Some unintended "features" that we considered patched have apparently slipped into our previous releases. Hopefully, we've managed to patched them this time and keep them as happy little accidents.
[list]
[*] Fixed a bug where certain enemies were not recorded as targets when purifying a portal, resulting in an early exit before killing them all.
[*] Fixed a bug where enemies from Dark Portal could spawn Spirit NPCs and those could be missed when exiting the portal.
[*] Fixed a bug where the main cross at the Golem spawn chamber would collide with the player.
[*] Fixed a bug where, under certain circumstances, the default Strong Attack couldn't be casted.
[*] Fixed a bug where, under certain circumstances, the default Strong Attack would remain active until any other offensive action was recorded, creating a funny but unintended bug where you could just walk and hit enemies for no reason (hopefully, this is the last time we have to patch this).
[*] Fixed some enemies' logic issues regarding line of sight.
[*] Fixed a bug where certain type of enemies were unable to perform any action, resulting in them just idling doing nothing.
[/list]
And that's all we had. Thank you to all of you who keep supporting us and enjoying the game.
Cheers :3