ENTER, CRUPELLARIUS! Closed beta version 0.5.1

GLADIUM

Unforgiving boss fights. Gory pixels. Glorious fast-paced gladiatorial action-combat. Analyze your opponents weakness, adapt your strategy and colour the sands with the blood of your enemies.

[img]https://imgur.com/SJS3kI3.gif[/img] [b]Introducing the Crupellarius, a heavy armoured gladiator wielding his Gladius and Scutum.[/b] Thank you for all your valuable feedback, I've had a blast so far in the beta! I'm aware most of you are trying to beat the "normal mode" before attempting the Endless mode, but be sure to try it soon! I still need more entries for additional work on the online leaderboards. [b]Patch notes[/b] [list] [*] Weapon challenges should no longer display the wrong weapon - streamlined the process as well. [*] Better indication of where you can equip unlocked helmets. [*] Title screen-controls are now shown on the title screen. [*] Enemies roll direction corrected. [*] The player's arms are now correctly displayed when disarmed with a Falx. [*] The Falx is now on top of player when rising from the title screen animation. [*] Enemies no longer attacks repeatedly if the player is dead near a wall. [*] The murmillo no longer gets hit instantly when he disarms the player. [*] The murmillo "block-when-hit" behavior is removed and transferred to the Crupellarius. [*] Weapons no longer clip through the arena spectator area. [*] Pausing while in leaderboards screen no longer possible. [/list] Don't hesitate to contact me if you have any questions. See you in the arena! - Eirik