Playtest 5.0

[h1]News[/h1] This playtest sees a slight restructuring of the rhythm of traveling. [b]Every 3 rounds, a battle will be forced[/b], while, [b]on other rounds, there will always be a battle and 2 scenarios to pick from[/b]. [b]Merchants can no longer be found as scenarios, instead, they will be visited after every battle[/b]. Merchants have also had some changes, you'll now be able to buy [b]dice and vases[/b], which grant a pick out of N cards/runes. The following rewards have been introduced for battles: [list] [*] No prayer used: +1 Gold [*] No damage received: +1 Gold [*] No rerolls used: +1 Gold [*] Win on first turn: +1 Gold [/list][h1] New Content![/h1] [b]Green Runes:[/b] [list] [*] Rune of the Ouroboros: Creates the last Rune used during this run. Excluding Rune of the Ouroboros. [*] Quenching Rune: +10 Water. [*] Oasis Rune: Leads to an Oasis scenario. Can only be used when traveling.[/list][b]Blue Runes:[/b] [list] [*] Weakness: Applies 1 stack of Weakness to the target (Requires an Attack). [*] Mastery Rune: Replace the selected ability die face with a random ability. [*] Spiral Rune: Replace the selected ability die face with a random face from the same die. [*] Peregrine's Gaze Rune: Select 2 ability Dice, copy the face from the left die to the right die.[/list][b]Yellow Runes:[/b] [list] [*] Moonlight: Reduces the cost of the next prayer to 0. [*] Crabs Touch Rune: Increases the value of all numerical faces of the selected support die by 4.[/list][b]Prayers:[/b] [list] [*] Utu: Removes the current boss card. [*] Lizard's touch: Applies 1 Weakness to all enemies. [*] Gasam: Increases the value of all active numerical faces by 1. Can only be used in battle.[/list][b]New Scenarios:[/b] [list] [*] Golden Beetle: Double your gold (add a maximum of 60). [*] Abandoned Staff: [list] [*] Exile: Apply Avoidance to the set Dice. [*] Shuffle: Destroy a random card. Obtain up to 2 random cards. [/list][/list][b]New Dice:[/b] [list] [*] Die of the Depths: Increases Power by the face's value. On trigger, 1 in 4 chance to create a blue rune (must have room). [*] Die of the Stampede: Increases Power by the face's value. On trigger, the value of the active numeric face of all stampede dice is increased by 1>.[/list][b]New Cards:[/b] [list] [*] Diceomancy: Dice at merchants are free. [*] Borrowed Time: +40 Power. Loses 10 Power after each battle. [*] Eruption: Played Volcano Dice trigger one additional time. [*] Compounded Violence: +X Power. This value is increased by 2 every time a Red Die triggers. [*] Null Null: "0" faces can't be rolled into. [/list]