A first-person interactive story inspired by real-world anxieties, The Assembly is a long-form game designed for VR. Explore a morally ambiguous organization as two individuals and face tough decisions from contrasting perspectives, that culminate in one of multiple thrilling conclusions.
Thank you all so much for your feedback on [i]The Assembly[/i]! We’ve just released our first patch which fixes a number of minor issues, and we’ve also updated our [url=http://steamcommunity.com/app/373650/discussions/1/359543951705774275//]Known Issues[/url] to reflect this.
As ever, if you experience any problems, please report them to support@ndreams.com or head over to our [url=http://steamcommunity.com/app/373650/discussions/1/]Support Forum[/url].
We’re working hard to continue refining and improving [i]The Assembly[/i], so keep your feedback coming in. We look forward to sharing further updates with you soon!
[h1]Patch notes[/h1]
[b]HMD[/b]
[list]
[*]Fixed an issue where camera re-centre option from oculus home menu does not work.
[*]Fixed an issues where the application will crash if starting the game with SteamVR already working.
[*]Fixed an issue causing SteamVR to start when user starts the application in Non-VR mode.
[*]Added Oculus runtime to the Steam version.
[/list]
[b]Global Audio + Subtitles[/b]
[list]
[*]Fixed issues causing audio to fade when facing away from source.
[*]Fixed issue causing dialogue to be attached to incorrect audio sources.
[*]Fixed global issue causing subtitles from secondary dialogue to be displayed over primary.
[/list]
[b]Global Lighting[/b]
[list]
[*]Fixed general lighting issue that makes Dossiers appear unlit.
[*]Fixed general lighting issue that results in unlit desk draws.
[*]Fixed general lighting issue that makes Doors appear unlit until the player interacts with them.
[*]Fixed issue with floating light in the waiting rooms in Chapters 5 & 7.
[*]Fixed issue where insides of drying ovens were unlit.
[/list]
[b]Global Graphical[/b]
[list]
[*]Fixed streaming issue causing materials on Keypads to initially appear fuzzy.
[/list]
[b]Global UI[/b]
[list]
[*]Fixed an issue where string references are being displayed when running on unsupported languages.
[*]Fixed issue where ‘Snap Turn’ control setting was incorrectly being displayed.
[*]Fixed issue that caused text to overrun its set boundary.
[*]Fixed issue causing unlocalised or string references are appearing instead of subtitles.
[/list]
[b]Chapter 1[/b]
[*]Fixed issue where tutorial prompt appears when player meets Chavez.
[/list]
[b]Chapter 2[/b]
[list]
[*]Adjusted the movement blink volumes within Chapter 2, so player doesn’t have to lean forward so much to interact with the Phone.
[*]Fixed Issue where wrong texture was applied to notepads.
[*]Fixed lighting issue where [spoiler]locker appeared black after picking up the keys[/spoiler].
[/list]
[b]Chapter 3[/b]
[list]
[*]Fixed an issue that stopped progression on the maglev puzzle if player opens and closes the pause menu.
[/list]
[b]Chapter 5[/b]
[list]
[*]Fixed Corrupt texturing on scientist’s face.
[/list]
[b]Chapter 6[/b]
[list]
[*]Fixed a UI issue where Nakamura’s nameplate appears on the screen after she has taken the elevator.
[/list]
[b]Chapter 10[/b]
[list]
[*]Added missing subtitles within the conversation with Adam.
[*]Fixed issue where McCoy’s dialogue is muted compared to Ming.
[*]Fixed audio processing on Cal’s audio so voice no longer has dramatic changes.
[*]Removed incorrect dialogue triggering when interacting with transport terminal.
[*]Fixed issue where picking up dictaphone in Chavez’s lab causes no-existent bird to start squawking.
[*]Fixed UI NPC name data for French and German languages – now displays the correct name.
[*]Fixed an audio issue where dialogue within the conversations with Adam overlay or are cut-off, in both French and German languages.
[*]Fixed collision to kennel, so the dog food doesn’t fall through to cage below.
[*]Fixed general UI issue that caused MEMO Unit to report player has entered into the wrong room.
[*]Fixed lighting issue where Director has strange lighting across his face.
[*]Fixed minor graphical and collision issues.
[/list]
[b]Chapter 11[/b]
[list]
[*]Fixed graphical issue enabling player to see into the [spoiler]torture room[/spoiler].
[*]Fixed lighting issues on and around the MEMO box when player moves forwards/backwards.
[/list]
[b]Chapter 12[/b]
[list]
[*]Fixed issue with Audio preference not being recognised in Chapter 12.
[/list]