This update addresses a couple of known crashes and adds quite a bit of new flare to the game. You'll find that we've changed a few of the player skills and have found a way to pack in just a little more zesty polish.
[h1]Some important and some fun changes![/h1]
[list]
[*] Grass and flowers can be cut with your sword now
[*] Added light flash matching bar color when leveling up towers
[*] Made changes to how diagonal inputs are handled, now axes and dpads have identical behavior
[*] Butterflies have a cute little glow now
[*] Changed Transmute skill to Long Sword skill, allows you to hit air enemies
[*] Changed Blade of Greed skill, "Enemies damaged by the sword drop more gold"
[*] Magnet perk has boosted pickup range (25% more range)
[*] Tree recycling perk changed, default behavior is for sold towers to return trees
[*] Recycler perk replaced by 2x Zoom
[*] Morale Boost perk gives 33% longer speed bonus
[*] Replaced Preservation perk with Interest perk, +1 gold every 10 seconds
[*] Added gameplay option to disable the display of the "Interest" perk
[*] Changing the game fps in the accessibility settings requires the game to restart now
[*] Game logic is now based on the current target FPS instead of always being based on the default framerate
[*] New visual effects for a few skills
[*] Fixed enemy healthbars flashing in in the corner when they spawn
[*] Fixed crash related to lights on platforms after the fire wizard boss battle
[*] Fixed intro fade transition
[/list]
Thanks everyone!
Yours truly,
Seabass & Topher