The Everything Has Changed Update Released

Its finally here, the updated that will fix most of the longstanding issues with the game and also a ton of improvements and changes! Lets get right into the nitty gritty: New Stuff: - new water visuals - added new AI interactions with the player for boats - updated the boss visuals in level 3 - added detailing to the inside of the airplane on level 4, for Chapter 2 parity - added cooldown/overheat to the players main gun - added chapter unlock - added individual level select to each chapter - added more immersion to the cruiser destruction - added rocks to the end of level 3 for level 4 parity - re-did the opening cutscene for level 1 - improved some cutscene graphics - fire will now go out after an amount of time to help with performance Fixes: - updated the landscape in level 1 and 4 to be more natural - fixed Waypoint jitter while moving - fixed shooting offset while turning - fixed enemies not applying velocity to death objects - fixed resize issue in last cutscene of Chapter 1 - fixed cannon not shooting at the correct height - fixed boat reverse speed to be the correct amount - fixed camera jitter when destroying far away objects - fixed issue where falling behind dialogue was playing on start of level 4 - fixed building pop in on level 1 - fixed towers changing colors and disappearing on level 2 - multiple texture fixes/ changes Misc. Changes: - adjusted volume of various objects/effects - increased AI visibility range - increased the turn speed of small and large turrets - adjusted enemy health values - resized some enemies - optimized level 4 - increased the speed of the boss cruiser in level 3 - increased the range of some SFX Phew that was a lot! Basically every aspect of the game was touched on to make the experience more interesting and fun to engage with, I hope the game is even more enjoyable now that it was before! Stay tuned for more updates about Chapter 2 in the coming weeks and months as development continues! - Ty