Battle beyond the Underworld using dark sorcery to take on the Titan of Time in this bewitching sequel to the award-winning rogue-like dungeon crawler.
[img]{STEAM_CLAN_IMAGE}/43315153/e3ad572b5e9082c606de2fe19db9ff1ca0ae8c46.png[/img]
Our first [b]Major Update[/b] is finally here, featuring an all-new Region to explore, a new weapon to master, more characters to meet, new decorations for the Crossroads, new Animal Familiars to bond with, new music and artwork, and [i]much[/i] more! We hope you enjoy discovering it all. In the coming weeks, we will be looking closely at player feedback to ensure our latest changes are solid. Until then!
[b]Note:[/b] 📢 indicates changes inspired by community feedback!
[h1]Highlights[/h1]
· [b]New Region[/b]: Can you reach [spoiler][b]Olympus[/b], the mountain of the gods[/spoiler]? And if so... can you save it?
· [b]New Weapon[/b]: Wield the otherworldly might of [spoiler][b]Xinth, the Black Coat[/b][/spoiler] — last of the Nocturnal Arms
· [b]New Characters[/b]: Track down two new allies on their home turf and earn their favor
· [b]New Familiars[/b]: You now can bond with two new animal companions... once you find them!
· [b]Crossroads Renewal[/b]: Unlock dozens of new cosmetic items to liven up the [b]Crossroads[/b] your way
· [b]Expanded Story[/b]: Discover hours of new dialogue, as the plot thickens once you reach the new Region
· [b]World Map[/b]: Look for this new presentation when moving from one Region of the world to another
· [b]Mac Support[/b]: The game now runs natively on Macs on Apple M1 or later
[h1]Nocturnal Arms & Abilities[/h1]
· [b]Witch's Staff[/b]: reworked Special is faster and bounces between foes
· [b]Sister Blades[/b]: reworked Special pierces foes and returns to you, potentially hitting foes more than once
· [b]Umbral Flames[/b]: Special projectiles spin left or right depending on your movement
· [b]Moonstone Axe[/b]: reworked Special is a rising slash that strikes several times, but no longer blocks foes
· [spoiler][b]Black Coat[/b][/spoiler]: [b]new![/b] Guard and retaliate with mighty Attacks, letting none escape with seeking Specials
· Your [b]Dash[/b] is innately faster and more responsive
· You now can more reliably Dash out of hit-stun effects from certain foes' strikes
· It should be easier to aim certain abilities using gamepad
[h1]Aspects of the Nocturnal Arms[/h1]
· [b]Umbral Flames (Moros)[/b]: re-scaled upgrades; slightly reduced fully-upgraded blast damage
· [b]Argent Skull (Medea)[/b]: increased Attack & Special damage; improved upgrades; Shells now load faster
· [spoiler][b]Black Coat[/b][/spoiler]: added its own three different unlockable, upgradeable Aspects
[h1]Crossroads Cauldron[/h1]
· [b]Eyes of Night and Darkness[/b]: [b]new![/b] Makes [b]Moon Monuments[/b] and [b]Unseen Sigils[/b] sometimes appear in Locations, further described below
· [b]Earthly Fortune[/b]: [b]new![/b] Lets you recycle unneeded resources at the [b]Wretched Broker[/b], in exchange for [b]Prestige[/b], used for decorative items
· [b]Summoning of Musical Rhapsody[/b]: [b]new![/b] Required to summon the [b]Music Maker[/b], who lets you unlock different music to play in the [b]Crossroads[/b]
· [b]Spreading of Ashes[/b]: [b]new![/b] Lets you save multiple Arcana arrangements in the [b]Altar of Ashes[/b]
· [b]Favored of All Keepsakes[/b]: [b]new![/b] Lets you designate a Keepsake to auto-equip in the [b]Training Grounds[/b]
· [b]Abyssal Reflections[/b]: [b]new![/b] Lets you re-attempt cleared [b]Chaos Trials[/b], and tracks your fastest times
· [b]Bravery of Familiar Spirits[/b]: [b]new![/b] Now required to upgrade your [b]Animal Familiars[/b]
· [b]Arisen Troves[/b]: [b]new![/b] Makes [b]Infernal Troves[/b] sometimes appear in Surface Locations
· [b]Surge of Desecrating Pools[/b]: [b]new![/b] Makes [b]Pools of Purging[/b] appear between Underworld Regions
· [b]Frozen Lifespring[/b]: [b]new![/b] Makes a Fountain Chamber sometimes appear in the new Region
