A first-person interactive story inspired by real-world anxieties, The Assembly is a long-form game designed for VR. Explore a morally ambiguous organization as two individuals and face tough decisions from contrasting perspectives, that culminate in one of multiple thrilling conclusions.
We announced a few weeks ago that we’ve been working on an update for The Assembly, which you may have seen already on Steam a few weeks ago [url=http://steamcommunity.com/games/373650/announcements/detail/334785164998304623]here[/url]. The patch for Oculus Touch motion controller support is now live today!
Here’s a recap of what the patch does and doesn’t contain, as we want to be very transparent with the update’s content. The key element of the patch is how you’ll be able to use your Touch controllers as an input device for The Assembly, as well as enabling some key motion control mechanics.
[b]What you can do:[/b]
[olist]
[*]You’ll see the motion controls as your hands within the game. These can be used as an in-game controller, so you can select and interact with items and menu options.
[*]You can reach out and interact with key objects in the environment, hold onto then, and inspect them closely.
[*]All the gamepad’s controls and buttons have been carried across, so you can now control your movement using motion controls. Just highlight where you’d like to move using the trigger, then you can blink to that location.
[*]We’ve improved The Assembly’s room scale by decoupling your look direction from your forward movement. [/olist]
[b]What you can’t do:[/b]
[olist]
[*]Because of the way the game’s underlying systems have been built, we were not able to add dynamic physics into the game. So, interactions are still digital. For example, you can’t fluidly open and close a drawer using your motion controls – you highlight the drawer, press the button, and it opens in front of you.
[*]You also can’t throw items around, or interact with every single object within the rooms and labs of The Assembly.
[*]The game was still originally designed as a seated experience and not a room scale one. As such whilst it works great if you stick to the limitations of the in game environment, if you do want to try and break the game (e.g. walk through walls) it’s very much possible. [/olist]
If you’d like to see the Touch controllers in action, you can take a look at [url=https://www.youtube.com/watch?v=-qzkFJ6UUXk]this video[/url] with The Assembly’s Game Director.
You can find screenshots of the patch’s content on our [url=http://www.ndreams.com/blog/2016/the-assembly-now-supports-oculus-touch]blog.[/url]
We hope you enjoy the update, and please let us know what you think!