The Immortal Update is LIVE!

Fury of Dracula: Digital Edition

Dracula is ready to take over Europe and only four iconic vampire hunters can stop him, in this digital adaptation of the classic board game of deduction and gothic horror. Play locally with friends or with up to five players online. Will you be the hunter or the hunted?

Hello hunters! :small_bat: Today, we finally rolled out [b]The Immortal Update[/b] to all players on Steam! We wouldn't have been able to make this update possible without the support of the awesome [i]Fury of Dracula: Digital Edition[/i] community. So from everyone here at Nomad Games, we want to say a massive thank you. :heart: Many of the features, house rules and fixes included in this patch are based on feedback directly from you all, and part of the reason we could justify the development time for it is because of the demand and passion coming our way from the [i]Fury of Dracula[/i] community. This update marks a major milestone for [i]Fury of Dracula: Digital Edition[/i], and we're going to be keeping a close eye on the patch now that it's out in the wild. We're fully expecting some more issues to arise or get noticed now that the patch is fully released, so expect some smaller patches in the near future as we address issues that get reported. If you see any, feel free to throw them our way via our official [url=https://discord.com/invite/nomadgames]Nomad Games discord[/url]. Without further ado, let's get to the patch notes! [h2]Added[/h2] [list] [*] Added vampire encounter card health to the trail and on the cards themselves [*] Added a Discord icon to the main menu that links to the Nomad Games Discord page [*] Added a house rule for Dracula to choose a location or power card to place on the trail after sliding the trail [*] Added a house rule where Dark Call draws the top card on the event deck [*] Added a house rule to control how much influence Dracula gains when maturing a vampire hideout with a rumour token [*] Added button in combat UI and card selection to allow players to view the map [*] Added more context information when placing an encounter card on a hideout [*] Added a prompt to inform players that Dracula is choosing whether or not to cancel a combat using a Fog token [*] Added text indicating how many cards need to be selected in multiple situations (E.G. discarding after using the Supply action) [*] Added visibility token to lair dialog so Dracula knows which lairs have been discovered by hunters [*] Added visibility token to event and item cards during trading so weakened hunters can see which of their cards are revealed [*] Added revealed text to event and item cards during discarding [*] Added toggle in the settings menu to reduce figurine size to improve visibility of the map around them [*] Added Dracula/vampire location name to combat info dialog [*] Added move confirmation dialog for Dracula when moving to a lair [*] Added additional prompt when using escape as bat to allow Dracula to remove lairs before moving away [*] Added house rule to make Dracula markers invisible to Dracula [*] Added toggle in the settings menu to increase animation speeds [*] Added toggle in the settings menu to automatically close the following in-game dialogs: [list][*]Ok dialogs [*]Card invoked dialogs [*]Untimed card reveal dialogs (E.G. Spy and Consecrated Ground)[/list][*] Added toggle in the settings menu to make roads and railways brighter [*] Added a house rule to forbid Dracula from using Wolf Form when in a city with a Consecrated Ground or Heavenly Host token [*] Added a house rule to remove Rumour Tokens from hideouts on the trail with no encounters [*] Added patch notes dialog to main menu and settings [*] Added context to certain "Waiting for..." prompts to better explain what is being awaited [*] Added pop-up notification to inform players when Dracula clears a lair [/list] [h2]Changed[/h2] [list] [*] Changed Hunter Combat Hand Size info to just display how many item cards the hunter has [*] Dracula can now view discarded facedown encounter cards [*] Dracula now heals before the match ends when normally moving to Castle Dracula [*] Viewing cards revealed by Spy and Consecrated Ground is no longer on a timer [*] All players in online combat now choose their combat cards at the same time rather than one after another [*] Dracula markers can now be removed by placing a marker on a location which already has a marker [*] Selecting coastal cities during Excellent Weather improved [*] Mature or lair prompt added to replace the confusing yes or no prompt [*] Chat button is now available while the player is in most dialogs/prompts [*] Text