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Another week has passed and another update is here! Version [b]v0.4.009[/b] is by far the largest update yet, and brings with it tons of quality of life improvements and more importantly: [b]Weapon Crafting![/b]
This update has been focused on adding new content for all of the characters through [b]craftable weapons[/b]. They change the character's skills, attributes and can [b]drastically change your playstyle[/b]. In addition to that, we finally added the so long asked list of power-ups you collected during a run, which can be seen and hovered over in the pause menu! Without further ado, here is the full change list:
[b]Key changes:[/b]
[b]- Weapon Crafting:[/b] use materials collected in your runs to craft powerful weapons to customise your favourite characters;
[b]- Collect Power Up List:[/b] view the power ups you collected in a run, and hover over them in the Pause screen to view details!
[b]- Harvest Minerals:[/b] destroy mineral nodes during runs to collect ores and rare gems used for crafting;
[b]- Performance Improvements:[/b] enemies and debris are now cleaned from the arena automatically. Debris are cleaned after 5 seconds, enemies will remain for 30 seconds after being slain, to give you a chance to throw them into the void for health;
[b]New spells:[/b]
- Heavy Strike (Spellbreaker, new weapon): Slow attack that strikes targets in a large area in front of you causing 40 damage and applying Bleed.
- Ground Slam (Spellbreaker, new weapon): Hit the ground with a powerful strike, causing 50 damage to enemies in a large area in front of you, applying Bleed and Stun.
- Fiery Missiles (Arcane Weaver, new weapon): While the attack is channelled, you automatically launch fiery missiles that seek ALL nearby targets, dealing 5 damage and applying Burn.
- Fire Pillar (Arcane Weaver, new weapon): Summons a fire pillar at the target position, dealing 10 damage, applying Burn and spreading the strongest Burn effects in any of the targets, to all of the targets, refreshing the duration.
- Spread Shot (Lone Hunter, new weapon): Fires 10 arrows in a short-range with a large spread, dealing 15 damage per arrow.
- Disengage (Lone Hunter, new weapon): Throw an icy bomb right in front of you, dealing 60 damage and applying Chilled to enemies, also pushing you back to escape.
[b]Balance changes:[/b]
[b]General:[/b]
- Slash: damage increased from 35 to 45;
- Unbreakable: this is now a Rare Power Up, up from Uncommon;
- All Damage over time effects removed from enemy skills;
[b]Alexi, the Plaguebearer:[/b]
- Health reduced from Tier 2 onwards;
- Poison Bomb no longer applies poison if you step in the area, instead, if will damage you quickly while you stand in the area;
[b]Other changes:[/b]
- Frostbolt can now be cast by holding the attack button;
- Fixed issue where projectiles would "pull" enemies towards you, instead of pushing them away as intended;
- Added Restart button to the End Game screen;
- Added Rarity colors to the Level Up screen, making it clearer which power-ups are rare or not;
- Tons of new sounds effects and atmosphere improvements;
- Fixed issue with controller icons for skills being displayed incorrectly;
- Fixed issue where some enemies would die, but stay standing;
- Fixed issue where projectiles could fly in weird angles, now should always go straight;
- Fixed issue where the projectile camera could be forcefully set to be too close. Restoring the camera to defaults will fix the issue;
- Fixed navigation issues in both maps, now enemies should be able to move more smoothly;
- Tons of other small changes including UI, fixes, etc;
We hope you enjoy this update which is the largest update to date, and do let us know what you think in the community or Discord!
Best wishes,
Dev team