The BIGGEST update so far!

The major update [b]v0.5.014[/b] is now out and it is by far our biggest update ever! With tons of new skills, dozens of new power-ups, the skill tree fully available in the demo and so many more changes, the game experience has been completely changed! Download the demo and give it a go and let us know what you think! Here is the full list of changes: [b]Key changes:[/b] - New System - Skill Tree: Enhance all your characters with powerful passive skills that will considerably increase your chances of success; - Rerolls and Power Up Banish are now available through the Skill Tree; - Game Objectives: Gameplay now easier to understand for new players, and tracking your progress so you know how far along you are from completing a map; - Map Selection & New Scenario - The Hallowed Core; - Improved attack telegraphing, so Boss battles are even more about player skill; - You can now collect the Soulstones of powerful defeated foes (bosses), which can be used to unlock the most powerful skills in the skill tree; [b]New spells:[/b] - Summon Skeleton: Summons 3 skeletons to fight for you, up to a maximum of 12 simultaneous skeletons; - Thunder Clap: Powerful melee strike that hits the ground, stunning and applying dazed to all enemies hit, plus heavy area damage; - Subdue: Fast melee strike that applies fragility and deals more damage based on the number of bleeds on the target; - Thrust: Melee strike that hits in a long and narrow area in front of the player, applying bleeds and causing heavy damage; - Bloodlust: Empower you and all your nearby allies, increasing movement speed by 30% and granting 30% of cooldown reduction; - Might: Empower you and all your nearby allies, increasing all damage caused by 30%; - Shield Wall: Empower you and all your nearby allies, reducing damage taken by 90% for a short duration; - Piercing Shout: Weakens all nearby enemies, increasing the damage they receive by 50%; - Intimidating Shout: Weakens all nearby enemies, reducing the damage they cause by 50%; - Smite reworked: Deals heavy damage to enemies in the target area after 3 seconds, also healing allies for a small amount. No longer affected by negative effects; - Chaos Bomb reworked: Now deals a random amount of damage between 1 and 600, and is no longer affected by negative effects; - Added tons of new Power-ups that can enhance specific skills, or skill types such as Fire, Ice, Projectiles, etc; [b]Balance changes:[/b] [b]General:[/b] - Arcane Weaver cooldown reduction reduced from 20% to 10%; - Arcane Weaver's Ignis Staff cooldown reduction effect removed and replaced with 15% movement speed bonus; - Reduced delay between Pillar spawns when a wave ends; - Synergy effects will now chain without limitations; - Minimum damage should now be 1, even if you have 100% damage reduction; - Poison Bomb now applies additional poison charges every 1 second, instead of every 0.5 seconds; - Poison Bomb extra charge damage reduced from 50 to 30; - Poison Bomb cooldown increased from 6 to 15 seconds; - Festering Strike damage increased from 50 to 100, now applies a powerful poison stack causing 200 damage over 25 seconds, but it no longer refreshes the duration of poison effects on the targets; - Fire Pillar no longer refreshes Burn durations on the target; - Glacier damage increased from 150 to 180; - Meteor initial damage increased from 50 to 80; - Fiery Missiles burn damage reduced from 40 to 20; - Fire Bolt no longer pushes you back, initial damage increased from 60 to 80; - Ground Slam damage increased from 50 to 100; - Lightning Bolt damage increased from 120 to 200; - Poison Bolt damage reduced from 400 to 250; - Thunderstrike cooldown reduced from 16 to 12 seconds; - Uppercut damage increased from 10 to 120; - Fire Shield damage increased from 20 to 50 per projectile; - Explosive Reflexes power up removed from the game, as it was not very useful and could lure players to make the wrong choices; - The following power ups are now considered Rare, up from common: Brutal Strikes. Poison Blood, Disintegration, Hypothermia, Impeding Doom, Gangrene and Debilitating Plague; - Immovable power up now increases mass by 50, up from 20; - Nimble power up is now Rare, down from Epic; - Resilient power up is now Uncommon, down from Rare; - Wise power up is now Uncommon, up from Common; [b]Alexi, the Plaguebearer:[/b] - Starting from Tier 3, Alexi has a new spell; - All of Alexi's attacks now are telegraphed, showing the area damage that will be caused; - Considerably increased the number of creeps spawned during the fight; - Fixed an issue where the Poison Bomb attack could damage multiple times per projectile, resulting in instant death; [b]Other changes:[/b] - Reworked "Replace Skill" panel, now it is simpler to understand; - Added skill tooltips to your Skill Bar and Replace Skill panel, making it easier to know precisely what a skill does. Tooltips also calculate the adjusted values for a skill based on your attributes and modifiers; - Power Ups and skills can now be seen in the Ending Screen; - Added Elite Enemies in the first stage of a match; - Skills now have types, such as Fire, Ice, Projectile, and may be enhanced with power ups based on those types; - Power-ups will only appear when they are relevant to the player. For example, a power up that increases Fire Skill damage, will only appear if you have Fire skills in your deck; - Some power-ups can only be picked a certain number of times; - Units will no longer continue spawning after the player dies (and remains in the end game screen); - Boss health bars will now accumulate if more than one Boss is alive at any time; - Tons of new visuals all across the game between interfaces, VFXs, models, etc; - Tons of bug fixes in all areas of the game;