So, we're back at it again, folks.
Hopefully, this is the last patch we have to release reagarding bug fixing (who am I kidding? Of course not, the journey of game development is never over :3).
Enough talking, here are the patch notes:
[list]
[*] Fixed a bug where the platform leading to the top at the end of the Tutorial appeared before the player triggered the Cauldron explanation, allowing him to skip that dialogue.
[*] We've patched an upgrade (Air Spirit - Slot Head) that caused the player to permanently lose move speed when overriding such upgrade under certain circumstances.
[*] Fixed an oversee that caused the Crow to not fly away when finishing a dialogue with it.
[*] We've changed an upgrade (Dark Essenece - Slot Arm) to now heal a %5 of the damage dealt by the last attack, instead of a 5% of the total target HP, due to an internal missbehave, causing targets not to properly register being killed. It was also a bit imbalanced when facing bosses :3
[*] Fixed a bug that caused an upgrade (Water Essence - Chest) to not heal the player properly. It was supposed to heal a 25% of your total HP.
[*] Fixed a bug where the player could get soft-locked inside a Dark Portal containing Dark Flyer enemies if they ran far away from the player, being unable to detect him.
[*] Fixed some issues regarding the enemies' AI logic
[/list]
On a side note, looking forward, we'd love to bring support to both MacOS and Linux and it's something we've been working and testing for a few weeks already, but we're still wroking on it so it performs just as we expect.
We'd also love to bring to life some of our early scrapped content from the initial stages of development, but that's something on the long road.
Having said that, have a great afternoon.
Cheers.