Patch 1.1.0 notes for The Assembly

The Assembly

A first-person interactive story inspired by real-world anxieties, The Assembly is a long-form game designed for VR. Explore a morally ambiguous organization as two individuals and face tough decisions from contrasting perspectives, that culminate in one of multiple thrilling conclusions.

Thank you all so much for your feedback on [i]The Assembly[/i]! We’ve just released our first patch which fixes a number of minor issues, and we’ve also updated our [url=http://steamcommunity.com/app/373650/discussions/1/359543951705774275//]Known Issues[/url] to reflect this. As ever, if you experience any problems, please report them to support@ndreams.com or head over to our [url=http://steamcommunity.com/app/373650/discussions/1/]Support Forum[/url]. We’re working hard to continue refining and improving [i]The Assembly[/i], so keep your feedback coming in. We look forward to sharing further updates with you soon! [h1]Patch notes[/h1] [b]HMD[/b] [list] [*]Fixed an issue where camera re-centre option from oculus home menu does not work. [*]Fixed an issues where the application will crash if starting the game with SteamVR already working. [*]Fixed an issue causing SteamVR to start when user starts the application in Non-VR mode. [*]Added Oculus runtime to the Steam version. [/list] [b]Global Audio + Subtitles[/b] [list] [*]Fixed issues causing audio to fade when facing away from source. [*]Fixed issue causing dialogue to be attached to incorrect audio sources. [*]Fixed global issue causing subtitles from secondary dialogue to be displayed over primary. [/list] [b]Global Lighting[/b] [list] [*]Fixed general lighting issue that makes Dossiers appear unlit. [*]Fixed general lighting issue that results in unlit desk draws. [*]Fixed general lighting issue that makes Doors appear unlit until the player interacts with them. [*]Fixed issue with floating light in the waiting rooms in Chapters 5 & 7. [*]Fixed issue where insides of drying ovens were unlit. [/list] [b]Global Graphical[/b] [list] [*]Fixed streaming issue causing materials on Keypads to initially appear fuzzy. [/list] [b]Global UI[/b] [list] [*]Fixed an issue where string references are being displayed when running on unsupported languages. [*]Fixed issue where ‘Snap Turn’ control setting was incorrectly being displayed. [*]Fixed issue that caused text to overrun its set boundary. [*]Fixed issue causing unlocalised or string references are appearing instead of subtitles. [/list] [b]Chapter 1[/b] [*]Fixed issue where tutorial prompt appears when player meets Chavez. [/list] [b]Chapter 2[/b] [list] [*]Adjusted the movement blink volumes within Chapter 2, so player doesn’t have to lean forward so much to interact with the Phone. [*]Fixed Issue where wrong texture was applied to notepads. [*]Fixed lighting issue where [spoiler]locker appeared black after picking up the keys[/spoiler]. [/list] [b]Chapter 3[/b] [list] [*]Fixed an issue that stopped progression on the maglev puzzle if player opens and closes the pause menu. [/list] [b]Chapter 5[/b] [list] [*]Fixed Corrupt texturing on scientist’s face. [/list] [b]Chapter 6[/b] [list] [*]Fixed a UI issue where Nakamura’s nameplate appears on the screen after she has taken the elevator. [/list] [b]Chapter 10[/b] [list] [*]Added missing subtitles within the conversation with Adam. [*]Fixed issue where McCoy’s dialogue is muted compared to Ming. [*]Fixed audio processing on Cal’s audio so voice no longer has dramatic changes. [*]Removed incorrect dialogue triggering when interacting with transport terminal. [*]Fixed issue where picking up dictaphone in Chavez’s lab causes no-existent bird to start squawking. [*]Fixed UI NPC name data for French and German languages – now displays the correct name. [*]Fixed an audio issue where dialogue within the conversations with Adam overlay or are cut-off, in both French and German languages. [*]Fixed collision to kennel, so the dog food doesn’t fall through to cage below. [*]Fixed general UI issue that caused MEMO Unit to report player has entered into the wrong room. [*]Fixed lighting issue where Director has strange lighting across his face. [*]Fixed minor graphical and collision issues. [/list] [b]Chapter 11[/b] [list] [*]Fixed graphical issue enabling player to see into the [spoiler]torture room[/spoiler]. [*]Fixed lighting issues on and around the MEMO box when player moves forwards/backwards. [/list] [b]Chapter 12[/b] [list] [*]Fixed issue with Audio preference not being recognised in Chapter 12. [/list]