The Olympic Update Patch Notes

Hades II

Battle beyond the Underworld using dark sorcery to take on the Titan of Time in this bewitching sequel to the award-winning rogue-like dungeon crawler.

[img]{STEAM_CLAN_IMAGE}/43315153/e3ad572b5e9082c606de2fe19db9ff1ca0ae8c46.png[/img] Our first [b]Major Update[/b] is finally here, featuring an all-new Region to explore, a new weapon to master, more characters to meet, new decorations for the Crossroads, new Animal Familiars to bond with, new music and artwork, and [i]much[/i] more! We hope you enjoy discovering it all. In the coming weeks, we will be looking closely at player feedback to ensure our latest changes are solid. Until then! [b]Note:[/b] 📢 indicates changes inspired by community feedback! [h1]Highlights[/h1] · [b]New Region[/b]: Can you reach [spoiler][b]Olympus[/b], the mountain of the gods[/spoiler]? And if so... can you save it? · [b]New Weapon[/b]: Wield the otherworldly might of [spoiler][b]Xinth, the Black Coat[/b][/spoiler] — last of the Nocturnal Arms · [b]New Characters[/b]: Track down two new allies on their home turf and earn their favor · [b]New Familiars[/b]: You now can bond with two new animal companions... once you find them! · [b]Crossroads Renewal[/b]: Unlock dozens of new cosmetic items to liven up the [b]Crossroads[/b] your way · [b]Expanded Story[/b]: Discover hours of new dialogue, as the plot thickens once you reach the new Region · [b]World Map[/b]: Look for this new presentation when moving from one Region of the world to another · [b]Mac Support[/b]: The game now runs natively on Macs on Apple M1 or later [h1]Nocturnal Arms & Abilities[/h1] · [b]Witch's Staff[/b]: reworked Special is faster and bounces between foes · [b]Sister Blades[/b]: reworked Special pierces foes and returns to you, potentially hitting foes more than once · [b]Umbral Flames[/b]: Special projectiles spin left or right depending on your movement · [b]Moonstone Axe[/b]: reworked Special is a rising slash that strikes several times, but no longer blocks foes · [spoiler][b]Black Coat[/b][/spoiler]: [b]new![/b] Guard and retaliate with mighty Attacks, letting none escape with seeking Specials · Your [b]Dash[/b] is innately faster and more responsive · You now can more reliably Dash out of hit-stun effects from certain foes' strikes · It should be easier to aim certain abilities using gamepad [h1]Aspects of the Nocturnal Arms[/h1] · [b]Umbral Flames (Moros)[/b]: re-scaled upgrades; slightly reduced fully-upgraded blast damage · [b]Argent Skull (Medea)[/b]: increased Attack & Special damage; improved upgrades; Shells now load faster · [spoiler][b]Black Coat[/b][/spoiler]: added its own three different unlockable, upgradeable Aspects [h1]Crossroads Cauldron[/h1] · [b]Eyes of Night and Darkness[/b]: [b]new![/b] Makes [b]Moon Monuments[/b] and [b]Unseen Sigils[/b] sometimes appear in Locations, further described below · [b]Earthly Fortune[/b]: [b]new![/b] Lets you recycle unneeded resources at the [b]Wretched Broker[/b], in exchange for [b]Prestige[/b], used for decorative items · [b]Summoning of Musical Rhapsody[/b]: [b]new![/b] Required to summon the [b]Music Maker[/b], who lets you unlock different music to play in the [b]Crossroads[/b] · [b]Spreading of Ashes[/b]: [b]new![/b] Lets you save multiple Arcana arrangements in the [b]Altar of Ashes[/b] · [b]Favored of All Keepsakes[/b]: [b]new![/b] Lets you designate a Keepsake to auto-equip in the [b]Training Grounds[/b] · [b]Abyssal Reflections[/b]: [b]new![/b] Lets you re-attempt cleared [b]Chaos Trials[/b], and tracks your fastest times · [b]Bravery of Familiar Spirits[/b]: [b]new![/b] Now required to upgrade your [b]Animal Familiars[/b] · [b]Arisen Troves[/b]: [b]new![/b] Makes [b]Infernal Troves[/b] sometimes appear in Surface Locations · [b]Surge of Desecrating Pools[/b]: [b]new![/b] Makes [b]Pools of Purging[/b] appear between Underworld Regions · [b]Frozen Lifespring[/b]: [b]new![/b] Makes a Fountain Chamber sometimes appear in the new Region · Adjusted requirements and costs of several Incantations · Melinoë and