· Adjusted requirements and costs of several Incantations
· Melinoë and Hecate now will sometimes conclude Incantations in unison
[h1]Altar of Ashes[/h1]
· [b]The Sorceress[/b]: reworked — makes Omega moves faster; prior effect now on [b]Silver Wheel (Hecate)[/b]
· [b]The Swift Runner[/b]: no longer makes your Dash faster, since this effect now is innate
· [b]Death[/b]: added a new UI indicator for the effect
· [b]Strength[/b]: reworked; now provides a [i]global[/i] damage boost, if you have no Death Defiance effects
· Adjusted upgrade costs of various Cards
· Improved contextual hints for upgrading [b]Grasp[/b]
· Clarified descriptive text for various Cards
[h1]Keepsakes[/h1]
· Each of the two new allies you can meet has a unique Keepsake you can gain in the customary way
· [b]Silver Wheel (Hecate)[/b]: reworked — now slows everything around you while you channel Omega moves
· [b]Gold Purse (Charon)[/b]: now affected by Gold-boosting Boons such as [b]Affluence (Chaos)[/b]
· Improved feedback and fixes for when certain Keepsakes expire for the night
· Adjusted placements of some Keepsakes in the Display Case [i](to make room for the new ones!)[/i]
· Clarified descriptive text for several Keepsakes
[h1]Boons & Blessings[/h1]
· Each of the two new allies you can meet has their own blessings to aid in your task
· [b]All Together (Hera)[/b]: renamed from [b]Elementary Particles[/b]; now her Legendary, no longer a Hestia Duo
📢 [b]Cherished Heirloom (Hera x Demeter)[/b]: now also improves your current Keepsake, not just later ones
· [b]Spiteful Strength (Hera x Hephaestus)[/b]: cut from game, though the effect can now be found in [b]Wells of Charon[/b] in the new item [b]Danaid Dagger[/b]
· [b]Brave Face (Hera x Hephaestus)[/b]: this is now a Duo and no longer offered by Hera alone
· [b]Incandescent Aura (Hera x Hestia)[/b]: [b]new![/b] Whenever you restore Magick, damage surrounding foes
· [b]Frosty Veneer[/b]: reduced effectiveness [i](the minimum damage you can take is now increased)[/i]
· [b]Ocean's Bounty (Poseidon)[/b]: Ash and Psyche rewards now are guaranteed; updated presentation
· [b]Plentiful Forage (Demeter)[/b]: reduced Life gain
· [b]Snow Queen (Demeter)[/b]: no longer blocks damage from [b]Vow of Time (Oath)[/b]
· [b]Love Handles (Aphrodite x Hephaestus)[/b]: raised effectiveness
· [b]Heart Breaker (Aphrodite)[/b]: [b]Heartthrobs[/b] now deal reduced damage and require more Magick to appear
· [b]Smithy Sprint (Hephaestus)[/b]: cut from game; replaced with...
· [b]Stamp Rush (Hephaestus)[/b]: [b]new![/b] After you Dash, occasionally create a blast around a nearby foe
· [b]Mint Condition (Hephaestus)[/b]: reduced invulnerability duration
· [b]Grand Caldera (Hephaestus)[/b]: fixed Heroic Rarity, which previously was not stronger than Epic
· [b]Crispy Coating (Hestia)[/b]: cut from game; replaced with...
· [b]Hot Pot (Hestia)[/b]: [b]new![/b] You have a chance to Dodge damage; this is doubled vs. Scorch-afflicted foes
· [b]Cinerary Circle (Hades)[/b]: [b]new![/b] Whenever you use enough Magick, summon Soul Urns around you that deal area damage when destroyed
· [b]Last Gasp (Hades)[/b]: bonus damage slightly reduced though now scales with number of Death Defiance effects used that night, not just how many you have missing
· [b]Pom Pom Pom (Echo)[/b]: [b]new![/b] Double the Pom Lv. of your Boon with the highest Pom Lv.
· [b]Boon Boon Boon (Echo)[/b]: now lets you choose one of three random Boons from the previous night
· Adjusted names and descriptive text for several Boons
· Other minor fixes and adjustments
[h1]Daedalus Hammer Upgrades[/h1]
· Added all-new upgrades for the new weapon
· [b]Hook Knives (Blades)[/b]: cut from game, since this effect now is innate; replaced with...
· [b]Reaper Knives (Blades)[/b]: [b]new![/b] Your Specials have bonus Power and deal damage in a wider area
· [b]Empowering Guard (Axe)[/b]: cut from game; replaced with...
