In the past week we received a tremendous amount of feedback from all of you guys, and we are extremely grateful for it!
We went through every message (literally) and tried to answer each of them to the best of our abilities.
The first patch is [b]FINALLY HERE[/b] bringing many fixes to both PCVR and Quest!
[img]{STEAM_CLAN_IMAGE}/43770973/882096c4124d19e3285bee6ebd00e4c41a223990.png[/img]
[i]P.S. we've seen the rant about the AI... god, those mindfried freaks. Damag's toxic fumes surely mashed up their little braincells. Don't worry, we'll send those junkies to rehab.[/i]
Anyways, here's the changelog:
[h3]System[/h3]
[list]
[*]Fixed a stuttering issue on PC (OpenXR)
[*]Fixed a crash related to precached shaders
[*]Enabled DX11 (Shader Model 5) support
[/list]
[h3]Gameplay[/h3]
[list]
[*]Improved damage caused by breakable piles
[*]Improved belt positioning
[*]Improved enemy weapon handling
[*]Improved weapon finger animations
[*]Improved holster slot positioning, triggers and priorities
[*]Improved hook pulling item priority. Pulled items won't get stuck in ragdoll and debris anymore.
[*]Fixed the final boss fight causing a soft lock if the player finished the first stages too quickly
[*]Fixed the tape near Utopia returning back too quickly to its original position after being hooked
[*]Fixed enemy drivers not saving or loading properly
[*]Fixed ammo eject accumulation in weapons when it was previously wielded by enemies
[*]Fixed enemies spinning while dodging
[*]Fixed enemies accidentally falling of a cliff
[*]Fixed enemies not moving out to the player's location under some conditions
[*]Fixed dual-weilded props unloading from level while being holstered
[*]Fixed supply crates spawning some weapons outside of its bounds
[*]Fixed tape recorders loading voicelines in incorrect sequence
[*]Fixed tape recorders triggering wrong replies or events
[*]Fixed breakable piles causing crashes
[*]Fixed top weapon slots radius being too small
[*]Fixed spawned drones not unloading with their respective level
[*]Fixed enemies handling pistols incorrectly
[*]Fixed enemies handling two handed weapons incorrectly
[*]Fixed props not restoring their collision state after spawning
[*]Fixed some magazines and props freezing after spawning
[*]Fixed a crash related to notepads attempting to render more than 3 pages
[*]Fixed ammo visibility in ending cutscenes
[*]Fixed unsurfable rails
[*]Fixed vehicle wheels randomly jumping while driving
[*]Fixed vehicles sometimes spawning unusable
[*]Fixed save corruption caused by flashback's white screen
[*]Reduced level streaming delays
[*]Decreased missile drone fire rate
[*]Increased overall Ratata's accuracy
[/list]
[h3]Graphics[/h3]
[list]
[*]Improved general performance
[*]Fixed performance issues on the Train
[*]Fixed notepad pages clipping into each other
[*]Fixed final boss having both cinematic and gameplay eyes visible at the same time
[*]Fixed some metal textures that seemed too dark
[*]Fixed the scale of a holo sight on several weapons
[*]Fixed broken facial animations
[*]Fixed afterdeath rendering for the final boss' head
[*]Fixed flamethrower VFX on the Track
[*]Fixed level placeholders being visible during level loading
[*]Fixed Utopia's eyelids floating away
[*]Disabled the variable rate of shading
[*]Enabled bloom effect
[*]Enabled decals
[*]Added missing shell eject events when rebolting or reloading weapons
[*]Improved reflections
[/list]
[h3]Lore[/h3]
[list]
[*]Added a missing weapon lore record for FBAR4
[*]Optimized some note pictures
[/list]
[h3]Sound[/h3]
[list]
[*]Improved Mirage engine sound
[*]Fixed the volume of Nova's voice
[*]Fixed weapons not rattling properly when being picked up
[*]Fixed weapon rattling while holstered
[*]Fixed missing jetbelt sounds for flying enemies
[*]Fixed flamethrower sounds playing incorrectly
[*]Added an inventory sound for syringes
[*]Added a ticking sound for grenades
[*]Added a Sting upgrade application sound
[*]Sting now also makes a sound when the player gets closer to the upgrade box
[/list]
[h3]Levels[/h3]
[list]
[*]Fixed some precomputed visibility, lighting, occlusion and texture issues on various levels
[*]Fixed flying objects in several levels
[*]Fixed distance fading on some mesh placeholders
[*]Fixed missing kill volumes on some levels
[*]Fixed some tapes and notes placement
[*]Fixed some navigation issues
[*]Fixed hook interactive spots placement on the final boss arena
[*]Fixed missing background for Boomboy levels
[*]Fixed collision for some meshes
[*]Fixed poorly hookable objects in prologue
[*]Fixed level loading issues after the Wall
[*]Fixed missing geometry after the Wall
[*]Fixed intro level lighting loading incorrectly
[*]Fixed levels being unloaded too early
[*]Fixed navigation inside lead lair boss' arena
[*]Updated reflection probes
[*]Updated level LODs on several levels
[*]Updated intro sequence reflections
[*]Added missing checkpoints to some levels
[*]Replaced all level LOD placeholders with new ones
[/list]
[h3]UI[/h3]
[list]
[*]Fixed volume sliders not setting values correctly when set to 0
[/list]
[h3]Localization[/h3]
[list]
[*]Fixed few misplaced dialogues between Italian and Portugal localization
[*]Fixed lever legend in flashbacks using incompatible fonts
[*]Fixed missing character name in the end of the prologue
[*]Fixed incorrect character name (Baron) during the first traverse level
[*]Added missing localization for FBAR
[*]Removed excessive spaces in English and Russian localization
[/list]