Dice Legacy is a dice-based survival city builder set on a mysterious ringworld. Your ship has reached the shore of an uncharted continent. Roll and use your dice to gather resources, expand and defend your settlement, survive the winter and interact with the strange inhabitants of this eerie world.
Hello folks,
as promised we bring to you today the Laboratory branch of Dice Legacy, which you can access through your Steam library. We are kicking things off with the Memories Update, which brings a whole new system, full active pause, rebindable hotkeys, accessibility options and a ton of improvements to the game.
As the name implies, it is to be intended as an experimental branch so expect some issues. But, with your help, we hope to make Dice Legacy even bigger and better. We will open a dedicated section on the Steam forums to discuss the new content in the Laboratory branch and, as always, the best way to provide feedback is through our Discord Channel at [url=https://discord.gg/dicelegacy]discord.gg/dicelegacy[/url]
Thank you for rolling with us!
[h1]How to access the Laboratory branch[/h1]
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[*] Right click on Dice Legacy in your Steam library.
[*] Click on Properties.
[*] Select "Beta".
[*] Select the branch "laboratory" from the dropdown menu.
[*] Close the window.
[*] This should prompt a game update, after which you will be good to go.
[*] If the game appears in your library as "Dice Legacy [laboratory]" you're on the right branch.
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In case you want to revert back to the regular version of the game, simply follow the same procedure but select "none" in the Beta dropdown menu.
[h1]Warning[/h1]
[b]The Laboratory branch is to be intended as work in progress. In the Laboratory branch, the game could contain bugs, glitches or missing features. Additionally, some texts could lack translations. If you're seeking a stable experience, please play the regular version of Dice Legacy. The Laboratory branch will be considered the bleeding edge of development, and as such it could sometimes be rougher around the edges.
Keep also in mind that the Laboratory branch does not share the same savefiles with the regular branch and that savefiles are to be considered as cross-compatible between versions.[/b]
[h1]The Memories Update[/h1]
The Memories Update is a huge update to Dice Legacy which include two main new features.
The first one is Memories, a system of modifiers that can be found, collected and carried through games. The main focus of Memories is to add more variety to the Dice Legacy experience.
The second one is our reworking of Pause. Pause is now de-coupled from game difficulty and we're introducing Full Active Pause, known as "Tabletop Mode" where dice can be rolled and manipulated freely with the game paused. This is only the tip of the iceberg, for a complete overview of the new content please refer to the changelog below.
[h2]Known Issues[/h2]
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[*] All the icons for Memories effects are currently missing.
[*] All the icons for the new Traits are currently missing.
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[h2]Memories[/h2]
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[*] Memories are a new "horizontal" system that involves all the other mechanics present in the game.
[*] Memories are unlocked after finishing the game at least once.
[*] Memories can be enabled or disabled by the player in a game.
[*] Memories are modifiers composed of a randomly chosen Positive and Negative effect.
[*] Memories can be retrieved from certain Locations or by defeating certain Threats.
[*] When a Memory is retrieved the player can choose between 3 different memory combinations.
[*] When the player already has 3 memories, one will have to be discarded.
[*] If the player manages to win the game, all 3 memories will be "Collected" and added to the memories collection.
[*] If the player loses the game, only one memory - chosen by the player - can be collected and added to the memories collection.
[*] When starting a new game, the player can select up to 3 memories to start with.
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[h2]Accessibility[/h2]
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[*] Added various Colorblind options and an intensity value.
[*] Added an option to draw class icons on dice. While this is not super readable but it should help certain players with worse colorblindness to better tell apart dice classes.
[*] Added an option to scale the dice pool.
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[h2]Hotkeys[/h2]
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[*] All keys are now customizable on PC.
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[h2]Pause[/h2]
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[*] Pause has been decoupled from difficulties and can be turned on or off by the user.
[*] The game has now 3 different pause settings:
- Disabled: Pause is not available.
- Classic: Pause as it was present in the game at launch (no dice manipulation is allowed while the game is paused.
- Tabletop: Dice can be rolled, locked and placed freely while the game is in pause. This is the new default option.
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[h2]Traits[/h2]
Added several new traits to the game:
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[*] Claustrophobic - Cannot be employed in Mines.
[*] Coward - Can't be employed to fight Threats.
[*] Farmer - Provides 2 Wheat every time it is employed to harvest Wheat in Wheat Farm.
[*] Popular - When employed with other Dice it increases the happiness of the Classes they belong.
[*] Lucky - Double the chance of finding Gold in Mines.
[*] Genius - When employed it has a small chance to provide 1 Knowledge.
[*] Fast Learner - When Empowered gain 1 extra power.
[*] Talented - When employed it has a small chance to Empower the face used.
[*] Twin Genes - When employed in a House it provides an extra dice.
[*] Firefighter - When employed it extinguishes all Fires around it.
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[h2]Balancing[/h2]
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[*] Reworked the wounds system so that power and differences in power vs requirement from the threat are taken into account when accounting for wounds.
[*] Scaled the amount of Fight and Raid faces required by the buildings of The Others depending on the difficulty.
[*] Raiding the buildings of The Others now correctly provides resources.
[*] The Others will react faster if the player has reached their city.
[*] Stone Mines have higher durability.
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[h2]Readability[/h2]
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[*] Fire and smoke are now correctly hidden by the hovered effect (this especially applies to the Steam Generator).
[*] Added appropriate visual feedback when resources are obtained from destroying a Structure of The Others or when defeating a Threat (depending on Policies).
[*] Made more clear when a class is Angry.
[*] Changed the visual effect of a Wounded die.
[*] The die tooltip now indicates which face is currently being shown in a die.
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[h2]Misc[/h2]
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[*] Added an alert window when a game is started using Ascended Dice that tells the user that Ascended Dice are removed from the Player's collection and need to be re-ascended.
[*] Added a dice counter in the "Dice Limit Reached" modal window.
[*] Previously selected difficulty and pause settings are now retained when creating a new game.
[*] Dice replacement is now handled via a modal window.
[*] Various bugfixes.
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