We spent a [i]LONG[/i] time on this update but we think it was worth it. We fixed every bug we could find and added a lot more content. We're way ahead on the story as well so you can expect the next update fairly soon.
This time around we focused a lot on polish and game feel. This version of the game feels drastically different from any of the previous builds which we are very excited about.
[h1]Lots of changes![/h1]
[list]
[*] Implemented Discord Dissonance
[*] New error message with directions for reporting issues
[*] The soundtrack is now compressed and decoded on the fly (Game size was 516 MB, it's now 75 MB)
[*] Implemented lightrays in the forest area
[*] Implemented new bouncy grass
[*] Implemented footprints in the snow/sand
[*] Heart on UI gets darker as you lose more hearts
[*] New healthbar chisel effect when enemies take damage
[*] Towers have a new particle effect while being created
[*] Optimized healthbar drawing for enemies
[*] Coins and gems no longer decay during cutscenes
[*] There's a talking rock
[*] Hail now has a motion trail and improved artwork
[*] Improved axis input for navigating menus
[*] Added pre ice wizard mini boss cutscene
[*] Reiterated design for skill point unlocks
[*] Removed option to disable the background (pretty useless setting)
[*] Fixed player 2 being invisible after scene 5b
[*] Fixed skills not updating after being unlocked
[*] Forest hub 2 wouldn't unlock after talking to the Old Duke
[*] Addressed possible crash when unlocking new heads
[*] Old Duke's text prompt would show during scene 2_4
[*] Fixed pausing being disabled after pre fire wizard boss cutscene with the Old Duke
[*] Item unlock prompt would appear during scene 4a while the fire wizard teleported away
[*] Post fire boss cutscene had no music
[*] Camera no longer moves up above Phil during his first cutscene
[*] If pre boss music was playing, kingdom peace music would stop working in other hubs
[*] The game would crash after beating the fire wizard boss
[*] Player could pause during scenes 3a and 4a
[*] Player could pause during dialogue with Phil
[*] If scene 5c was played and then the ice wizard mini boss defeat cutscene played after, it would be bugged
[*] If the game was closed during various scenes, the game would continue and the scene would never be viewable, instead the game will immediately put you into the cutscene if it wasn't finished before
[*] Game would freeze when ran for the first time
[*] Controller deadzone increased from 25% to 65%
[*] Fixed fire wizard boss weather not working
[*] The fire tower now does 35% less damage and each strength upgrade gives 25% less damage than before per level
[/list]
Any feedback regarding the stability/balance of this build would be fantastic!
Thanks everyone!
Yours truly,
Seabass & Topher