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Welcome to the future of warfare, General! Update 50 is here! Let’s dive into its game-changing elements!
1. THE DRONE & THE MECH UNITS
Ground-breaking new units are here to revolutionize the game, transform your battle strategy, and provide you with the extraordinary ability to turn the tides in any battle.
The DRONES are deadly offensive units that strike from above.
The MECHS are defensive-oriented war machines.
The Drones and Mechs are unique because you can customize them with new, cutting-edge Programming, which allows you to obtain and enhance various crucial bonuses.
On top of the standard unit stats, the Drones and Mechs have exclusive Passive Skills!
DRONES:
- Odd-numbered tier Drones, AKA Hornets, deal bonus damage when attacking.
- The Valkyries, or the even-numbered tier Drones, provide bonus armor when attacking.
MECHS
- The odd-tier Mantis Mech units boost damage when defending.
- The Myrmidons, or the even-tier Mechs, enhance armor when defending.
1.1 DRONE & MECH PROGRAMMING
- The Drones and Mechs have a unique motherboard with seven slots and ten connections.
- By socketing chips to the motherboard’s slots, you can enhance and customize the new units from the inside with various formidable Offensive and Defensive bonuses.
- Each chip has a percentage range for the impact of its bonus.
- You can massively increase this range by adding connector items to the chip.
- When you socket a chip to a slot on the motherboard, its bonus is activated and takes a random percentage from its current range.
- You can increase the final bonus by connecting the chip to other chips on the motherboard.
- The motherboard also has a special MOTHERBOARD BONUS that boosts all units from a particular type in your active army by transferring a percentage of their bonus from one unit type to another. For example, a bonus might apply 40% of your armored damage to your Aerial HP.
- The transfer bonus stacks on top of what you already have, so it doesn't remove or decrease your existing enhancements.
- Receiving the full power of the motherboard bonus depends on the percentage of Drones or Mechs you have in your active army.
- The motherboard bonuses come with a condition: To benefit from their full power, you must have a certain percentage of Drones or Mechs in battle. Operating with a smaller quantity than that which is requested for the specific bonus will result in a weaker effect.
- The type of bonus will define which unit, between Drones and Mechs, must join your army.
- You will best benefit from the Programming if you vary your army to maximize your bonus transfer!
- The motherboard bonus can be further increased by socketing chips to their matching color-coded slots.
- If all seven slots have the correct chips installed, the motherboard bonus increases even more.
1.2 PROGRAMMING CENTER
The programming of the Drones and Mechs occurs in the new Programming Center, unlocked at HQ level 24.
This new addition will provide you with 2 means to increase your bonuses - Motherboard bonus and Chips
1.3 BUILDING DRONES AND MECHS
- You can craft the new units in the Unit Factory.
- Repairs and modernization take place in the Garage.
- The first two tiers require the standard resources used for building units.
- To build Tier 11-15 drones and mechs you would need the new Debris Parts
- To unlock Debris, you need to build the Programming Center.
- Debris accumulates from destroyed units in combat.
- To unlock in-battle Debris, you must reach level 4 of the Programming Center.
- You can also get Debris by salvaging chips and connectors.
A detailed tutorial on the Drones and the Mechs is coming to YouTube this week, so subscribe to WPO’s channel and stay tuned.
2. THE DRONES & MECHS CRAFTING SET
The new units keep on giving with a menacing Engineer Gear Set:
a) The Mk-Defender is an Armor Upgrade that provides a Health bonus to Mech units as its primary bonus.
- Its second set bonus enhances Mech Damage.
b) The Accuracy Enhancer boosts Drone Damage with its first bonus.
- The item’s second bonus increases Drone Health.
c) The Elektro Crates boost Mech HP as their primary bonus.
Their secondary bonus provides extra Health to all units.
d) The R4il-GUN X7 weapon system increases Drone Damage as its first bonus.
Its second bonus boosts the damage of all units.
The non-fixed random properties of all four items come from the Offensive or Defensive pools. Check each pool in-game for more details.
3. LIEUTENANT AYAKA
The first Mech Lieutenant has two powerful Special Skills.
a) The first skill is Offensive: Every Mech auto-attack stacks a permanent armor debuff on its target.
b) The second skill is defense-focused: Ayaka casts a shield on your Mech units equal to a certain percentage of the Commander's Health.
c) The lieutenant also has a mighty skill tree of passive bonuses that focus on further boosting the Mech units.
4. HALLOWEEN MAYHEM
Join the scary-good festivities from 10/29 to 11/5.
a) THE SPOOKY CARNIVAL CHAIN EVENT will bring uncanny action with daily events throughout the festive week.
Conquer the daily events and milestones, and climb the overall event leaderboard to fill your bag with the sweetest rewards.
b) THE HAUNTING MINI-GAME: At the same time, Spooky Jacks will spawn on the World Map. Gather them and get our holiday currency -- Halloween Candy. Exchange your candies with the Festive Trader and choose from his sweet bounty.
c) A sinister Halloween Defensive Commander Skin for Trasher
d) Two Base Decorations with powerful bonuses that will focus on increasing damage when attacking and damage when defending
e) Two frightening avatars and a gothic frame
5. THE OFFENSIVE COMMANDERS UNIT SKINS
a) Basilisk Prime: The Halloween-inspired skin for Commander Kopka’s war beast provides 15% more Army Speed.
b) Basilisk M2 increases Assault Health by 10%.
c) The breathtaking Corso Prime skin for Commander Walker’s airplane has a +20% Gathering Speed bonus.
d) The Corso M2 skin will increase Commander Damage by 6%.
6. THE VIXEN FORCE
The Vixen Force Renegades join the game! Alongside their brutality, the vicious Vixens will bring:
- An action-packed limited-time event!
- A stunning Base Decoration with an extra 10% HP when Attacking
- A new emoji and a frame
7. COMMANDER CHANGES:
- Kopka's auto-targeting Turret add-on duration was decreased from 3 to 1 turn.
- Walker can now target commanders as part of his random targeting base attack.
8. KILL-ENEMIES EVENT SCORING
- Killing units on deposits no longer awards points during The Kill-Enemies event.
- Battles that last less than 3 turns will not count towards Kill-Enemies event scoring.
- If the side that loses in less than 3 turns has an army of more than 500,000 units, the battle will still count towards Kill-Enemies event scoring.
Note that the Kill-Enemies event scoring includes all chain and standalone Kill-Enemies events as well as the Cross-World Conflict event.
9. MISC:
- Research for HQ level 36 can now be visualized in the research institute and will be unlocked at world HQ 35. It features extended offensive, defensive, economical, Cross-world, and Faction Wars researches.
- The resource capacity of all regional deposits has been increased by 50%.
Stay tuned for our upcoming video, where we will reveal the final piece and the last gift code of the Update 50 puzzle. Be one of the first 100 players to redeem it, and get exclusive Drone & Mech gifts!
Stay tuned for our upcoming video, where we will reveal the final piece and the last gift code of the Update 50 puzzle. Be one of the first 100 players to redeem it, and get exclusive Drone & Mech gifts!