and the Sentinel Scout Car - Six enemy types - The GDF’s unique blend of base building and intel management - Classic gameplay elements, such as explosive barrels! [h1][b]DYNASTY FEATURES[/b][/h1] - DYN-exclusive playable unit types, including the Missile Trooper and the Rocket Buggy - A taste of the side objectives that will be available in the full campaign - Destroy or repair pieces of your environment, such as bridges - The ability to steal enemy buildings with the Technician unit [h1][b]CHANGELOG[/b][/h1] [b]New Additions[/b] [list] [*] Added Tempest Dynasty mission 01 - "The Tempest Gambit" [*] Added game intro cinematic [/list] [b]Fixes[/b] [list] [*] Fixed various crashes [*] Fixed issue with clearing selected weapon when changing attack targets in the middle of attack animation [*] Changed Riot Medic's 'Riot' weapon to only target Infantry [*] Improved lip syncing for GDF 01 briefing [*] Optimizations to Mission Briefings scenes [*] Various tweaks to setdressing & nav mesh for GDF 01 [*] Fixed issue where the Music would restart during action-heavy scenes [*] Added particle effect for cash crate pickup and for intel generation [*] Switched default health bars to be visibile when units are damaged [*] Fixed issues with collapsing of the support powers menu [*] Tweaked GDF Field Scout's Marking Mine [*] Updated GDF 01 intro vid [*] Adjusted volume of some FMS clips and ambient SFX emitters [*] Fixed issue where non-combat units would move to attack target when part of a group selection [*] Added destruction sound effects to GDF structures [*] Fixed bug with broken lighting on swaying boats [*] Tweaked emissives on flame units [*] Improved explosions "Omph" [*] Added more options for input binding [*] Fixed issues with input bindings not saving [*] Updated selection decal to auto adjust to the size of selceted unit/structure [*] Fixed game rendering for ultra wide displays [*] Switched to using DX11 by default, and added experimental DX12 mode [*] Added settings for map scrolling [/list] [b]Balance Changes[/b] [list] [*] player max resources limit lowered from 30,000 to 12,000 credits [*] Refinery build time reverted to 20 seconds [*] Gatling Turret range increased to 2800 [*] Adjusted Tempest Rig collider radius from 300 to 260 [*] Riot Medic Healing increased [*] Cost of Riot Medic Healing Turret decreased [/list] Find the [url=http://3drealms.live/TempestRising]demo here[/url]. Join the [url=https://discord.gg/tempestrising]Discord here[/url]. Find us on [url=https://twitter.com/TempestRTS]Social Media[/url].