The Riven Demo has been updated (again)!

Riven

Uncover a story of intrigue, betrayal, and a civilization teetering on the brink of collapse as you solve intricate puzzles to unlock the secrets of Riven. Built from the ground-up and expanded from the award-winning original game released in 1997.

[h1]Demo update June 20th, 2024[/h1] Thank you for playing our demo of [i]Riven[/i]! Here is a list of information about the current build you are on that you should know about. [b]Windows (including Steam Deck)/Mac build number[/b]: e3549-p25334 You can find the build number above in the Options → Help section of the menu. [h2]Fixes/changes made a part of this new build on June 20th[/h2] [h3]Major[/h3] [list] [*] (Mac only) MetalFX has received an approximately 10%+ improvement to performance and is now the default supersampling method on Mac. [*] Fixed an issue where you could not re-read a book once read all the way through. [*] Fixed an issue with the trap book disappearing during a sequence when it should not. [/list] [h3]Minor[/h3] [list] [*] Improved the appearance of some characters in the game. [*] Improved some animations of characters in the game. [*] Improved contact shadows in the game. [*] Improved the appearance of the stroboscopes. [*] Patched some instances where the player might want to mess with their satchel during a sequence where their satchel is needed. [*] Improved audio occlusion in some areas. [*] Modified some visibility regions to make some areas visible sooner. [*] Added a trap book panel material that is shown while you are in the trap book. [*] Fix for a dagger disappearing in the lever on Temple Island under certain circumstances. [*] Added some agave plants to Temple Island. [*] Fixed some tooltip text showing up overlapped at 4K and above resolutions. [*] Fixed the player being allowed to look away from the trap book window. [*] Fixed some typos in D’ni script in the gate room on Temple Island. [*] Adjusted the audio attenuation of earthquakes in the game. [*] Updated the appearance of the beetles in the gate room. [*] Updated the linking book window material so that it will animate with earthquakes that happen in the game. [*] (Mac only) Improved screenshot timing so that images will not show up black in some cases. [*] Fix for too low (or too high) of an FOV setting being respected on startup of the game if folks manually manipulate their user settings file. [*] Fixed a seam in the skydome. [*] Fix for some books hunting down the player if they click on a book and then run away. [*] Fixed journal pages not earth-quaking with everything else. [*] The player can now no longer zoom while linking. [*] Updated some UI localization. [*] Updated the appearance of some of the cliffs on Temple Island. [*] Disabled the Brightness adjustment setting if you have HDR enabled. [*] Fixed a visual “pop” that could occur when entering a trap book sequence. [*] Adjusted the default gamma setting bias. [*] Adjusted timing on sounds during trap book sequences. [/list] [h2]Existing considerations[/h2] [list] [*] Character animation & lighting is still being improved for launch day [*] If you are experiencing a crash on startup, and if you have a customized or older VR setup with options you can’t recall whether or not you’ve turned on or off, please disable the “motion compensation layer” in your OpenXR backend settings. Yes, this applies to the game running in 2D mode as well. This appears to be an engine bug prevalent in our version of Unreal. [*] There is an issue with certain newer-gen Intel CPUs crashing on startup for many UE5 games, including ours. This appears to be a hardware issue and the only workaround is to modify BIOS settings. More information here: [url=https://cyan.com/docs/riven-launches-but-closes-never-gets-to-the-menu-sometimes-shows-an-error-message/]https://cyan.com/docs/riven-launches-but-closes-never-gets-to-the-menu-sometimes-shows-an-error-message/[/url] [/list]