The free Challenge Update is AVAILABLE NOW!

Unruly Heroes

LET'S KUNG FU THEM ALL! Play solo or co-op and take control of four unlikely heroes that battle a diverse lineup of enemies, show off your Kung-Fu skills and journey west across stunning different environments in order to hunt for the scattered remnants of the Sacred Scroll.

Hey friends! Set out on a journey with the brand new free [b]Challenge Update[/b] content for Unruly Heroes! Hope you’ll enjoy it! [h1]Find out what's in store:[/h1] - 2 new difficulty modes : Easy (enjoy a cool trip) and Hard (warm up your fingers) - New level completion rankings - a more balanced Emerald rank updated and new Diamond rank (only hard mode) for fierce competitors - Additionnal Level timer to see your speedrun skills - Moves List Menu to perfect your kung fu movements / actions. - Photo Mode to capture your best exploits: don't hesitate to share it in the Screenshots category or on social networks. - New character skins - Fast forward any cinematics. - Gameplay tweaks focusing on controls - Various bugfixes https://youtu.be/9E04jV_x-L8 [h1]------------------------------PATCH NOTES------------------------------[/h1] [h1]GAMEPLAY TWEAKS:[/h1] - 600+ collision issues fixed, quality of life improvement. - Visual feedback added when player dodge / dash. Change the invulnerability granted during these actions. - All attacks now cancellable by Dash / Dodge - Changed enemies life scalling in multiplayer ( Smaller increase) - Changed default keyboard bindings - Improved soul pattern making it come back more often toward the player - Improved stick sensibilty for specific attacks - Enemies now have more effect to feedback when they are hit. - Modified Enemies that were not behaving correctly - Chief Chomp has a new attack / Rhynehard has more chance using the charge attack / The bat ennemy has more time being on hit animation and water projectile does less damage / Wolves and lizards try to dodge player / Dolfink projectile's trajectory changed / goat projectile slower - Medals / Ranks are now assigned only with timing and player death, doesn't count coins anymore. - Redid all Levels' timing to go with new system [h1]CONTROLS[/h1] - Dodge and dash are now faster to perform ( but less invulnerability) - Improved Air Control for all characters - Reduced Jump total time for all characters - Fixed Jump Apex floatyness in general - Fixed precision of wolf's spear throwing [h1]BUG FIXES[/h1] - Taoist Temple: Fixed a collision issue preventing the golem to follow the player in "HuangHua temple" - Taoist Temple: Fixed a bug respawning lizard but not triggering the fight in "The doomed Jungle" - Taoist Temple: Fixed a bug making the fog disappear permanently in "Into the mist" - Underworld: Fixed Soul issues causing some unintentional wobble. - Underworld: Fixed collisions issues of red pillars not killing the player. - Underworld: Fixed a bug making the player fall through the map in "Receiving docks" - Skull canyon : Fixed the collision of the spiked roots  - Skull canyon : Fixed some collision issues of the Rhynehard attackings in "Wolf Camp" - Skull canyon : Fixed a bug causing the controllable wolf to have incorrect jumps and dodges in "The way of wolves" - Mountain Fire : Fixed a bug preventing King Bull to spawn or launch the fight in "Belly of the beast" - Mountain Fire : Fixed a bug preventing player to grab onto a ledge with the Lava columns - Mountain Fire : Fixed a bug making King bull stay  in the lava in "Lava Falls" - General : Fixed a bug causing unplugged controller to not be registered - Player : Fixed the collision of Kihong when floating. - PVP : Fixed a bug causing peaches to not be registered [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32393952/b666c054baaeaf904df5669b4c19b3a53775f01e.jpg[/img]