The Next Penelope - PC Update 1.06 (MULTIPLAYER BETA)

The Next Penelope

Set in a futuristic Odyssey, "The Next Penelope" is a fast paced action racing game with loud colors, an original story and a challenging risk-reward system. Weapons can be mixed and used at any time, but all these abilities cost vital energy!

[i] (The update is only live for PC right now, Mac+Linux coming this week as I got to doublecheck some things first for these versions) [/i] New this buid: ------------------------------------------------- - Local 4 PLAYER MODE (BETA) ------------------------------------------------- Note: > your friends don't need to know how to play "The Next Penelope" before joining you. > Handling and rules are slightly different from the solo mode, so everyone is on par at first try. > solo mode and multiplayer mode don't share any code, so we're sure I didn't break anything in the story mode or in bonus missions with these last changes. > This mode can be played using gamepads, or even with 4 players on the same keyboard. > Have fun! Also, more tracks coming in the very next days. [img]http://tof.canardpc.com/view/f310a399-862f-494c-b227-20fa46bd5803.jpg[/img] [img] http://tof.canardpc.com/view/d2b3d0c3-d98a-44c0-80ba-7da73688f7ab.jpg[/img] [img]http://tof.canardpc.com/view/084757d3-3cc8-4b66-be85-c325724e2dd7.jpg[/img] Oh, also in this build: - various minor tweaks/bug fixes/exploit fixes - no more sound fx preload. This should help the game to start faster on some tricky configs. I checked on a wide range of machines and it should be transparent for you guys, but please tell me if you notice some sound fx hiccups on your side. (It isn't an important optimization and can be reverted at any time.) -------------------------------------------------------------------------------- TO COME IN THE NEXT UPDATE (ETA: next week) -------------------------------------------------------------------------------- - 3 more tracks for the multiplayer mode - "1992 TV" shader graphic option - italian translation - more bug fixes / final tweaks for solo mode (still got a few ones from the bug thread to address) - more bug fixes / final tweaks for multiplayer mode Thanks for reading! And thanks again for all the kind messages I get lately. You can't imagine how it helps to push harder to get something great for the full release (very end of the month). Cheers! Aurelien.