The Inquisitor - Update 1.1

The Inquisitor

Jesus did not die on the cross, but came down and unleashed vengeance on all the nonbelievers. 1500 years later, an army of Inquisitors brutally enforce the faith. In this dark fantasy adventure you solve intricate cases and unveil abysmal secrets as Inquisitor Mordimer Madderdin.

[h1]The Inquisitor - Update 1.1[/h1] [i]Inquisitors,[/i] We have just released Update 1.1 on PC (Steam, Microsoft Store and Epic Games Store) and PlayStation 5 that adds [b]new gameplay options to skip puzzles, automate QTE, and more[/b]. The Update also addresses various gameplay, general, and visual issues. Please find the full changelog below. [h3]New Features for Story Lovers: (New Entries in Gameplay Tab of Options) [/h3] [list] [*] Hide Light Beams: Light Beams can now be disabled via a toggle. General navigation to other districts is still functional. Only none-district gate light beams are disabled. [*] Skippable Puzzles: Puzzles can now be skipped. Once this has been set to “On”, a new input shows up on each puzzle which automatically resolves the puzzle once pressed. [*] Easy Combat Mode: Each enemy can be defeated with 1 hit once the toggle is set to “On”. [*] Automatic QTE: Once set to “On”, all QTEs automatically complete. [/list] [h2]Fixes:[/h2] [h3]Gameplay[/h3] [list] [*] Fixed an issue that prevented the Scourge ability to reappear after Mordimer has died in the Unworld. [*] Fixed an issue that caused NPCs to get stuck during escorts. [*] Fixed an issue that caused Mordimer to glitch through staircases if pushed by an NPC. [*] Fixed an issue which prevented the light beam in front of the town hall from getting displayed. [*] Fixed an issue which caused the task “Find the warehouse of the brothers Finkelstein” to not get removed from the active task UI. [*] Fixed an issue in the cathedral which caused a cutscene to not trigger properly when reaching the related way point. [*] Fixed an issue which caused the camera to glitch through the ground while eavesdropping in the Harbor. [*] Fixed an issue which caused unskippable dialogues in the clinic. [*] Fixed an issue which caused the Vampire to attack through objects. [*] Fixed an issue which caused a boss to move through objects. [*] Fixed an issue which prevented shrine interaction while hunting Jonas. [*] Fixed an issue which caused the Brood of the Murk to glitch through the stairs at the shards in the Unworld. [/list] [h3]General[/h3] [list] [*] Fixed an issue which caused Mordimer to be displayed for a short amount of time after the End Credits. [*] Fixed an issue that caused a Monk in the library to be stuck in the ground after finishing his voice line. [*] Fixed an issue which caused an NPC to sink into the ground in the dungeon. [*] Fixed an issue which caused missing subtitles in one of the endings. [*] Fixed an issue which caused Mordimer to disappear when quickly changing graphic settings and going back to the main menu. [*] Fixed an issue which caused the game to become unresponsive when quickly changing the Upscaling options. [*] Fixed an issue which caused the game to become unresponsive when changing the graphical quality in the Unworld. [/list] [h3]Visual[/h3] [list] [*] Fixed an issue which caused Amelia to pop up during the dungeon escape event. [*] Fixed an issue that resulted in the Executioner’s Mask clipping through Mordimer’s hands. [*] Fixed an issue that caused Nontle’s skirt to glitch into the ground. [*] Fixed an issue that caused idling town guards to clip. [*] Fixed an issue which caused the merchant son to have blood on himself before the events at the dungeon entrance. [*] Fixed an issue which could corrupt the environment and make it disappear. [*] Fixed an issue which caused a broken environment when loading a save in the Catacombs. [*] Fixed an issue which caused the Ruffian to T-pose inside the brothel. [*] Fixed an issue where a guard’s arm was glitching into his body. [*] Fixed an issue which caused Mordimer’s face to get distorted during combat. [*] Fixed an issue in the cathedral district which caused a patrolling monk to glitch through another NPC. [*] Fixed an issue which cloned the dead body of the vampire. [*] Fixed an issue which caused Mordimer to not properly hold his sword with two hands. [/list] [h3]Audio[/h3] [list] [*] Fixed an issue which caused the guards voice over audio to be lower compared to other voice overs. [*] Adjusted some volume levels of sound effects. [/list] [h3]Achievement[/h3] [list] [*] Fixed an issue which caused the “Master Inquisitor” achievement not properly recognizing unlocked achievements. [/list]