· [b]Siege Shredder (Axe)[/b]: [b]new![/b] Your Special strikes farther ahead and deals bonus damage
· [b]Advancing Whirlwind (Axe)[/b]: cut from game; replaced with...
· [b]Seething Marauder (Axe)[/b]: [b]new![/b] Each of your Attacks also deals damage to surrounding foes
· Adjusted names and descriptive text for several Daedalus Hammer upgrades
[h1]Hexes & Path of Stars[/h1]
· [b]Overflow[/b]: [b]new![/b] While using [b]Lunar Ray[/b], deal damage in an area around you
· [b]Impact[/b]: [b]new![/b] [b]Lunar Ray[/b] has bonus Power when it first deals damage each Encounter
· [b]Saturation[/b]: [b]new![/b] Using [b]Moon Water[/b] also fires your Omega Cast immediately
· [b]Consequence[/b]: [b]new![/b] Whenever [b]Total Eclipse[/b] strikes a guardian, your next use of it is partially charged
· [b]Eminence[/b]: now a Sublime-quality upgrade for [b]Total Eclipse[/b], and incurs a Magick cost increase
· [b]Tenacity[/b]: now a Sublime-quality upgrade for [b]Wolf Howl[/b], and incurs a Magick cost increase
· [b]Frenzy[/b]: now a Bright-quality upgrade for [b]Wolf Howl[/b], and no longer incurs a Magick cost increase
· Adjusted several upgrades to use the condition [i]After using your Hex this Encounter[/i], instead of [i]While your Hex is not ready[/i]
· Clarified descriptive text for various Path of Stars upgrades
[h1]Well of Charon[/h1]
· [b]Danaid Dagger[/b]: [b]new![/b] Your Attacks and Specials are stronger while not empowered by Boons; previously this effect was on the Boon [b]Spiteful Strength (Hera x Hephaestus)[/b]
· [b]Sacrificial Hymn[/b]: [b]new![/b] Sacrifice Boons will be offered as soon as possible, and your next is stronger; previously this effect was on the Boon [b]Family Trade (Hera)[/b]
· [b]Mist Veil[/b]: [b]new![/b] After you use Magick, restore it rapidly up to a limit; previously this effect was on the Keepsake [b]Silver Wheel (Hecate)[/b]
· [b]Splintered Shield[/b]: [b]new![/b] Gain some Armor
[h1]Shrine of Hermes[/h1]
· [b]Fresh Sustenance[/b]: [b]new![/b] Restores some Life
· [b]Fresh Sustenance MAX[/b]: [b]new![/b] Restores even more Life
· [b]Shield Charm[/b]: [b]new![/b] Gain some Armor
· [b]Aegis Charm[/b]: [b]new![/b] Gain even more Armor
· [b]Kiss of Styx[/b]: now also offered from the Shrine of Hermes [i](when you can use it)[/i]
· Now more likely to offer a restorative item of some sort
· Adjusted costs of various items
[h1]Foes & Dangers[/h1]
· Added a variety of foes to go with the all-new Region, including new Wardens and a new Guardian
· Made various adjustments to foes on the Surface route now that it has a third Region
· [b]Chronos[/b]: reduced downtime between phases; other minor adjustments
· [b]Eris[/b]: various adjustments; in a surprisingly rational turn, she no longer is as prone to standing in flames
· [b]Infernal Beast[/b]: resurfaces sooner after the battle's first phase; various minor adjustments
· [b]Polyphemus[/b]: no longer summons Elite foes; other minor adjustments
· [b]Charybdis[/b]: reduced number of phases; flails with increased intensity and reduced downtime
· [b]Headmistress Hecate[/b]: now loses invulnerability sooner after her Sisters of the Dead are vanquished
· For certain ranged-attacking foes, fewer of them will fire at you all at once
· Various other minor changes to foes and combat encounters
[h1]Special Encounters[/h1]
· [b]Moon Monuments[/b]: [b]new![/b] These can appear after the Incantation [b]Eyes of Night and Darkness[/b], challenging you to vanquish a powerful Elite foe for a special reward
· [b]Unseen Sigils[/b]: [b]new![/b] These can appear after the Incantation [b]Eyes of Night and Darkness[/b], challenging you to vanquish a group of foes without taking a hit for a special reward
📢 Reduced duration before [b]Infernal Trove[/b] rewards may be collected
📢 [b]Nemesis[/b] will no longer appear in place of [b]Echo[/b] after the first time; she is less quick about gruffly running through exits; she is less quick to purchase items from [b]Charon[/b]
📢 Adjusted [b]Heracles[/b] combat encounter intensity; his first victim no longer appears as often near Location entrances; he now exits sooner afterwards; he now can sometimes appear in the new Region
· [b]Icarus[/b] is more effective against your common foes; he now can sometimes appear in the new Region
· Boons of [b]Hermes[/b] now may be offered among the options when you set forth each night
· [spoiler][b]Chaos Gates[/b][/spoiler] may appear sooner than before on the Surface route after a certain point
· Adjusted intensity of [b]Trial of the Gods[/b] encounters on the Surface; no longer occur in smaller Locations
[h1]Animal Familiars[/h1]
· [spoiler][b]Raki the Raven[/b][/spoiler]: [b]new![/b] Pecks at foes and makes them vulnerable to Critical damage
· [spoiler][b]Hecuba the Hound[/b][/spoiler]: [b]new![/b] Grants more Magick, stuns foes, and digs up useful items
· You are no longer prevented from upgrading Familiars more than once a night if you have the resources
· Improved presentation for various Familiar interactions
· [b]Toula[/b] no longer appears in [b]Erebus[/b] before you bond with her, only somewhere farther away...
