This is the first major update of 2025 for Exo Mayhem, featuring new content, improved lighting, improved performance(2x faster), and a lot more. See the full patch notes below: Patch Notes: [h2][b]Lighting[/b][/h2] [list] [*] Updated lighting. [*] Fog has been improved in Paradise Mall. [*] New lighting and look for the Chrono Station. [/list] [h2][b]Gameplay[/b][/h2] [list] [*] Added a new Zombies mode. [*] Aim acceleration has been added to improve aiming feel on controllers and mouse. [*] Completely redesigned main menu with game mode selection and a social/news feed. [*] New game mode "New Game" renamed to Progression Mode. [*] You can now shove NPCs and zombies by running into them at full speed. [/list] [h2][b]Bug Fixes[/b][/h2] [list] [*] Fixed an issue where moss appeared on characters and was glitchy. [*] Police no longer attack after you are safe. [*] Fixed dialogue quips playing even if dialogue volume was set to 0. [*] HUD position no longer changes unexpectedly. [/list] [h2][b]Environment[/b][/h2] [list] [*] Added buildings to Paradise Mall to enhance the city atmosphere. [*] New graphics for Red Death Mall. [*] Added a downtown background vista to Paradise Mall. [*] Improved soundscapes in Paradise Mall. [/list] [b][h2]General[/h2][/b] [list] [*] Improved NPC performance. [*] Higher detail LODs on characters. [*] Added controller vibration support. [*] Heroic music now plays when flying, ambient music when running with thrusters, and combat music when wanted. [*] Birds now fly in the sky inside the jungle biome. [*] NPCs spawn farther from the player. [*] Updated post-processing for higher visual fidelity. [*] Damage effect appears on-screen when hit. [*] Blood effects and heartbeat sounds occur when health drops below 30%. [*] Waterfall now splashes water on-screen when passing through it. [*] Speed lines added for flying or thruster running. [*] Enhanced spatialized audio. [*] Added slow-motion effect when getting a kill (40% chance with weapons, 100% with laser swords). [*] All weapons and their tiers have been significantly buffed; early-game enemies are no longer bullet sponges. [*] Improved police AI; they now shoot during every reposition. [*] Destroying stores now increases your wanted level. [*] Police now deploy a helicopter when you are wanted. [*] Flamethrower now supports fire propagation for extended spread. [*] Several performance improvements across all levels. [/list]