The Playtest is live

[h1]Hello there ːsteamhappyː![/h1] We're excited to finally put this build out in the open! For this first playtest,[b] we're focusing on combat[/b], which has gone in a direction that we'd describe as more Balatro-like, a game of which we're great fans. [img]{STEAM_CLAN_IMAGE}/44792429/41a1d22b01c2196aba8518f35a3bd8f874e5c067.png[/img] Every (roughly) 4-5 battles you can expect some rest in the form of camping, which, while lacking content, is something we wanted to move forward with. [b]The playtest will last two weeks[/b], if you wish to discuss or provide feedback feel free to post on the community forum or to use the feedback form in the game. [h3]What *NOT* to expect?[/h3] [list][*][b]For this playtest runes have no specific effect[/b], that is, the symbol on each rune only serves the purpose of distinguishing one rune from another. [*] VFXs and art assets are a work in progress, many cards have no art.[/list] [h2]What's Next?[/h2] The next playtest will again be about combat, but with a slight change of tune when it comes to runes themselves, along, of course, with adjustments resulting from your feedback.