The Long Journey Home - Update 14.06.2017 - ENGLISH

The Long Journey Home

The Long Journey Home combines an open world full of galaxies, planets and anomalies with quests and mechanics of a rogue-like RPG. One destination. Endless adventures. Where will this journey take you?

Dear mizzurani friends, we are releasing an update that fixes faulty encounter collision boxes. You should no longer get stuck on jumping into an encounter or into any other encounter situation. We also took this opportunity to add two minor fixes: first, in-game full screen mode switching and 'ALT-Enter' should now work properly in combination with the respective command line switches ('-fullscreen' and '-windowed'). Second, overall loading times should be improved slightly and perceivably when loading into the star system map. Your saves and option settings are not affected by the update. Tendrils crossed, your TLJH Team [h1]System:[/h1] [list] [*]Fixed a bug that lead to players jumping into a wreckage model [*]Slightly improved loading times concerning the star system map [*]Removed a “crackling” sound effect from the ship menu that could stack by accident [*]Fixed an issue that could prevent ALT+ENTER from working in native or windowed fullscreen mode [/list] [h1]Quest:[/h1] [list] [*]Fixed some interception issues: [i]Quest “The Vitruvian Human” (Glukkt Medical Scan)[/i] [i]Quest “Patient Grasshopper” (Wolphax Squire Temrach)[/i] [i]Quest “The Grand Tournament”[/i] [*]Quest “Shorter Journey Home”: Reeve survivors now want to be taken to Reeve planets only [*]Quest “Reclaimer List”: Quest now ends, if the last Reclaimer List is sold [/list] [h1]General Bugs & Tweaks:[/h1] [list] [*]Several dialog fixes for the Cueddhaest [*]Fixed some shields not working anymore when damaged [*]Raised the chances of avoiding zombies in an Avulco ruin [*]Smaller tweaks and fixes [/list] Join us at http://www.discord.gg/tljh to share your ideas, feedback and bug reports.