The demo has been released and the playtest has been deactivated. Here's what's changed since the latest playtest build:
[list]
[*] Improved recoil
[*] Added rocket types
[*] Added biomes
[*] Added gold
[*] Added inventory UI
[*] Added vehicle crash sounds
[*] Host game screen displays color map
[*] Keybinds
[*] Added shovel place block animation
[*] Changed fog
[*] Reduced camera far plane to 250 meters
[*] Added theme music for each team
[*] Optimized mesh generation
[*] Added procedural maps
[*] Better textures for UI
[/list]
[h1]The Plans[/h1]
[img]{STEAM_CLAN_IMAGE}/45148198/254c37d020d5cc47b76334435c2d977d13af8c4c.png[/img]
Here are some things that I want to add to the game in the near future.
Vehicles:
[list]
[*] Humvee - This will be the main troop transport of the game, and it can hold 5 people including the gunner.
[*] Tank - The final boss of the game. Expensive in resources to build but worth it.
[/list]
Gamemodes:
[list]
[*] Invasion - Co-op gamemode where you hold out against attacking AI enemies trying to capture your flag.
[*] Assault - The inverse of invasion mode, where instead of defending, players are attacking. But instead of capturing a flag, the goal is to eliminate all the AI enemies. Permadeath is enabled.
[/list]
Game settings:
[list]
[*] Hardcore mode - You only have one life!
[*] Realism mode - Bullets do more damage, zooming in is disabled, and the crosshair is removed.
[*] Ultra-hardcore mode - When you die in-game, you die in real life.
[/list]