The Releasedate is fixed!

A Void Shaper

Shape the void with the power of your cursor! A Void Shaper is an arcade game about avoiding shapes and killing them, while you collect upgrades. Unlock new enemy shapes and upgrades as you progress through the game and complete your collection.

[img]{STEAM_CLAN_IMAGE}/44762502/393823dedf7e303bace9fdfc5ceb11fee16855d1.png[/img] I would like to solemnly announce that the [b]release date[/b] for "A Void Shaper" is fixed! Provided nothing serious intervenes, "A Void Shaper" will see the light of day on [b]February 14th 2024[/b]. I'm more than excited to see how the release will go. I am also looking forward to your reactions and hope that you will enjoy my first work. The development of the game was very exciting. I got to know and love the Godot Engine in the course of development. Of course, there were also moments when I racked my brains and other moments when everything just worked straight away. You were also able to follow a large part of the development live on my [url=https://twitch.tv/paragrimm]Twitch channel[/url]. I was able to incorporate your feedback directly into the game and received a lot of support. Without your active support, "A Void Shaper" would certainly look different now. [Many thanks[/b] to everyone who put the game through its paces[/b] in advance, left feedback (both positive and negative) and accompanied me along the way. "A Void Shaper" is the first commercial product I'm releasing. A few months ago, I considered the game as a pure "learning project" and never thought I would release the game on Steam. This is of course a big step for me and I hope that the release goes smoothly. To ensure this, I teamed up with the publisher [url=https://dream-studios.net/]Dream-Studios[/url], who accompanied me throughout the development and always had an open ear when I had problems or questions regarding the release on Steam. But the support didn't stop there. The trailer was also customised for me and the result is really impressive! Fortunately, the numerous testers were also able to find a few bugs, which I was able to fix in time. Nevertheless, it is certain that you will still come across errors. "Unfortunately" I have not built in any tools that allow me to read your error messages or anything similar. In "A Void Shaper" I have completely dispensed with logging and tracking options. Of course, this may make it more difficult for me to find the exact cause of the error. I would therefore ask you to send me an e-mail with as many details as possible if something unexpected should happen so that I can look into it as quickly as possible. Of course I will also keep an eye on the reviews :). My E-Mail: [url=mailto:support@avoidshaper.de]support@avoidshaper.de[/url] Of course, I don't want to end this announcement on a somewhat "negative note". Here is the [b]new gameplay trailer:[/b] [previewyoutube=bITuDSf7p_0;full][/previewyoutube]