Hecate now will sometimes conclude Incantations in unison [h1]Altar of Ashes[/h1] · [b]The Sorceress[/b]: reworked — makes Omega moves faster; prior effect now on [b]Silver Wheel (Hecate)[/b] · [b]The Swift Runner[/b]: no longer makes your Dash faster, since this effect now is innate · [b]Death[/b]: added a new UI indicator for the effect · [b]Strength[/b]: reworked; now provides a [i]global[/i] damage boost, if you have no Death Defiance effects · Adjusted upgrade costs of various Cards · Improved contextual hints for upgrading [b]Grasp[/b] · Clarified descriptive text for various Cards [h1]Keepsakes[/h1] · Each of the two new allies you can meet has a unique Keepsake you can gain in the customary way · [b]Silver Wheel (Hecate)[/b]: reworked — now slows everything around you while you channel Omega moves · [b]Gold Purse (Charon)[/b]: now affected by Gold-boosting Boons such as [b]Affluence (Chaos)[/b] · Improved feedback and fixes for when certain Keepsakes expire for the night · Adjusted placements of some Keepsakes in the Display Case [i](to make room for the new ones!)[/i] · Clarified descriptive text for several Keepsakes [h1]Boons & Blessings[/h1] · Each of the two new allies you can meet has their own blessings to aid in your task · [b]All Together (Hera)[/b]: renamed from [b]Elementary Particles[/b]; now her Legendary, no longer a Hestia Duo 📢 [b]Cherished Heirloom (Hera x Demeter)[/b]: now also improves your current Keepsake, not just later ones · [b]Spiteful Strength (Hera x Hephaestus)[/b]: cut from game, though the effect can now be found in [b]Wells of Charon[/b] in the new item [b]Danaid Dagger[/b] · [b]Brave Face (Hera x Hephaestus)[/b]: this is now a Duo and no longer offered by Hera alone · [b]Incandescent Aura (Hera x Hestia)[/b]: [b]new![/b] Whenever you restore Magick, damage surrounding foes · [b]Frosty Veneer[/b]: reduced effectiveness [i](the minimum damage you can take is now increased)[/i] · [b]Ocean's Bounty (Poseidon)[/b]: Ash and Psyche rewards now are guaranteed; updated presentation · [b]Plentiful Forage (Demeter)[/b]: reduced Life gain · [b]Snow Queen (Demeter)[/b]: no longer blocks damage from [b]Vow of Time (Oath)[/b] · [b]Love Handles (Aphrodite x Hephaestus)[/b]: raised effectiveness · [b]Heart Breaker (Aphrodite)[/b]: [b]Heartthrobs[/b] now deal reduced damage and require more Magick to appear · [b]Smithy Sprint (Hephaestus)[/b]: cut from game; replaced with... · [b]Stamp Rush (Hephaestus)[/b]: [b]new![/b] After you Dash, occasionally create a blast around a nearby foe · [b]Mint Condition (Hephaestus)[/b]: reduced invulnerability duration · [b]Grand Caldera (Hephaestus)[/b]: fixed Heroic Rarity, which previously was not stronger than Epic · [b]Crispy Coating (Hestia)[/b]: cut from game; replaced with... · [b]Hot Pot (Hestia)[/b]: [b]new![/b] You have a chance to Dodge damage; this is doubled vs. Scorch-afflicted foes · [b]Cinerary Circle (Hades)[/b]: [b]new![/b] Whenever you use enough Magick, summon Soul Urns around you that deal area damage when destroyed · [b]Last Gasp (Hades)[/b]: bonus damage slightly reduced though now scales with number of Death Defiance effects used that night, not just how many you have missing · [b]Pom Pom Pom (Echo)[/b]: [b]new![/b] Double the Pom Lv. of your Boon with the highest Pom Lv. · [b]Boon Boon Boon (Echo)[/b]: now lets you choose one of three random Boons from the previous night · Adjusted names and descriptive text for several Boons · Other minor fixes and adjustments [h1]Daedalus Hammer Upgrades[/h1] · Added all-new upgrades for the new weapon · [b]Hook Knives (Blades)[/b]: cut from game, since this effect now is innate; replaced with... · [b]Reaper Knives (Blades)[/b]: [b]new![/b] Your Specials have bonus Power and deal damage in a wider area · [b]Empowering Guard (Axe)[/b]: cut from game; replaced with... · [b]Siege Shredder (Axe)[/b]: [b]new![/b] Your Special strikes farther ahead and deals bonus damage · [b]Advancing Whirlwind (Axe)[/b]: cut from game; replaced with... · [b]Seething Marauder (Axe)[/b]: [b]new![/b] Each of your Attacks