Tower Hunter: Erza’s Trial contains core elements of roguelite games, presented in a toon render style. The player explores a mysterious tower with Erza, vanquishes mutant monsters and defeats bosses to acquire a Hunter’s License and become the most powerful Battle Maiden.
We found a BUG in the 3D engine,
If the game is developed with unity2017+ and controller support is turned on in the STEAM client at the same time, then RT and LT reverses.
The reason is that unity2017+ has identified the handle incorrectly, the positive and negative values of RT and LT are opposite to the WINDOWS system, while STEAM still calls the data of the WINDOWS system, thus causing the reverse.
If you try to modify the reverse, it will cause the reverse of the player who did not open the controller support in the STEAM client, which will be very embarrassing, and some people will not correct in any adjustment.
It's not just our games that are having this problem, a lot of games are having this problem, like dead or school.
Our solution is:
Add an option to reverse RT and LT in the game Settings. If you reverse, set it. If you don't reverse, don't bother.
[img]{STEAM_CLAN_IMAGE}/32909736/36892198a5378a2ba2a404d09d7e987be7a866fe.png[/img]