The Night Shift Update 0.3.55

Hey all, This is a small update with a couple of soft lock, QoL and other fixes. - There was an issue with mannequins not moving. I'm unsure how this started but I was able to fix it. So to confirm, the mannequins now move again. - This is more of a backup fix, but for those with saves with a night number higher than 5 (which is the last night, currently). If you load into that shift and finish it, the next shift will be night 5 and the correct level. For example, this should be a fix for those with night 17, complete that night and your next saved game will be back on track! Read the changelog below. [h3]Changes[/h3] - Added backup to corrupt saves with night levels too high (currently anything higher than night 5). If loading into a save with night number high than 5, on the shift completion will load into the next story level. - Updated visuals of all glass materials. - Updated visuals of office door. - Updated visuals of on/off settings to minimize confusion on what's selected. - Increased blueish glow around player when flashlight isn't equipped. - Moved bottles required for "Beer Baron" to be a little more obvious. [h3]Bug Fixes[/h3] - Fixed mannequins not moving when they should. - Fixed imperfections on tiled floor being too big. - Fixed lights sometimes exploding when you haven't completed the breakers on night 2. - Fixed artifacts showing on various objects in the change rooms. - Fixed various jagged shadows in the later levels. - Fixed vision text showing when opening the settings menu for the first time after launching. - Various performance and optimization improvements. Report any bugs or issues on the Steam Discussion board, the [url=https://discord.gg/VjEfcQG6Ym]Discord[/url], or the [url=https://www.thenightshiftgame.com/contact]website[/url]. Follow The Night Shift on [url=https://twitter.com/redspiralstudio]X/Twitter[/url]. Chat soon! Marty