also deals damage to surrounding foes · Adjusted names and descriptive text for several Daedalus Hammer upgrades [h1]Hexes & Path of Stars[/h1] · [b]Overflow[/b]: [b]new![/b] While using [b]Lunar Ray[/b], deal damage in an area around you · [b]Impact[/b]: [b]new![/b] [b]Lunar Ray[/b] has bonus Power when it first deals damage each Encounter · [b]Saturation[/b]: [b]new![/b] Using [b]Moon Water[/b] also fires your Omega Cast immediately · [b]Consequence[/b]: [b]new![/b] Whenever [b]Total Eclipse[/b] strikes a guardian, your next use of it is partially charged · [b]Eminence[/b]: now a Sublime-quality upgrade for [b]Total Eclipse[/b], and incurs a Magick cost increase · [b]Tenacity[/b]: now a Sublime-quality upgrade for [b]Wolf Howl[/b], and incurs a Magick cost increase · [b]Frenzy[/b]: now a Bright-quality upgrade for [b]Wolf Howl[/b], and no longer incurs a Magick cost increase · Adjusted several upgrades to use the condition [i]After using your Hex this Encounter[/i], instead of [i]While your Hex is not ready[/i] · Clarified descriptive text for various Path of Stars upgrades [h1]Well of Charon[/h1] · [b]Danaid Dagger[/b]: [b]new![/b] Your Attacks and Specials are stronger while not empowered by Boons; previously this effect was on the Boon [b]Spiteful Strength (Hera x Hephaestus)[/b] · [b]Sacrificial Hymn[/b]: [b]new![/b] Sacrifice Boons will be offered as soon as possible, and your next is stronger; previously this effect was on the Boon [b]Family Trade (Hera)[/b] · [b]Mist Veil[/b]: [b]new![/b] After you use Magick, restore it rapidly up to a limit; previously this effect was on the Keepsake [b]Silver Wheel (Hecate)[/b] · [b]Splintered Shield[/b]: [b]new![/b] Gain some Armor [h1]Shrine of Hermes[/h1] · [b]Fresh Sustenance[/b]: [b]new![/b] Restores some Life · [b]Fresh Sustenance MAX[/b]: [b]new![/b] Restores even more Life · [b]Shield Charm[/b]: [b]new![/b] Gain some Armor · [b]Aegis Charm[/b]: [b]new![/b] Gain even more Armor · [b]Kiss of Styx[/b]: now also offered from the Shrine of Hermes [i](when you can use it)[/i] · Now more likely to offer a restorative item of some sort · Adjusted costs of various items [h1]Foes & Dangers[/h1] · Added a variety of foes to go with the all-new Region, including new Wardens and a new Guardian · Made various adjustments to foes on the Surface route now that it has a third Region · [b]Chronos[/b]: reduced downtime between phases; other minor adjustments · [b]Eris[/b]: various adjustments; in a surprisingly rational turn, she no longer is as prone to standing in flames · [b]Infernal Beast[/b]: resurfaces sooner after the battle's first phase; various minor adjustments · [b]Polyphemus[/b]: no longer summons Elite foes; other minor adjustments · [b]Charybdis[/b]: reduced number of phases; flails with increased intensity and reduced downtime · [b]Headmistress Hecate[/b]: now loses invulnerability sooner after her Sisters of the Dead are vanquished · For certain ranged-attacking foes, fewer of them will fire at you all at once · Various other minor changes to foes and combat encounters [h1]Special Encounters[/h1] · [b]Moon Monuments[/b]: [b]new![/b] These can appear after the Incantation [b]Eyes of Night and Darkness[/b], challenging you to vanquish a powerful Elite foe for a special reward · [b]Unseen Sigils[/b]: [b]new![/b] These can appear after the Incantation [b]Eyes of Night and Darkness[/b], challenging you to vanquish a group of foes without taking a hit for a special reward 📢 Reduced duration before [b]Infernal Trove[/b] rewards may be collected 📢 [b]Nemesis[/b] will no longer appear in place of [b]Echo[/b] after the first time; she is less quick about gruffly running through exits; she is less quick to purchase items from [b]Charon[/b] 📢 Adjusted [b]Heracles[/b] combat encounter intensity; his first victim no longer appears as often near Location entrances; he now exits sooner afterwards; he now can sometimes appear in the new Region · [b]Icarus[/b] is more effective against your common foes; he now can sometimes appear in the new Region · Boons of [b]Hermes[/b] now