LET'S KUNG FU THEM ALL! Play solo or co-op and take control of four unlikely heroes that battle a diverse lineup of enemies, show off your Kung-Fu skills and journey west across stunning different environments in order to hunt for the scattered remnants of the Sacred Scroll.
Hey friends!
Set out on a journey with the brand new free [b]Challenge Update[/b] content for Unruly Heroes! Hope you’ll enjoy it!
[h1]Find out what's in store:[/h1]
- 2 new difficulty modes : Easy (enjoy a cool trip) and Hard (warm up your fingers)
- New level completion rankings - a more balanced Emerald rank updated and new Diamond rank (only hard mode) for fierce competitors
- Additionnal Level timer to see your speedrun skills
- Moves List Menu to perfect your kung fu movements / actions.
- Photo Mode to capture your best exploits: don't hesitate to share it in the Screenshots category or on social networks.
- New character skins
- Fast forward any cinematics.
- Gameplay tweaks focusing on controls
- Various bugfixes
https://youtu.be/9E04jV_x-L8
[h1]------------------------------PATCH NOTES------------------------------[/h1]
[h1]GAMEPLAY TWEAKS:[/h1]
- 600+ collision issues fixed, quality of life improvement.
- Visual feedback added when player dodge / dash. Change the invulnerability granted during these actions.
- All attacks now cancellable by Dash / Dodge
- Changed enemies life scalling in multiplayer ( Smaller increase)
- Changed default keyboard bindings
- Improved soul pattern making it come back more often toward the player
- Improved stick sensibilty for specific attacks
- Enemies now have more effect to feedback when they are hit.
- Modified Enemies that were not behaving correctly - Chief Chomp has a new attack / Rhynehard has more chance using the charge attack / The bat ennemy has more time being on hit animation and water projectile does less damage / Wolves and lizards try to dodge player / Dolfink projectile's trajectory changed / goat projectile slower
- Medals / Ranks are now assigned only with timing and player death, doesn't count coins anymore.
- Redid all Levels' timing to go with new system
[h1]CONTROLS[/h1]
- Dodge and dash are now faster to perform ( but less invulnerability)
- Improved Air Control for all characters
- Reduced Jump total time for all characters
- Fixed Jump Apex floatyness in general
- Fixed precision of wolf's spear throwing
[h1]BUG FIXES[/h1]
- Taoist Temple: Fixed a collision issue preventing the golem to follow the player in "HuangHua temple"
- Taoist Temple: Fixed a bug respawning lizard but not triggering the fight in "The doomed Jungle"
- Taoist Temple: Fixed a bug making the fog disappear permanently in "Into the mist"
- Underworld: Fixed Soul issues causing some unintentional wobble.
- Underworld: Fixed collisions issues of red pillars not killing the player.
- Underworld: Fixed a bug making the player fall through the map in "Receiving docks"
- Skull canyon : Fixed the collision of the spiked roots
- Skull canyon : Fixed some collision issues of the Rhynehard attackings in "Wolf Camp"
- Skull canyon : Fixed a bug causing the controllable wolf to have incorrect jumps and dodges in "The way of wolves"
- Mountain Fire : Fixed a bug preventing King Bull to spawn or launch the fight in "Belly of the beast"
- Mountain Fire : Fixed a bug preventing player to grab onto a ledge with the Lava columns
- Mountain Fire : Fixed a bug making King bull stay in the lava in "Lava Falls"
- General : Fixed a bug causing unplugged controller to not be registered
- Player : Fixed the collision of Kihong when floating.
- PVP : Fixed a bug causing peaches to not be registered
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32393952/b666c054baaeaf904df5669b4c19b3a53775f01e.jpg[/img]