Tower Hunter: Erza’s Trial contains core elements of roguelite games, presented in a toon render style. The player explores a mysterious tower with Erza, vanquishes mutant monsters and defeats bosses to acquire a Hunter’s License and become the most powerful Battle Maiden.
1.20 Updates
Hello, everyone. It has been a long time since our last update. Recently, except for developing the mobile version, we have been developing the new game for almost half a year. And the new game will be hitting store shelves recently. The whole underlying code will be completely replaced in new game, improving several times of the game operation efficiency. Meanwhile, we have learnt lots of new technologies during the development of games. And some of those technologies will be applied to this 1.2 update.
The updates are as follows:
1. New input system is used, completely solving the RT and LT inversion problems. The former “inversion RT and LT” option is deleted.
2. Improved the rendering quality and looks more delicate.
3. Reduce the input delay of the game, and the player's operation can be responded more quickly.
4. Optimize the performance of the game, increase the frame rate of 5-7 frames when the character is standing, and then optimize the freeze situation caused by the performance peak in some cases.
5. Optimize the physical performance, reducing problems such as jamming and wall penetration.
6. Completely solve the BUG that the game is stuck in the initial LOGO due to the time zone setting of the windows system.
7. Fix the bug that the interface disappears after using the portal in some particular situations.
8. Fix the bug that part of the text is cut off and cannot be shown completely on the interface.
9. Modify the monster's AI so that the monster will not attack the player instantly when the player jumps to the platform.
10. Modify the player’s double jump to a tumbling posture.
11. Reduce the brightness of the fill light in the game, making the character appear with less bright.
12. Fix the bug that the character is unable to dodge and jump normally when being attacked by a monster, making it easier to break out from the monster's attack.
13. Fix the bug that the door cannot be opened when the boss is dead in some unexpected situations in the second level.
14. Reduce the number of mobs summoned by the final BOSS.
15. Modify the skill operation instructions.
16. Fix the bug that the player may be unable to release the↓→ skills when use them to the left.
17. Increase the drop probability of the golden key from monsters in the Burning Battlefield level.
18. Pull away the camera at the last position of the burning battlefield level where there are frequent jumps, bringing a normal view of the platform for players.
19. Fix the weapon judgment problems for some long spears and double knives.
20. Fix the stuck problem caused by the escape function.
21. Fix the bug that the sound effect is still on after turning off in some levels.
22. Fix the bug that the AI will be occasionally lost when the BOSS is hidden.
23. Fix some skill description errors.
24. Replace the sound effect to restore HP.
25. Fix the bug that the timer is still timing after the death of the giant baby Boss.
26. Fix some errors on interface level.
27. Fix the bug that props will be recycled directly by pressing R when they fall out of the treasure box.
28. Fix the bug that some blocks and objects are improperly placed in some scenes.
Kind,
Icesitruuna