· You can no longer upgrade [b]Frinos[/b] in the area behind the tent, only in the Training Grounds
· Adjusted names and descriptive text for various Familiar upgrades
[h1]Level Design & Environments[/h1]
· Added an all-new Region and the various new Locations within it
· Added new Locations to several other Regions
· A [b]Pool of Purging[/b] now appears in the space before [b]Tartarus[/b]
· [b]Fishing Points[/b] in various Locations are now easier to reach
· Various minor fixes and improvements to various locations
[h1]Fated List of Minor Prophecies[/h1]
· [spoiler][b]Mistress of Battle[/b][/spoiler]: [b]new![/b] Rewards you for choosing [spoiler]various Boons of its namesake[/spoiler]
· [spoiler][b]Master of Revelry[/b][/spoiler]: [b]new![/b] Rewards you for choosing [spoiler]various Boons of its namesake[/spoiler]
· [b]Mistress of the Hunt[/b]: [b]new![/b] Rewards you for choosing various Boons of Artemis
· [spoiler][b]The Black Coat[/b][/spoiler]: [b]new![/b] Rewards you for choosing various Hammer upgrades for the new weapon
· [b]Home in the Crossroads[/b]: [b]new![/b] Rewards you for using [b]Prestige[/b] to redecorate the Crossroads
· [b]Bared Fangs[/b]: [b]new![/b] Rewards you for vanquishing foes with each of the various [b]Vow of Fangs[/b] perks from the [b]Oath of the Unseen[/b]
· Adjusted requirements and rewards for fulfilling certain Prophecies
[h1]Resources & Reagents[/h1]
· Added several new collectable resources, especially around the newly added Region
📢 [b]Darkness[/b] appears more frequently in [b]Chaos[/b]; it now is offered sooner than before
· Adjusted how much [b]Gold[/b] can be found in [b]Ephyra[/b] and the [b]Rift of Thessaly[/b]
· Additional minor adjustments to some resource appearance rates
· Updated inventory hints and details for some resources
[h1]Oath of the Unseen[/h1]
· [b]Vow of Panic[/b]: cut from game; replaced with...
· [b]Vow of Fangs[/b]: [b]new![/b] Elite foes also gain a variety of nasty perks
· [b]Vow of Suffering[/b]: cut from game; replaced with...
