The Demo is Out, v0.6 Changelog, and Plans for the Future

The demo has been released and the playtest has been deactivated. Here's what's changed since the latest playtest build: [list] [*] Improved recoil [*] Added rocket types [*] Added biomes [*] Added gold [*] Added inventory UI [*] Added vehicle crash sounds [*] Host game screen displays color map [*] Keybinds [*] Added shovel place block animation [*] Changed fog [*] Reduced camera far plane to 250 meters [*] Added theme music for each team [*] Optimized mesh generation [*] Added procedural maps [*] Better textures for UI [/list] [h1]The Plans[/h1] [img]{STEAM_CLAN_IMAGE}/45148198/254c37d020d5cc47b76334435c2d977d13af8c4c.png[/img] Here are some things that I want to add to the game in the near future. Vehicles: [list] [*] Humvee - This will be the main troop transport of the game, and it can hold 5 people including the gunner. [*] Tank - The final boss of the game. Expensive in resources to build but worth it. [/list] Gamemodes: [list] [*] Invasion - Co-op gamemode where you hold out against attacking AI enemies trying to capture your flag. [*] Assault - The inverse of invasion mode, where instead of defending, players are attacking. But instead of capturing a flag, the goal is to eliminate all the AI enemies. Permadeath is enabled. [/list] Game settings: [list] [*] Hardcore mode - You only have one life! [*] Realism mode - Bullets do more damage, zooming in is disabled, and the crosshair is removed. [*] Ultra-hardcore mode - When you die in-game, you die in real life. [/list]