The Runs: Part 2

[b][h1]The Runs - Part 2[/h1][/b] This update includes 4 new maps, UI updates, Stats updates, fixes, and more. [h3][b]The Runs Updates[/b][/h3] - 3 new levels for the area Borough have been added - Resident area has been renamed to Suburbs - Forest area has been renamed to Hinterlands - City area has been renamed to Borough - A fourth option now appears in The Runs selection list - Subterranea - Subterranea - Currently locked and in development. This area will continue the players' journey into strange and exciting underground cavernous levels - The Runs now require the player to have completed the previous level to advance to the next stage [h3][b]Survival Mode[/b][/h3] - Has received a 3rd map option titled Tunneling - Day and Night have been renamed to Hallucirratic Day and Hallucirratic Night [h3][b]User Interface Updates[/b][/h3] - New images have been applied to the following UIs - Inventory - Weapon Wheel (temporary image) - Pressure Vending Machine - Health Vending Machine - Ammo Vending Machine - Main Menu - Pause and Death selection - All mode selections - Stats [h3][b]Player Stats Update[/b][/h3] - Stats now has 7 options to choose from - Pressure Within mode - Easy - Medium - Hard - Survival mode - Hallucirratic Day - Hallucirratic Night - Tunneling - Pressure Within and Survival options display the highest kill count per enemy and the fastest or longest time in a run - Totals - Displays totals for each enemy killed across all play time and money stats - Enemy kills are now being tracked and are listed below - Zombies (Blue, Red, and Green) - Hideoplast - Skorpmare - Telluropod - Tyranopod - Karcinomorph [h3][b]Settings UI[/b][/h3] - Fixed Flashlight and Weapon Wheel key bindings - Was reverting to 'empty' - Added crouch to key bindings The inventory default key has been changed to "B" and the player is now able to close inventory with the same key - Inventory renamed to Backpack [h3][b]Grenades have been added![/b][/h3] - Grenades are now able to be thrown and tested - Grenades added to player HUD - Players start with 4 in Survival and Pressure Within modes - Players start with 2 in The Runs mode - Grenade Box has been added to Survival maps and Pressure Within map - Grenade Box adds 4 grenades - Single Grenade pickups have also been added to Survival and Pressure Within maps - The Runs currently does not have additional grenade pickups, so use them wisely - Grenades can damage/kill player - Grenade pickups are not currently added to the inventory - A max of 4 grenades can be held. If the player has 3 grenades and picks up a Grenade Box, only 1 grenade will be received [h3][b]Rolling Fog Updates[/b][/h3] - Fog no longer obstructs view and is now a sheet that hovers above the ground - Red shows the edges - No damage to player - Yellow-greenish fog mixed with red indicates the center of the fog patch and damages the player - Fog size reduced by 50% for Pressure Within map and Hallucirratic maps. - Rolling Fog damage has been updated to the following: - Easy - 1% health every 5 to 8 seconds - Medium - 1.5% health every 5 to 7 seconds - Hard - 2% health every 5 to 6 seconds - Survival - 2% health every 5 to 6 seconds - There is currently no Rolling Fog (damaging fog) in The Runs mode - The new Survival Tunneling map has rolling fog [h3][b]Zombie Updates[/b][/h3] - Dark Red zombie now has a brighter red glow in darkness - Light Red zombie is now a green-tinted zombie and glows green [h3][b]Other Updates and Fixes[/b][/h3] - The Runs mode now tracks enemy kills and money earned - Kills and money are saved if the level is completed or the player dies - Quitting early/Giving up does not save kills or money (same as all game modes) - Player death still removes 50% of current money - This may be lowered in the future, but the focus was/is 'use it or lose it' or simply don't die - The players' current available blood money has been added to The Runs UI selection for visibility - Inventory button usage has received a delay of 0.2 second - This was added to prevent spam usage of the button causing some items to show up as "none" in the inventory - Reduced all firearm firing sound noises - Flashlight distance increased by 36% for The Runs, Hallucirratic Night, and Tunneling maps - Vending Machine UI for Survival and The Runs should open properly now - Fixed The Runs maps not loading if the game was paused - Lowered volume for player death sounds - Lowered volume for the player taking damage sounds - Fixed respawn option not reloading maps - Melee weapons have received a 20% damage boost - Fixed a bug that caused the player to randomly receive a weapon placed on the map - Added opening gate sound to The Runs fence gates - Added interactive text (press "E") to The Runs fence gates - Ammo spawn chances have been increased based on difficulty - Easy - 90% to 95% - Medium - 80% to 85% - Hard - 70% to 75% - Survival and The Runs are considered "Hard" difficulty - ammo chance is also 75% - Primary Clues for Pressure Within mode have received a new more legible texture ---- [h3][b]Upcoming Updates/Plans[/b][/h3] - Subterranea will be released with 3 new levels and new enemies - Pressure Within map will receive a major performance overhaul/rebuild - Explosive barrels - New weapons - Possible further UI image alternations - The Runs may receive a harder difficulty option - Multiplayer may eventually receive improvements, but it is not the highest priority