may be offered among the options when you set forth each night · [spoiler][b]Chaos Gates[/b][/spoiler] may appear sooner than before on the Surface route after a certain point · Adjusted intensity of [b]Trial of the Gods[/b] encounters on the Surface; no longer occur in smaller Locations [h1]Animal Familiars[/h1] · [spoiler][b]Raki the Raven[/b][/spoiler]: [b]new![/b] Pecks at foes and makes them vulnerable to Critical damage · [spoiler][b]Hecuba the Hound[/b][/spoiler]: [b]new![/b] Grants more Magick, stuns foes, and digs up useful items · You are no longer prevented from upgrading Familiars more than once a night if you have the resources · Improved presentation for various Familiar interactions · [b]Toula[/b] no longer appears in [b]Erebus[/b] before you bond with her, only somewhere farther away... · You can no longer upgrade [b]Frinos[/b] in the area behind the tent, only in the Training Grounds · Adjusted names and descriptive text for various Familiar upgrades [h1]Level Design & Environments[/h1] · Added an all-new Region and the various new Locations within it · Added new Locations to several other Regions · A [b]Pool of Purging[/b] now appears in the space before [b]Tartarus[/b] · [b]Fishing Points[/b] in various Locations are now easier to reach · Various minor fixes and improvements to various locations [h1]Fated List of Minor Prophecies[/h1] · [spoiler][b]Mistress of Battle[/b][/spoiler]: [b]new![/b] Rewards you for choosing [spoiler]various Boons of its namesake[/spoiler] · [spoiler][b]Master of Revelry[/b][/spoiler]: [b]new![/b] Rewards you for choosing [spoiler]various Boons of its namesake[/spoiler] · [b]Mistress of the Hunt[/b]: [b]new![/b] Rewards you for choosing various Boons of Artemis · [spoiler][b]The Black Coat[/b][/spoiler]: [b]new![/b] Rewards you for choosing various Hammer upgrades for the new weapon · [b]Home in the Crossroads[/b]: [b]new![/b] Rewards you for using [b]Prestige[/b] to redecorate the Crossroads · [b]Bared Fangs[/b]: [b]new![/b] Rewards you for vanquishing foes with each of the various [b]Vow of Fangs[/b] perks from the [b]Oath of the Unseen[/b] · Adjusted requirements and rewards for fulfilling certain Prophecies [h1]Resources & Reagents[/h1] · Added several new collectable resources, especially around the newly added Region 📢 [b]Darkness[/b] appears more frequently in [b]Chaos[/b]; it now is offered sooner than before · Adjusted how much [b]Gold[/b] can be found in [b]Ephyra[/b] and the [b]Rift of Thessaly[/b] · Additional minor adjustments to some resource appearance rates · Updated inventory hints and details for some resources [h1]Oath of the Unseen[/h1] · [b]Vow of Panic[/b]: cut from game; replaced with... · [b]Vow of Fangs[/b]: [b]new![/b] Elite foes also gain a variety of nasty perks · [b]Vow of Suffering[/b]: cut from game; replaced with... · [b]Vow of Shadows[/b]: [b]new![/b] Wardens also have shadow copies to make things tougher for you · [b]Vow of Void (formerly Denial)[/b]: now has multiple ranks, each reducing your Grasp limit · [b]Vow of Hubris (formerly Arrogance)[/b]: reduced Fear of second rank; reduced Magick primed per rank · Added new [b]Testaments[/b] for the new weapon and Region · Updated menu layout with improved feedback and more contextual hints · Adjusted names and descriptive text for several Vows [h1]Art & Visual FX[/h1] · Added [b]World Map[/b] presentation when moving between Regions in the Underworld or on the Surface · Added lots of new environment art, 3D models, animation, visual FX, and more for the new Region · Added dozens of decorative cosmetic options to the [b]Crossroads[/b], unlocked through a new system · Updated visual FX for Boons of [b]Hephaestus[/b] · Updated portrait art for [b]Charon[/b] · Updated portrait art for [b]Echo[/b], though Narcissus will have to wait; their 3D models are still placeholders · Updated portrait art for [b]Medea[/b] · Updated portrait art for [b]Circe[/b]; her 3D model and piggies are still placeholders · Updated portrait art for [b]Hades[/b] · Updated portrait art, 3D model, and animations for [b]Icarus[/b] · Updated 3D model for [b]Hermes[/b] [i](though if you already saw him, you won't see him again for now...)