The Kilik Cooperative

Nexus 5X

eXplore, eXpand, eXploit, eXterminate, EXPRESS. All of the depth, diplomacy, conflict and conquest of a turn-based 4X epic but played in fast-paced 60-minute competitive sessions. Play Solo or Multiplayer for 2-8 players.

[h1]The Kilik Cooperative[/h1] [h1]Patch Notes v0.30[/h1] Hello everyone. Sorry for the delay in getting this update out to the community. We’ve been beavering away, so hopefully it will have been worth the wait. This update adds a whole new playable faction for new and existing players to take to the throne on Nexus. In addition, we’ve added some QoL features to help out players find and complete Custom games with other players online. As always, please let us know what you think! [h1]New Features[/h1] [h2]New Playable Faction – The Kilik Cooperative[/h2] “A traditional, but versatile Empire who can manipulate their Edict queue throughout the game.” The Kilik Cooperative are a new Avian faction joining the struggle for Nexus. The Kilik Cooperative offers the ability to modify your Edict queue throughout the game to focus on the areas you want, however, they begin the game with a much larger and less predictable queue. [list] [*] 3 new leaders with their own Edicts and Ultimates get to grips with: Senka Vanye the Progressive, Iora Nahatl the Marshall and Ereni the Bureaucrat. [*] Unique ships and traits. [/list] [h2]Global Text Chat[/h2] [list] [*] Global chat and LFG channels to organize custom games with players online. [/list] [h2]Host Migration[/h2] [list] [*] You will now be able to continue games if the host crashes/has to run/rage quits. [*] If the host leaves for any reason, the remaining players will be put back into a lobby where they can continue from where they left off. [/list] [h1]Balance Changes[/h1] Looking a bit into the Roderian faction, who are coming out pretty low in terms of win rate. [h2]Factions[/h2] [list] [*] Roderian Empire: Reduced the extra materials cost for techs, projects and mega structures to 25%. [*] Kingdom of Yondarim: Reduced their starting Support income by 1. [/list] [h2]Fleet Roles[/h2] [list] [*] Rail Guns (Battleship): Reduced strength bonus to 10% (from 15%). [/list] [h1]Mechanics Updates[/h1] [h2]Movement and Retreating[/h2] [list] [*] Updated the movement and retreat rules to prevent smaller fleets holding up larger fleets indefinitely. [*] Movements from combat will now either be SAFE (indicated by a green movement line in the movement preview) or UNSAFE (indicated by a red movement line). [*] If your fleets are in ‘orbit’ in a system you can now issue a move order down any hyperlane, however if the hyperlane you are moving down is occupied by hostile fleets, the move will be UNSAFE. [*] If the movement is SAFE, you will retreat as before with greatly reduced damage. [*] If the movement is UNSAFE, a full combat will occur before your fleet will move. [*] The Kel Azaan cannot perform a SAFE retreat. [/list] [h1]Important Fixes[/h1] [list] [*] When queuing up moves with the ‘Hyperlane Breach’ technology, you only get 1 Support instead of 1 per waypoint. [/list]