· [b]Vow of Shadows[/b]: [b]new![/b] Wardens also have shadow copies to make things tougher for you
· [b]Vow of Void (formerly Denial)[/b]: now has multiple ranks, each reducing your Grasp limit
· [b]Vow of Hubris (formerly Arrogance)[/b]: reduced Fear of second rank; reduced Magick primed per rank
· Added new [b]Testaments[/b] for the new weapon and Region
· Updated menu layout with improved feedback and more contextual hints
· Adjusted names and descriptive text for several Vows
[h1]Art & Visual FX[/h1]
· Added [b]World Map[/b] presentation when moving between Regions in the Underworld or on the Surface
· Added lots of new environment art, 3D models, animation, visual FX, and more for the new Region
· Added dozens of decorative cosmetic options to the [b]Crossroads[/b], unlocked through a new system
· Updated visual FX for Boons of [b]Hephaestus[/b]
· Updated portrait art for [b]Charon[/b]
· Updated portrait art for [b]Echo[/b], though Narcissus will have to wait; their 3D models are still placeholders
· Updated portrait art for [b]Medea[/b]
· Updated portrait art for [b]Circe[/b]; her 3D model and piggies are still placeholders
· Updated portrait art for [b]Hades[/b]
· Updated portrait art, 3D model, and animations for [b]Icarus[/b]
· Updated 3D model for [b]Hermes[/b] [i](though if you already saw him, you won't see him again for now...)[/i]
· Updated environment art outside the [b]House of Hades[/b]
· Updated visual FX for various foes in the [b]Rift of Thessaly[/b]
· Added icons for all the many different fish and fishlike things you can drag from the depths
· Updated most remaining placeholder UI icons
· Added new background artwork for dialogue scenes in [b]Oceanus[/b]
· Added more unique visual FX for some Aspects of the Nocturnal Arms
· Some of the panoramic vista scenes near the entrance to each Region now are easier to spot
· Updated look of Fountains in various Locations
· Improved look of using Spectral Gates between ships in the [b]Rift of Thessaly[/b]
· Improved look of captain's wheels falling apart on ships in the [b]Rift of Thessaly[/b]
· Added more animations for [b]Odysseus[/b]
· Various other minor visual improvements
[h1]Voice & Narrative[/h1]
· Added nearly [b]2,500 new voice lines[/b], including new dialogue events for most characters
· Added more narrated [b]Homer[/b] outcomes after a successful clear
· You can make a new attempt to [spoiler]rouse Hypnos from his endless slumber[/spoiler], after a certain point...
· Expanded subplots about [spoiler]Narcissus & Echo[/spoiler], [spoiler]Arachne's curse[/spoiler], and [spoiler]Dora's past[/spoiler]
· Added Ambrosia gifting events for [spoiler]Dora[/spoiler] and [spoiler]Hecate[/spoiler]
· Updated names and descriptions of various fish and other water-dwelling creatures you can catch
· Melinoë now will identify nearby foes more often
· Melinoë now no longer takes credit when [b]Toula[/b] catches a fish or fishlike thing
· More characters have more responses to resource interactions in their vicinity, such as fishing
· You can no longer gift [b]Nemesis[/b] or [b]Heracles[/b] while they are shopping [i](they're busy...)[/i]
· Various fixes and improvements to various events
[h1]Music & SFX[/h1]
· Added several new music pieces to accompany the newly-added Region and all its splendors
· You now can play most of the game's instrumental music tracks in the [b]Crossroads[/b], once you unlock them after the Incantation [b]Summoning of Musical Rhapsody[/b]
· Added all-new sound effects for the new weapon, some Boons of [b]Hephaestus[/b], and more
· Improved audio feedback for various other Boons, Aspects, interactions, and abilities
· Updated sound effects for using Spectral Gates between ships in the [b]Rift of Thessaly[/b]
· Adjusted effect on Melinoë's voice after choosing Circe's [b]Word of Smaller Stature[/b] or [b]Greater Girth[/b]
· Updated sound effect for picking up after [b]Eris[/b]
· Improvements to audio mix and other minor changes
[h1]Menus & UI[/h1]
· Updated [b]Main Menu[/b] to reflect this [b]Major Update[/b]
· Updated how the contents of the [b]Silver Pool[/b] are organized
📢 Updated each weapon's [b]Aspects[/b] menu, splitting progress between Underworld and Surface routes
📢 Updated [b]Archived Trivia[/b] screen with more at-a-glance data and other improvements
📢 Updated [b]Past Deeds[/b] screen in various ways; Chaos Trials no longer count as losses; all Keepsakes used each night now are listed
· As part of the above changes, clear times for the Surface route are reset now that it is extended
· Longer subtitles now scroll automatically, leaving room for another subtitle when needed
· Improved handling of cases when you have unusually many Boons and upgrades in the [b]Boon Info[/b] menu
