The Long Journey Home - Update -9.8.2017 - ENGLISH

The Long Journey Home

The Long Journey Home combines an open world full of galaxies, planets and anomalies with quests and mechanics of a rogue-like RPG. One destination. Endless adventures. Where will this journey take you?

Dear mizzurani friends, Welcome to our Training Day Update. IASA engineers have prepared a new holographic tutorial mode to help you get to grips with lander and ship piloting before embarking on your mission. Practice as much as you want on friendly, hostile and dangerous planet types, as well as getting hands on experience with mining and navigating solar systems. We’ve also added some new features to the Daedalus-7, including new readouts showing where you’ll accumulate damage, and a new damage system that makes it easier to predict when systems are likely to fail. On top of this, visited planets are now marked on your map to prevent pointless return visits. Also, galactic weapons are now colour-coded according to the kinds of damage they do, and glow according to their power. Stand and fight or flee? It’s now much easier to decide. Meanwhile, if you prefer to chat, Story Mode players will find aliens sticking around for longer before getting bored. And that’s not all! Check out the full changelog below. Your saves and option settings are not affected by the update. As ever, keep letting us know what you’d like to see. May your Journeys be eventful and your crews return home safe. Tendrils crossed, The TLJH Team [h1][u]New Features:[/u][/h1] [h1]New Training Mode[/h1] Learn how to play in the safety of IASA holographic training Try out the basics of system flight and lander piloting from the main menu The level contains fixed planets with different conditions so you can test and train your skills on friendly, challenging and hell-class worlds. [h1]Improved damage and malfunction system[/h1] Plan your journey more effectively with displays of damage from different sources Bridge and Lander Bay show the accumulated damage gathered by different sources like jump, hazards, etc Ship and lander modules and devices are now tied to those damage categories The accumulated stress bar displays the current risk for device damage on performing actions that additionally strain ship and lander systems. [h1]Wounds and Medical systems overhaul[/h1] We tweaked the way crew members get wounds and ailments Radiation damage from stars now afflicts the crew with a specific set of ailments (Coughing, Anxiety, Fever, Migraine, Nausea, Tremors) instead of burns Medical items have redistributed effects and underwent a price reevaluation There are items available that cure one, two or all types of ailments. [h1]New particle effects for all weapons in game[/h1] Improved colour coding Red projectiles damage your hull Blue projectiles damage your shields Purple projectiles penetrate your shields. Beware! The more the shots glow, the more damage they will deal [h1]Keyboard controls for Lander and Ship[/h1] Switch between arrow keys and WSAD in the options The action pad on the lower right displays the currently used layout [h1]Option menu overhaul[/h1] Tabs for the different categories: Graphics, Sound, Controller, Keyboard, Misc,.. Option to turn of the System Grid Option to enable VSync [h1][u]System: [/u][/h1] Loading old save games into the new damage model should work Added a checkmark in the System overview that indicates planets already visited Improved loading times for switching between modes: Surface, Galaxy, Encounter, ... Improved performance on gas planets Improved performance on galaxy map Improved mouse scrolling behaviour on galaxy map Aliens in story mode will talk for longer before getting bored. [h1][u]Quest: [/u][/h1] “New” Quest: “The Return of the King” Jassican’s Teeth can no longer end in a tie. Fixed result bugs in the Ilitza Casino mission The Lovestruck Wolphax does not return to his Quest intro after the princess is delivered [h1] “A Lender Not A Borrower Be” [/h1] [list] [*]Encountered hostile debtors are removed from quest [*]Fixed a looping conversation when refusing the player [*]Debtors from hostile aliens avoid the player now [*]Fighting with a borrower removes him from the quest [/list] [h1] “The Brain Trust” [/h1] [list] [*]Quest now ends if you arrive at the lab without a weapon [*]Quest now ends if you somehow manage to leave the sector on your own [/list] Garbage collector emergency no longer persists after the first occurrence Pirate wingmen should no longer turn hostile for no reason Daedalus-8 no longer delivers an experimental shield when the player loses the lander before visiting Mars Added a notification about amber removal on high radiation [h1][u]General Bugs & Tweaks: [/u][/h1] Gate Sound is back Fixed several issues with the System Info widget Increased the size of the docking area of the Black Market Fixed graphical scanner effect when scanning infested planets Fixed issues with some shaders for the thruster flame on planet surfaces Changes to lighting of gas planets Fixed some graphical issues on the Galaxy Map [list] [*]Alien icons no longer cut off when zoomed out [*]Fixed white icons that popped up after a rapture event [/list] Fixed an issue with some damage being carried over to a newly constructed lander Siobhan has learned how to use the Distress Beacon Ship is no longer automatically undocked at gate stations and the Entrope harvester Reduced efficiency of the Nanobots device Tons of very small bug fixes (especially on quests) Join us at [url=http://www.discord.gg/tljh]Discord[/url] to share your ideas, feedback and bug reports.