Uncover a story of intrigue, betrayal, and a civilization teetering on the brink of collapse as you solve intricate puzzles to unlock the secrets of Riven. Built from the ground-up and expanded from the award-winning original game released in 1997.
Thank you for playing our demo of Riven! Here is a list of information about the current build you are on that you should know about.
Windows (including Steam Deck)/Mac build number: e3406-p25005
You can find the build number above in the Options → Help section of the menu.
[h1]Fixes/changes made a part of this new build on June 14th[/h1]
[h2]Major[/h2]
[list]
[*] Fixed a crash that could occur on some machines just walking around
[*] Fixed a crash on startup that could occur if you had an incomplete or old OpenXR installation
[*] Fixed some issues with the interactions on the telescope
[*] Integrated DLSS 3.7; performance on Windows cards that support it is even better now
[*] (Mac only) Integrated MetalFX
[/list]
[h2]Minor[/h2]
[list]
[*] Improved the graphics settings menu to show which settings need to be applied vs. which settings have an immediate effect. Moved the Apply button into the Display subheader in Graphics settings menu
[*] Atrus’ hair has been age-ified a bit
[*] Improved the appearance of the telescope view on Temple Island
[*] Fixed some black rocks around Temple Island
[*] Improved the look of the stroboscope icons
[*] Fixed some visibility regions aggressively hiding some areas when they should not be hidden
[*] Fixed the old gate pin being clickable again once you click on it the first time
[*] Continued polishing some animation sequences and character appearances
[*] Renamed FSR to FSR 2.2 for clarity on version of FSR we are using
[*] Various minor texture improvements and fixes
[*] Added some foliage to Temple Island
[*] Fixed some minor hitches occurring as you walk around the game
[*] Fixed a duplicate fade occurring when you start a new game from the main menu.
[*] Added a blur effect to the menu only when you are on the top-level menu from the in-game menu
[*] Fixed footstep sounds in the rotating room on Temple Island
[*] Fix for the motion controller something being able to bypass puzzles by sticking your hand through walls
[*] Added a trigger to close the Temple Island PMD when you get far enough away from it
[*] Fixed motion blur setting not being respected
[/list]
[h1]Existing considerations[/h1]
[list]
[*] If you are experiencing a crash on startup, and if you have a customized or older VR setup with options you can’t recall whether or not you’ve turned on or off, please disable the “motion compensation layer” in your OpenXR backend settings. Yes, this can even impact the game when you launch it in 2D. This appears to be an engine bug prevalent in our version of Unreal.
[/list]