A New Build is OUT - Patch 1.0.16 - Codename: Released

Vagrus - The Riven Realms: Prologue

Embark on a perilous journey across a realm forsaken by the gods and devastated by an arcane cataclysm. Accompanied by a hardy crew, you must trade, fight, and explore your way to success as the leader of a traveling company in Vagrus, an award-winning turn-based post-apocalyptic fantasy RPG.

[h3]Hey everyone,[/h3] The launch of the main app was a bit rough but since then we have fixed all the game breaking bugs and then some. There are still thing we need to iron out but we felt it was time to update this Prologue version so you could all enjoy a smoother experience. https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer Now let's jump into the patch details: [b]Important Note[/b]: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our [url=https://discord.gg/vagrus]Discord server[/url]. -------------------------------------------------- [h2]Patch 1.0.16 - Codename: Released[/h2] [h3]New/Updated Features and Content :shiny:[/h3][list] [*] Three new leader races (Dark Elf, Demonkin, and Kalani human) [*] Leader races and backgrounds received a major overhaul [*] Additional leader portrait variations [*] New Jagged Waste codex entry added to all vagri [*] Added a long, long codex entry to all characters called 'the Imperial Calendar' (you asked for it!) [*] 3 new equipment added (Perimeter Alarms and Traveling Saddles can be bought in some [i]markets[/i], while Mount Blankets can be acquired via other means) [/list] [img]{STEAM_CLAN_IMAGE}/37635639/253d0f789c8c591ff9029c29685c2209a9f1a420.png[/img] [h3]User Interface Improvements :pencil:[/h3][list] [*] "P" hotkey now opens and closes Price History (the Chart remains in the background) [*] You can now use Shift+click to mount/dismount by 10 units [*] The Deputy UI drag-and-drop area has been enlarged (it's easier to drop Deputies into circles) [*] In settlements without slavery, the tooltip will now correctly indicate the reason for not being able to deal in slaves [*] Crew condition tooltip effects now roll-up from Perk levels into individual lines [*] Inactive effects on Statuses now indicate why they are inactive similarly to Equipment inactive effects [/list] [h3]Improvements and Tweaks :gift:[/h3][list] [*] Specters received a new combat Skill called ‘Chill of the Grave’, which can lower the target’s Cold Resistance for 3 rounds [*] Mining stealthily at the Hills of Plenty was tweaked so that your actual mining skills and workforce decides your yield, not your skill in sneaking (yields from this can never reach the potential of legitimate mining, but you can still mostly avoid being caught with the right amount of stealthy Perks) [*] Reworked the faction quest rewards and for Houses Venari, Darius, and Oquo to make them more in line with each other [/list] [h3]Updated Mechanics :shiny:[/h3][list] [*] Companion Prowess storyline gating was moved to 4, 6, and 8 (from 3, 5, and 7) to alleviate the unintended combat difficulty increase with the addition of companion loyalty events [*] Winning a battle against enemies lessens the impact on your material losses (fleeing survivors can still take stuff and the enemy can still cause harm to beasts and perishable cargo during a fight, so some losses will remain) [*] Choosing the 'enslave' option lowers Abolitionist faction reputation [*] Staying on the lowest or highest reputation point barrier with a faction disables their knock-on reputation effects for other factions [*] A number of market- and economy-related tweaks [*] Removed the estimation of days of travel from settlements in your Chart that are not reachable in the game (though this may be somewhat immersion-breaking, the Chart this way might cause less confusion when planning journeys) [*] Beast lures received a buff, making them more useful during Appease [/list] [h3]Bug Fixes :bug:[/h3][list] [*] Drag&drop less than a stack of goods should work under all circumstances [*] Mansio crew between save/load remains the same [*] Congregated fight no longer skips a certain tutorial [*] Mount-up and consumption corrected [*] Events affecting all or certain companions VIT has been fixed [*] Test mode is not accessible [*] Fixed the renaming manual saves to auto-saved files exploit [*] Various Prowess related tooltips have been updated [*] Outrider related calculations tweak has been implemented [*] Drag and Drop equipment to locked EQ slot is no longer possible [*] Fixed the low morale and obedience events where there was no available choice [*] Hunting and Foraging quantity now has a maximum cap [*] Encourage button no longer grays out instantly on the Camp UI [*] Task list will no longer disappear using Exploit button [*] Traverse button random deactivation has been fixed [*] Options will no longer disappear [*] Gear equipping tutorial fixed [*] Camping during events can not be interrupted [/list] [b]Know Issues[/b][list] [*] Accidentally deleted one of the loading screen art assets so it shows up as a grey screen now :( [/list] Stay tuned and conquer the wasteland! - The Lost Pilgrims Team https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer [img]{STEAM_CLAN_IMAGE}/33291211/42bf9993f94c14584a6d279ca55b7b7f9f486479.png[/img] ------------------------------------------------------------------------------------------------------ Please share our pages and posts with your friends through your favorite social media channel(s). 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