in chatbox doesn't get all selected upon reopening the chat [*] When selecting event or discarding cards the multiple select dialog will appear no matter how many cards are available for consistency sake [*] Adjusted zoomed out camera position for better visibility of Cadiz [*] Discard menus selected list is now properly localised [*] The play card button in combat now says "Take Card" during Plotting [*] A single hunter can no longer play multiple Planned Ambushes at once [*] Hunters can discard rail tickets after collecting new tickets [*] Button text when making card choices now updates to better reflect what the player will do rather than always saying "Submit" [*] Wolf Form now allows Dracula to select his current city if he is able to play hide rather than a separate prompt to play Hide [*] Dracula is now able to choose any number of encounter cards in a maturing hideout to mature while the rest are discarded [*] Mina Harker's Psychic Bond result stands out more when Dracula is in the same region as Mina Harker [*] A hunter affected by bats on Cagliari now simply becomes delayed when they would take their next action rather than being affected by bats until they are able to move by road [*] Updated night supply prompt to be more clear on the risk for hunters [*] Hunter players who control multiple hunters now only have one mute button next to their first character [*] Reduced likelihood that AI Dracula moves to a location in which he cannot legally move out of [*] Encounter card source hideout is now displayed if Hide is involved when choosing the order to ambush/search [*] Spectators being present in the lobby before starting a match no longer prevents the match from starting [*] Can now select the same card as before when using planned ambush [*] Viewing information no longer gets interrupted when another player performs an action which uses the same dialog (E.G. viewing a discard pile when another player supplies) [*] "Waiting for..." prompts no longer appear in the following situations:[list] [*] Choosing an event card gained from Immanuel Hildesheim's ally effect to play immediately [*] Choosing an event card to play at the end of the Dracula phase [*] Choosing an item card to play before searching a hideout [/list][*] Obscured "Waiting for..." prompt in the following situations:[list] [*] Choosing a card to play before being ambushed [*] Choosing a card to play before combat starts [*] Choosing an event card to play at Dawn or Dusk [/list][*] Updated psychic bond dialog options to be more clear to the player [*] Updated hired scouts so you can select from all cities in one go rather than region selection first [*] Updated various dialogs to include player name in the title [*] Default auto consume rail tickets to off [*] Tweaked selection area of road and rail between Nuremberg and Munich to improve selection of Munich [*] Dracula marker location selection doesn't require selecting a region first [*] Hunters can now play Garlic Wreath before playing Lucky Find [*] "Waiting for..." prompts no longer block players from viewing information [*] Hunters now only have 1 Dracula marker when controlling multiple hunters [*] Dracula marker button is now available in more situations [*] Discarded Item cards are now shown faceup to other players during the discard animation [*] Removed film grain effect on the main menu (this only applies to the iOS version!) [/list] [h2]Fixed[/h2] [list] [*] Fixed using sea locations when calculating the distance between the location a hunter was defeated at and the nearest hospital [*] Fixed Dracula drawing initial encounter cards after initial placement rather than before [*] Fixed hunters not discarding rail tickets when moving to a hospital [*] Fixed Dracula not being able to play the Feed power card while at full health [*] Fixed Dracula being revealed when on a City where the only present hunters are in a hospital [*] Fixed Wolves mature effect not being able to target hunters in the same city as Wolves [*] Fixed Spy affecting multiple hunters [*] Fixed Szgany Bodyguards affecting multiple hunters [*] Fixed a freeze that occurred when selecting a card too quickly when in combat [*] Fixed double chat icon appearing in online combat while in the 'waiting for...' prompt [*] Fixed hunters remaining delayed and/or impaired by bats when being defeated [*] Fixed delayed hunters being able to join another hunter's combat with a New Vampire [*] Fixed Behind the Veil not revealing the discarded encounter card [*] Fixed Szgany Bodyguards mature effect resolving before hunters can use event cards to cancel the combat [*] Fixed not resolving all Szgany