The Axemaster is here | Last week of beta

GLADIUM

Unforgiving boss fights. Gory pixels. Glorious fast-paced gladiatorial action-combat. Analyze your opponents weakness, adapt your strategy and colour the sands with the blood of your enemies.

[b]IMPORTANT CLOSED BETA INFO:[/b] [b]Please make sure to play the endless mode atleast once before the beta is over, this is super important for my development. Make sure you fill out the feedback form from the beta invite email. [/b] Thank you for all the amazing support and feedback! A lot of changes have been made in this patch, I hope you enjoy it! [u][b] Patch notes [/b][/u] [b] Polish [/b] [list] [*] AI system and behaviours has been improved accross all enemy gladiator classes. [*] Better randomization in Endless mode for spawning enemies. [*] World-UI is now hidden while in pause menu. [*] The Battlemaster and his weapon challenges have been improved. If you kill more enemies than required you get additional gold. [*] Boss names are now shown above their health bar. [*] The blood facepaint has received a much needed nerf. It still has it's own effect, but now at a cost of 2 HP. [*] Minor font adjustments. [/list] [b] Bugfixes [/b] [list] [*] Critical hits dealt twice as much damage as intended.. FIXED! [*] The leaderboard/pause menu interaction is fixed. [*] Removed world-interaction while in pause menu (buying/equippping items etc). [*] Projectile's in Endless mode now scales properly with the + damage modifier. [*] When stunned the "stun-stars" over your head now is the correct duration. [*] Shop items no longer flash when starting the game. [/list] Good luck in there! - Eirik