[/i] · Updated environment art outside the [b]House of Hades[/b] · Updated visual FX for various foes in the [b]Rift of Thessaly[/b] · Added icons for all the many different fish and fishlike things you can drag from the depths · Updated most remaining placeholder UI icons · Added new background artwork for dialogue scenes in [b]Oceanus[/b] · Added more unique visual FX for some Aspects of the Nocturnal Arms · Some of the panoramic vista scenes near the entrance to each Region now are easier to spot · Updated look of Fountains in various Locations · Improved look of using Spectral Gates between ships in the [b]Rift of Thessaly[/b] · Improved look of captain's wheels falling apart on ships in the [b]Rift of Thessaly[/b] · Added more animations for [b]Odysseus[/b] · Various other minor visual improvements [h1]Voice & Narrative[/h1] · Added nearly [b]2,500 new voice lines[/b], including new dialogue events for most characters · Added more narrated [b]Homer[/b] outcomes after a successful clear · You can make a new attempt to [spoiler]rouse Hypnos from his endless slumber[/spoiler], after a certain point... · Expanded subplots about [spoiler]Narcissus & Echo[/spoiler], [spoiler]Arachne's curse[/spoiler], and [spoiler]Dora's past[/spoiler] · Added Ambrosia gifting events for [spoiler]Dora[/spoiler] and [spoiler]Hecate[/spoiler] · Updated names and descriptions of various fish and other water-dwelling creatures you can catch · Melinoë now will identify nearby foes more often · Melinoë now no longer takes credit when [b]Toula[/b] catches a fish or fishlike thing · More characters have more responses to resource interactions in their vicinity, such as fishing · You can no longer gift [b]Nemesis[/b] or [b]Heracles[/b] while they are shopping [i](they're busy...)[/i] · Various fixes and improvements to various events [h1]Music & SFX[/h1] · Added several new music pieces to accompany the newly-added Region and all its splendors · You now can play most of the game's instrumental music tracks in the [b]Crossroads[/b], once you unlock them after the Incantation [b]Summoning of Musical Rhapsody[/b] · Added all-new sound effects for the new weapon, some Boons of [b]Hephaestus[/b], and more · Improved audio feedback for various other Boons, Aspects, interactions, and abilities · Updated sound effects for using Spectral Gates between ships in the [b]Rift of Thessaly[/b] · Adjusted effect on Melinoë's voice after choosing Circe's [b]Word of Smaller Stature[/b] or [b]Greater Girth[/b] · Updated sound effect for picking up after [b]Eris[/b] · Improvements to audio mix and other minor changes [h1]Menus & UI[/h1] · Updated [b]Main Menu[/b] to reflect this [b]Major Update[/b] · Updated how the contents of the [b]Silver Pool[/b] are organized 📢 Updated each weapon's [b]Aspects[/b] menu, splitting progress between Underworld and Surface routes 📢 Updated [b]Archived Trivia[/b] screen with more at-a-glance data and other improvements 📢 Updated [b]Past Deeds[/b] screen in various ways; Chaos Trials no longer count as losses; all Keepsakes used each night now are listed · As part of the above changes, clear times for the Surface route are reset now that it is extended · Longer subtitles now scroll automatically, leaving room for another subtitle when needed · Improved handling of cases when you have unusually many Boons and upgrades in the [b]Boon Info[/b] menu 📢 Rearranged Seeds and Plants in the [b]Inventory[/b] menu 📢 Added alternate icon for when you have sufficient resources tracked with a [b]Forget-Me-Not[/b] 📢 Added Location Reward preview icons when [b]Vow of Forfeit (formerly Bitterness)[/b] will take effect 📢 Added contextual tutorial about upgrading [b]Animal Familiars[/b] and reviewing their upgrades 📢 Improved feedback on some menus whose listings extend to additional pages 📢 Reduced flashing when selling resources at the [b]Wretched Broker[/b] · Removed extraneous Familiar UI from the right-hand side of the