📢 Rearranged Seeds and Plants in the [b]Inventory[/b] menu
📢 Added alternate icon for when you have sufficient resources tracked with a [b]Forget-Me-Not[/b]
📢 Added Location Reward preview icons when [b]Vow of Forfeit (formerly Bitterness)[/b] will take effect
📢 Added contextual tutorial about upgrading [b]Animal Familiars[/b] and reviewing their upgrades
📢 Improved feedback on some menus whose listings extend to additional pages
📢 Reduced flashing when selling resources at the [b]Wretched Broker[/b]
· Removed extraneous Familiar UI from the right-hand side of the in-game HUD
· Improved usability of [b]Settings[/b] menu and its sub-menus
· Reorganized some settings in the [b]Gameplay[/b] and [b]Accessibility[/b] menus
📢 Improved scrolling in [b]Recent Remarks[/b] and [b]Credits[/b] menus
· Various other fixes and improvements
[h1]Settings[/h1]
📢 [b]Dash At Cursor[/b]: [b]new![/b] Alternate way to Dash using mouse-and-keyboard input
· [b]Auto-Sprint[/b]: [b]new![/b] Maintain your Sprint without having to press-and-hold
· [b]Reticle Magnetism[/b]: [b]new![/b] Fine-tune the degree to which aimed abilities stick to foes
[h1]Miscellaneous[/h1]
· A certain companion now helps you redecorate the [b]Crossroads[/b] after a certain point
· Ever-merciful [spoiler]Chronos[/spoiler] no longer forcibly [spoiler]un-pauses the game during your fight[/spoiler], though will still let you know what he thinks in such situations
· The [b]Victory Screen[/b] now appears if you successfully clear the Surface route, not just the Underworld
· Added [b]Book of Shadows[/b] entries for new characters, foes, and more
· Adjusted [b]Book of Shadows[/b] relationship gauges and hints from [b]Empath's Intuition (Cauldron)[/b]
· Improved presentation for starting, failing, and clearing [b]Chaos Trials[/b]
📢 At the [b]Wretched Broker[/b], you now can press-and-hold to rapidly sell or recycle
· Adjusted placements of emotive animations on various character portraits
· While brooding over the family portrait in the Crossroads, you may now snap out of it even sooner
· Improved presentation when [b]Nemesis[/b] and [b]Heracles[/b] suddenly exit after their Encounters
· If a Fishing Point is present, you now can fish prior to talking to [b]Arachne[/b] or other characters
· Adjusted presentation when [b]Heracles[/b] or [b]Icarus[/b] make an appearance
· [b]Schelemeus[/b] now can withstand more punishment before falling to pieces
· [b]Hecate[/b] now teaches how to access [b]Aspects of the Nocturnal Arms[/b] in the [b]Crossroads[/b], not just the edge of Erebus, if you've been focused on the Surface route
· Improved tutorials for some Hexes
📢 Adjusted small visual continuity details in the Hades Flashback
· Minor adjustments to default settings for Dead Zone and similar
· Added compatibility and bookmarking for Steam's [b]Game Recording[/b] feature
· Updated [b]Credits[/b], including dozens of musicians who contributed to our music for the new Region
· Updated [b]Development Roadmap[/b] to reflect our progress and plans for the next [b]Major Update[/b]
· Updates and fixes to translations in all languages
· Improved error messaging we hope no one will ever see
· Made further optimizations to save files
[h1]Bug Fixes[/h1]
📢 Fixed [b]Glamour Gain (Aphrodite)[/b] continuing to apply its effect even after it was replaced
📢 Fixed [b]Argent Skull[/b] Shells sometimes flying out of bounds in the battle against [b]Charybdis[/b]
· Fixed [b]Witch's Staff (Momus)[/b] follow-up Omega moves firing without corresponding sound effects
· Fixed [b]Umbral Flames (Moros)[/b] interactions with [b]Warmth Gain (Hestia)[/b] and [b]The Huntress (Arcana)[/b]
· Fixed [b]Poms of Power[/b] unexpectedly removing the effect of [b]Vow of Hubris (Oath)[/b] from Boons
📢 Fixed [b]Deep Serpent[/b] not surfacing as expected if afflicted by [b]Charm[/b]
· Fixed name of [b]King Vermin[/b] not appearing correctly after a certain point
· Fixed wheat in the [b]Mourning Fields[/b] making no sound when you pass through it
📢 Fixed various odd interactions between assorted Boons
· Fixed certain Boon effects not activating correctly in the [b]Mourning Fields[/b] or [b]Rift of Thessaly[/b]
· Fixed Rod of Fishing bobber not being visible while fishing in some Locations
· Fixed [b]Pom Slice[/b] sometimes applying its • 1 Lv. to Boons that do not benefit
📢 Fixed various text and voiceover errors
· Many other minor fixes
[h1]Quote of the Patch[/h1]
[i]'The more he watched over and mingled with his creation, the more Prometheus became convinced that fire was exactly what they needed. And he knew where to find it.'[/i]
[b]~Mythos: The Greek Myths Reimagined[/b] (S. Fry)