The full release of Vagrus is coming on October 5 & a New Prologue Build is OUT

Vagrus - The Riven Realms: Prologue

Embark on a perilous journey across a realm forsaken by the gods and devastated by an arcane cataclysm. Accompanied by a hardy crew, you must trade, fight, and explore your way to success as the leader of a traveling company in Vagrus, an award-winning turn-based post-apocalyptic fantasy RPG.

[h3]Hey Folks, [/h3] On [b]October 5, so only a few days from now [url=https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=post&utm_content=header&utm_term=prologue]Vagrus - The Riven Realms[/url] will leave Early Access[/b], and in celebration of that, we are releasing this refreshed Prologue build. Our recently published [url=https://steamcommunity.com/games/909660/announcements/detail/2889612576943021872]Devlog #58 post[/url] shares many details on what the 1.0 build will bring into the game. Also, in case you have not seen it yet, here's our Release date announcement trailer picked up by IGN. [previewyoutube=ROY7ieCcWWc;full][/previewyoutube] The Prolgoue now catches up with the main game, and even gets ahead for the time being, so it's now the perfect time to dive back in. [h3]Mercenary Tasks[/h3] These not only add a ton of variation and replayability but also go a long way in softening up story content and allow the running of a combat-oriented comitatus for players. Fair warning, though: just like none of the other income sources work by themselves, Mercenary Tasks do not either. Combine them with Trade Tasks, passengers, and stories, with an emphasis on whichever you prefer over the others. Mercenary Tasks are received from factions. Each faction is unique when it comes to the ratio of Trade and Mercenary Tasks you can get from them as well as the type of mercenary contracts they hand out. Enemies in these missions can be almost any kind, from beasts to outlaws and Undead - even the mercenaries of other factions. [previewyoutube=tISB1slrDKs;full][/previewyoutube] [h3]Targeting Overhaul[/h3] Companion Combat targeting options have been added to suit different play-styles. The changes include a number of options from the main menu that allow the configuration of the way you target your foes and friendlies during the fights in Vagrus. There are also visual upgrades, like Area Targeting boxes instead of the previous visual effects on the metal bases of the characters. [previewyoutube=CRidAlq_NIg;full][/previewyoutube] [h3]Revamped User Interface[/h3] [b]Vagrus[/b]’ crew and settlement UI panes finally got some much-needed upgrades to make navigating the menu a more user-friendly experience. We previously covered some of the changes [url=https://store.steampowered.com/news/app/909660/view/2990938683953638045]in Devlog #56[/url], and you can even find a short video showcasing many of the changes on our YouTube Channel. [previewyoutube=hhSe5eM7QoA;full][/previewyoutube] [b]Important Note[/b]: Considering the extent of these improvements there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuild reporting tool (F1 button), forums, and our [url=https://discord.gg/vagrus]Discord server[/url]. Now let's jump into the details: -------------------------------------------------- [h2]Patch 0.9.70 - Codename: The One Before Full Release[/h2] [h3]New Features :gift:[/h3][list] [*] Mercenary tasks and Dissonance Mode from the [url=https://steamcommunity.com/games/909660/announcements/detail/3049478865843035085]Conquest and Dissonance patch[/url] [*] Combat rule changes around push and pull effects [/list] [h3]User interface improvements :pencil:[/h3][list] [*] All changes from the [url=https://steamcommunity.com/games/909660/announcements/detail/4624614923939684182]Target Aquired update[/url] [*] Complete Crew and Settlement UI revamp [*] Revamped and improved Perk UI [/list] [h3]New/Updated Features :shiny:[/h3][list] [*] Improved performance in a number of areas (the game is huge, though, so the initial load time is still significant [/list] [h3]Bug fixes :bug:[/h3][list] [*] Scores of balancing tweaks [*] Hundreds of bug fixes [/list] Stay tuned, stay alive, conquer the wasteland! - The Lost Pilgrims Team https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer ------------------------------------------------------------------------------------------------------ Wanna see the full game released as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! [url=https://www.fig.co/campaigns/vagrus-the-riven-realms]Fig[/url] | [url=http://vagrus.com/]Website[/url] | [url=https://youtube.com/channel/UCWRyBy5-ElNydCcpAjkoMkg]Youtube[/url] | [url=https://twitter.com/lostpilgrims]Twitter[/url] | [url=https://facebook.com/LostPilgrimsStudio]Facebook[/url] | [url=https://instagram.com/lostpilgrims]Instagram[/url] | [url=https://www.patreon.com/lostpilgrims]Patreon[/url] | [url=https://discordapp.com/invite/mZHupc4]Discord[/url]