in-game HUD · Improved usability of [b]Settings[/b] menu and its sub-menus · Reorganized some settings in the [b]Gameplay[/b] and [b]Accessibility[/b] menus 📢 Improved scrolling in [b]Recent Remarks[/b] and [b]Credits[/b] menus · Various other fixes and improvements [h1]Settings[/h1] 📢 [b]Dash At Cursor[/b]: [b]new![/b] Alternate way to Dash using mouse-and-keyboard input · [b]Auto-Sprint[/b]: [b]new![/b] Maintain your Sprint without having to press-and-hold · [b]Reticle Magnetism[/b]: [b]new![/b] Fine-tune the degree to which aimed abilities stick to foes [h1]Miscellaneous[/h1] · A certain companion now helps you redecorate the [b]Crossroads[/b] after a certain point · Ever-merciful [spoiler]Chronos[/spoiler] no longer forcibly [spoiler]un-pauses the game during your fight[/spoiler], though will still let you know what he thinks in such situations · The [b]Victory Screen[/b] now appears if you successfully clear the Surface route, not just the Underworld · Added [b]Book of Shadows[/b] entries for new characters, foes, and more · Adjusted [b]Book of Shadows[/b] relationship gauges and hints from [b]Empath's Intuition (Cauldron)[/b] · Improved presentation for starting, failing, and clearing [b]Chaos Trials[/b] 📢 At the [b]Wretched Broker[/b], you now can press-and-hold to rapidly sell or recycle · Adjusted placements of emotive animations on various character portraits · While brooding over the family portrait in the Crossroads, you may now snap out of it even sooner · Improved presentation when [b]Nemesis[/b] and [b]Heracles[/b] suddenly exit after their Encounters · If a Fishing Point is present, you now can fish prior to talking to [b]Arachne[/b] or other characters · Adjusted presentation when [b]Heracles[/b] or [b]Icarus[/b] make an appearance · [b]Schelemeus[/b] now can withstand more punishment before falling to pieces · [b]Hecate[/b] now teaches how to access [b]Aspects of the Nocturnal Arms[/b] in the [b]Crossroads[/b], not just the edge of Erebus, if you've been focused on the Surface route · Improved tutorials for some Hexes 📢 Adjusted small visual continuity details in the Hades Flashback · Minor adjustments to default settings for Dead Zone and similar · Added compatibility and bookmarking for Steam's [b]Game Recording[/b] feature · Updated [b]Credits[/b], including dozens of musicians who contributed to our music for the new Region · Updated [b]Development Roadmap[/b] to reflect our progress and plans for the next [b]Major Update[/b] · Updates and fixes to translations in all languages · Improved error messaging we hope no one will ever see · Made further optimizations to save files [h1]Bug Fixes[/h1] 📢 Fixed [b]Glamour Gain (Aphrodite)[/b] continuing to apply its effect even after it was replaced 📢 Fixed [b]Argent Skull[/b] Shells sometimes flying out of bounds in the battle against [b]Charybdis[/b] · Fixed [b]Witch's Staff (Momus)[/b] follow-up Omega moves firing without corresponding sound effects · Fixed [b]Umbral Flames (Moros)[/b] interactions with [b]Warmth Gain (Hestia)[/b] and [b]The Huntress (Arcana)[/b] · Fixed [b]Poms of Power[/b] unexpectedly removing the effect of [b]Vow of Hubris (Oath)[/b] from Boons 📢 Fixed [b]Deep Serpent[/b] not surfacing as expected if afflicted by [b]Charm[/b] · Fixed name of [b]King Vermin[/b] not appearing correctly after a certain point · Fixed wheat in the [b]Mourning Fields[/b] making no sound when you pass through it 📢 Fixed various odd interactions between assorted Boons · Fixed certain Boon effects not activating correctly in the [b]Mourning Fields[/b] or [b]Rift of Thessaly[/b] · Fixed Rod of Fishing bobber not being visible while fishing in some Locations · Fixed [b]Pom Slice[/b] sometimes applying its • 1 Lv. to Boons that do not benefit 📢 Fixed various text and voiceover errors · Many other minor fixes [h1]Quote of the Patch[/h1] [i]'The more he watched over and mingled with his creation, the more Prometheus became convinced that fire was exactly what they needed. And he knew where to find it.'[/i] [b]~Mythos: The Greek Myths Reimagined[/b] (S. Fry)