Bug Fixes and General UI Improvements

Another small update just to patch a few game breaking bugs. This build will exist on the beta branch to be tested for a few days and then will be moved to the main branch afterwards. Patch Notes: [list] [*] Added a subtle visual effect to the environment. [*] A notification appears when you obtain an item with a tag that you've never seen before. [*] Butterflies and Fireflies will appear during Spring and Summer. [*] Leaves and pollen will now appear on windy days during Spring, Summer, and Fall. [*] Pete will no longer become permanently stunned when you talk to him before starting his fishing quest. [*] Several quests have had additional text added to be more specific. [*] NPCs now have softer collision, so they will gently push you out of the way instead of blocking you in. [*] Fixed an issue where all fish were using the same stats. [*] Spam clicking the Requests Board before it's repaired will no longer repeatedly show the dialog. [*] The crafting menu now shows how many items were gained and removed after crafting. [*] Selecting a placeable item will automatically close the inventory and begin placing it. [*] Selecting food items will automatically open the meal menu with enough food to fill your energy. [*] The meal menu now has better feedback to let you know the items were actually eaten. [*] Fixed a bug that allowed you to accept Contracts even when you had the maximum. [*] Tab buttons now have little tails to show which one is selected. [*] Strawbeets and Mecharrots drop slightly more items when harvested [/list] There will be one more small update next month before work begins of the first large update on the Roadmap. EDIT: It's a good thing I waited to test this update more thoroughly! I fixed a few more bugs [list] [*] Opening the eat menu the original way (with no food pre-selected) no longer crashes the game [*] Menus now close properly when you open and close them very quickly [/list]