The Perk Rework! (Build 0.7.5.0)

This update addresses a couple of known crashes and adds quite a bit of new flare to the game. You'll find that we've changed a few of the player skills and have found a way to pack in just a little more zesty polish. [h1]Some important and some fun changes![/h1] [list] [*] Grass and flowers can be cut with your sword now [*] Added light flash matching bar color when leveling up towers [*] Made changes to how diagonal inputs are handled, now axes and dpads have identical behavior [*] Butterflies have a cute little glow now [*] Changed Transmute skill to Long Sword skill, allows you to hit air enemies [*] Changed Blade of Greed skill, "Enemies damaged by the sword drop more gold" [*] Magnet perk has boosted pickup range (25% more range) [*] Tree recycling perk changed, default behavior is for sold towers to return trees [*] Recycler perk replaced by 2x Zoom [*] Morale Boost perk gives 33% longer speed bonus [*] Replaced Preservation perk with Interest perk, +1 gold every 10 seconds [*] Added gameplay option to disable the display of the "Interest" perk [*] Changing the game fps in the accessibility settings requires the game to restart now [*] Game logic is now based on the current target FPS instead of always being based on the default framerate [*] New visual effects for a few skills [*] Fixed enemy healthbars flashing in in the corner when they spawn [*] Fixed crash related to lights on platforms after the fire wizard boss battle [*] Fixed intro fade transition [/list] Thanks everyone! Yours truly, Seabass & Topher