Hailed as the original FPS-RPG game that spawned countless imitators, Strife: Veteran Edition is a love letter to the classic from 1996.
Hello everyone!
The Original Strife: Veteran Edition has been updated to 1.2. All your previous saves should work from 1.0. Here is the huuuge list of the changes, fixes and additions that have been made:
[list]
[*] Added new options for Smooth Mouse Movement, X and Y Sensitivity, Overall Mouse Scale Factor and Disable/Enable Mouse Acceleration,
[*] Better hash checking on SVE.WAD to check for modifications,
[*] Added support for vsync (Options -> Graphics -> Advanced menu)
[*] Correct behavior for using a second Shadow Armor,
[*] Timer appears on-screen during timed multiplayer matches,
[*] Notification messages always appear in the proper location on screen,
[*] Gamepad axes are auto-calibrated at startup,
[*] Numerous fixes for binding gamepad buttons in the frontend menu
-- These fix Xbox 360 pad support for MacOS,
[*] Most sprites are now drawn billboard-style,
[*] Unbinding a keyboard key is now done by pressing the currently bound key again, instead of backspace (prevented rebinding backspace),
[*] Delete key can now backspace in multiplayer chat. (Backspace not working because of Steam glitch also affecting TF2 and Garry's Mod),
[*] Capped framerate (60 FPS) is now optional (Options -> Graphics -> Basic Settings menu)
[*] Follow mode default binding moved to "L" key on keyboard,
[*] Defaults for mouse acceleration and bloom threshold changed,
[*] Gamma correction.
[*] Press F2 during netgames (deathmatch or CTC) to see scoreboard,
[*] Gamma now affects skies properly,
[*] Removed in-game mouse sensitivity slider (use Advanced options menu instead),
[*] Fixed a possible crash in multiplayer when using Shadow Armor,
[*] Improved lightmaps for MAP19,
[*] Added mouse buttons for inventory use and inventory scrolling by request,
[*] Added missing "center view" keyboard and gamepad bindings to menus,
[*] FBO support is no longer required for the classic "software" renderer,
[*] Gamepad profiles will automatically apply more consistently,
[*] Removed an incorrect window texture that looked bad in "software" mode,
[*] Added indicator on dialogues where BlackBird speaks at the end, to alert players so they don't miss humorous or important information.
[*] Multiplayer Improvements,
[*] Added checks if the current machine lacks Framebuffer Object (FBO) support, which will run in "Safe Mode" for Intergrated Intel Chipset users.
[*] FBO extensions no longer required, improves Intel chipset compatibility,
[*] Vsync and framerate limit settings are no longer mutually exclusive, for machines where vsync isn't working,
[*] Automap name of "AREA 29: Entity's Lair" corrected,
[*]"Becoming" Acolytes no longer converse with the player,
[*] Netgame stutter lag for 3-or-more player games eliminated. Special thanks to Edward850,
[*] Random CTC team assignment is more intelligent,
[*] Architecture is not prematurely clipped out with super-wide FOV settings,
[*] Startup movies are skipped when the game is started by Steam in response to a lobby invite,
[*] Selected item is remembered between visits to the Advanced Options menu,
[*] Nvidia Optimus cards will automatically switch from onboard GFX to Nvidia mode,
[*] Fixed blending issue on glowing items when Sprite Clipping was turned off.
[/list]
We hope you like the update. Please post any problems you may have on the forums and we'll do our best to look into them.
Enjoy!