Bodyguard mature effects when there are multiple Szgany Bodyguards in play [*] Fixed not updating the interactive guide when using the in-game settings toggle [*] Fixed Dark Call, Feed, Wolf Form and Misdirect not being readable on the trail to hunters [*] Fixed online "replace with AI" dialog remaining open after the player rejoins [*] Fixed Chartered Carriage using a special action rather than a movement action [*] Fixed Wax Cylinders text not mentioning that it is used as an action [*] Fixed Fast Horses not triggering Wild Horses [*] Fixed Rumor Tokens being lost upon converting a hideout into a lair [*] Fixed Dracula being unable to move using Escape as Bat when all adjacent cities are on the trail [*] Fixed Dracula being unable to move using Wolf Form at sea when all adjacent ports are on the trail [*] Fixed Forewarned triggering when a another hunter in the same city is ambushed by an encounter which affects multiple hunters [*] Fixed character seals on the left of the main screen not updating which character is highlighted if the player is viewing a non-highlighted character [*] Fixed character portrait in the bottom left of the main screen sometimes getting stuck during its rotation animation in online games [*] Fixed advanced rules display in the pause menu not correctly showing when free placement is enabled [*] Fixed using False Tip during the first action of Renewed Vigor skipping the hunter's second action [*] Fixed cards in discard piles sometimes appearing too large [*] Fixed cards on the trail sometimes remaining visually after they have been removed [*] Fixed some cases where hunter action buttons appeared for Dracula/Spectators [*] Fixed faceup event cards from the event deck obtained by Dracula through Hoax's mature effect remaining faceup in Dracula's hand [*] Fixed incorrect opacity for the road between Rome and Naples [*] Fixed hunters being able to become delayed to discard Aristocratic Vampire when they are already delayed [*] Fixed defeated hunters being able to reveal Heavenly Host during Consecrated Ground [*] Fixed Sense of Emergency not triggering Wild Horses [*] Fixed ambient audio for being in a port city when Dracula is not revealed [*] Fixed defeated hunters being able to play event cards at dawn or dusk [*] Fixed Dracula not being correctly revealed when using Wolf Form to move to a revealed Lair [*] Fixed Escape Route choices including hunters which declined to be in the combat with New Vampire [*] Fixed progression block when a hunter becomes impaired by bats at night and Renewed Vigor is played the next dawn [*] Fixed Fangs heal not updating the vampire's health text at the correct time [*] Fixed Dogs triggering when another hunter in the same city is ambushed by Rats, Saboteur, Spy or Wolves [*] Fixed influence tracker not moving in front of the combat UI when the influence increases during combat [*] Fixed Dracula markers being reset when rejoining a online game or loading a local game [*] Fixed combat info dialog sometimes not showing all cards affecting characters in combats after the card was used in a previous combat [*] Fixed Dracula marker button being usable during transitions and actions as it would cause action buttons to disappear and place other hunters markers [*] Fixed hunters gaining 2 health when resting on a city in which John Seward was just defeated [*] Fixed hunters being able to perform their second action during Renewed Vigor if they were defeated during their first action from an ambush [*] Fixed memory leak when rejoining games [*] Fixed Bats token not triggering on a hunter's action if the Bats token was applied during the hunter's first action of Renewed Vigor [*] Fixed hunters drawing an event card when being forcibly moved by Dracula during the night phase when Long Night is in play [*] Fixed cards in carousels occasionally exiting their dialog and getting stuck [*] Fixed hunter players in online matches being unable to see when a non-engaged hunter is damaged with the second claws attack [*] Fixed progression block when a Reckless Vampire uses Fangs on a Mesmerized hunter during an ambush at Night [*] Fixed hunter players being unable to see Dracula stats at the end of a match and vice versa [/list] Congratulations on getting through that massive list of changes and updates! Now you've done that, don't forget to join our awesome [i]Fury of Dracula: Digital Edition[/i] community, which you can find on our official [url=https://discord.com/invite/nomadgames]Nomad Games discord[/url]. Oh, and follow us on [url=https://linktr.ee/nomadgames]all our social channels[/url] for more Fury updates, and the latest from our small studio!