Major Update v0.4.009: New Weapons!

[img]{STEAM_CLAN_IMAGE}/42368274/6c09ba1d6676bdc75de0892aeeeb71ce1fa0d303.png[/img] Another week has passed and another update is here! Version [b]v0.4.009[/b] is by far the largest update yet, and brings with it tons of quality of life improvements and more importantly: [b]Weapon Crafting![/b] This update has been focused on adding new content for all of the characters through [b]craftable weapons[/b]. They change the character's skills, attributes and can [b]drastically change your playstyle[/b]. In addition to that, we finally added the so long asked list of power-ups you collected during a run, which can be seen and hovered over in the pause menu! Without further ado, here is the full change list: [b]Key changes:[/b] [b]- Weapon Crafting:[/b] use materials collected in your runs to craft powerful weapons to customise your favourite characters; [b]- Collect Power Up List:[/b] view the power ups you collected in a run, and hover over them in the Pause screen to view details! [b]- Harvest Minerals:[/b] destroy mineral nodes during runs to collect ores and rare gems used for crafting; [b]- Performance Improvements:[/b] enemies and debris are now cleaned from the arena automatically. Debris are cleaned after 5 seconds, enemies will remain for 30 seconds after being slain, to give you a chance to throw them into the void for health; [b]New spells:[/b] - Heavy Strike (Spellbreaker, new weapon): Slow attack that strikes targets in a large area in front of you causing 40 damage and applying Bleed. - Ground Slam (Spellbreaker, new weapon): Hit the ground with a powerful strike, causing 50 damage to enemies in a large area in front of you, applying Bleed and Stun. - Fiery Missiles (Arcane Weaver, new weapon): While the attack is channelled, you automatically launch fiery missiles that seek ALL nearby targets, dealing 5 damage and applying Burn. - Fire Pillar (Arcane Weaver, new weapon): Summons a fire pillar at the target position, dealing 10 damage, applying Burn and spreading the strongest Burn effects in any of the targets, to all of the targets, refreshing the duration. - Spread Shot (Lone Hunter, new weapon): Fires 10 arrows in a short-range with a large spread, dealing 15 damage per arrow. - Disengage (Lone Hunter, new weapon): Throw an icy bomb right in front of you, dealing 60 damage and applying Chilled to enemies, also pushing you back to escape. [b]Balance changes:[/b] [b]General:[/b] - Slash: damage increased from 35 to 45; - Unbreakable: this is now a Rare Power Up, up from Uncommon; - All Damage over time effects removed from enemy skills; [b]Alexi, the Plaguebearer:[/b] - Health reduced from Tier 2 onwards; - Poison Bomb no longer applies poison if you step in the area, instead, if will damage you quickly while you stand in the area; [b]Other changes:[/b] - Frostbolt can now be cast by holding the attack button; - Fixed issue where projectiles would "pull" enemies towards you, instead of pushing them away as intended; - Added Restart button to the End Game screen; - Added Rarity colors to the Level Up screen, making it clearer which power-ups are rare or not; - Tons of new sounds effects and atmosphere improvements; - Fixed issue with controller icons for skills being displayed incorrectly; - Fixed issue where some enemies would die, but stay standing; - Fixed issue where projectiles could fly in weird angles, now should always go straight; - Fixed issue where the projectile camera could be forcefully set to be too close. Restoring the camera to defaults will fix the issue; - Fixed navigation issues in both maps, now enemies should be able to move more smoothly; - Tons of other small changes including UI, fixes, etc; We hope you enjoy this update which is the largest update to date, and do let us know what you think in the community or Discord! Best wishes, Dev team