[previewyoutube=5NmN11uFBIo;full][/previewyoutube]
After months of frantic work, the Livestock Update is finally ready!
This is just the first of two MASSIVE updates to The Last Craftsman. The two major additions are the new farm animals that can be acquired to help collect daily resources and the new Mods for Theseus that will dramatically change the way you combat enemies in the ruins. Along with those major features, there's also housing upgrades, more clothing, more items, full controller support, new mods, new everything!
This update just about doubles the size of the game!
Coming up in the future, there will be one small update to add Cooking so players can more easily obtain food items as well as some minor improvements to the game generally. After that small update, the work will begin on the second major update to finish all of the townspeople relationships and improve the story aspects of the game.
I deeply appreciate the time everyone has spent with the game and hope you'll have lots of fun with the new update!
Patch Notes:
[list]
[*] Native Controller support has been added (Game should work much better on SteamDeck)
[*] Livestock have been added to the game. [spoiler]Unlocks by visiting the Forest after achieving Rank 2[/spoiler]
[*] You can now discover, craft, and equip Mods on Theseus. [spoiler]Quest obtained after completing the first dungeon[/spoiler]
[*] Housing upgrades can now be purchased. [spoiler]Andres the Blacksmith shows up in town after the second week of Spring[/spoiler]
[*] Craftsman Ranks 5, 6, and 7 have been unlocked.
[*] At rank 3 and 6 you will now be able to take on 7 and 9 contracts at a time respectively.
[*] 2 new levels to the ruins have been added with their associated quests.
[*] 3 new basic enemies and 2 new bosses have been added.
[*] 2 new Card packs have been added.
[*] 10 completely new tool mods have been added as well as new ranks for existing ones.
[*] Rebalanced the price, energy cost, and rank of some mods (You may find that you can't equip mods after unequipping them because of the energy cost increase)
[*] New clothing can be purchased via a vending machine in town. [spoiler]There is a known bug where the vending machine sometimes only sells soup.[/spoiler]
[*] Your inventory now highlights usable items.
[*] Televisions can now be turned on to see what the weather will be like tomorrow.
[*] Research items now show a silhouette of the item and a hint as to what type of item it is.
[*] Added a few new hair style options.
[*] Added animations to the enemies in the ruins.
[*] Rebalanced many research and crafting recipes to require less materials. (Colors in particular)
[*] Increased the capacity of chests to make upgraded ones more valuable.
[*] Some lamps can be turned on and off. (Not all of them... still working on it)
[*] Added some visual improvements to the town and surrounding areas.
[*] Trees and rocks have more variation.
[*] Removed the high tag threshold for the Blast Furnace.
[*] The Mayor now moves slower than other NPCs.
[*] Added lightning and thunder to thunderstorms.
[*] Added better splash screens at the start of the game.
[*] Fixed a bug that caused Rachel not to show up in your list of friends.
[*] Fixed a bug that caused some areas and weather conditions to be brighter than intended.
[*] Fixed a bug that caused two background tracks to play when pausing the game while in a card battle.
[*] Fixed a bug that allowed players to add random extra items when delivering Contract requirements.
[*] Fixed a bug that could cause tooltips and popup windows to get cut off by the edges of the screen.
[/list]