Unforgiving boss fights. Gory pixels. Glorious fast-paced gladiatorial action-combat. Analyze your opponents weakness, adapt your strategy and colour the sands with the blood of your enemies.
[img]https://imgur.com/SJS3kI3.gif[/img]
[b]Introducing the Crupellarius, a heavy armoured gladiator wielding his Gladius and Scutum.[/b]
Thank you for all your valuable feedback, I've had a blast so far in the beta!
I'm aware most of you are trying to beat the "normal mode" before attempting the Endless mode, but be sure to try it soon! I still need more entries for additional work on the online leaderboards.
[b]Patch notes[/b]
[list]
[*] Weapon challenges should no longer display the wrong weapon - streamlined the process as well.
[*] Better indication of where you can equip unlocked helmets.
[*] Title screen-controls are now shown on the title screen.
[*] Enemies roll direction corrected.
[*] The player's arms are now correctly displayed when disarmed with a Falx.
[*] The Falx is now on top of player when rising from the title screen animation.
[*] Enemies no longer attacks repeatedly if the player is dead near a wall.
[*] The murmillo no longer gets hit instantly when he disarms the player.
[*] The murmillo "block-when-hit" behavior is removed and transferred to the Crupellarius.
[*] Weapons no longer clip through the arena spectator area.
[*] Pausing while in leaderboards screen no longer possible.
[/list]
Don't hesitate to contact me if you have any questions.
See you in the arena!
- Eirik