This update focuses on balancing, controller support, and other quality of life improvements, Here are the patch notes: Gameplay: [list] [*] Directional damage indicators now show from where you got hit. [*] Melee will now lock onto the nearest target. [*] Ai Enemies can no longer shoot as far giving you time to get away. [*] Police helicopters should follow you now if you are wanted. [/list] Controller: [list] [*] A new lock on aim assist feature has been added when you ADS(Left trigger). [*] Controls have been slightly reworked to feel better. Be sure to check the controls HUD to see what changed. [*] Using the gamepad in menus and UI should be more stable now. [*] Look sensitivity has been improved for gamepad users. [*] Sprinting is now a button hold not a toggle on gamepad. [/list] Bug Fixes: [list] [*] Fixed an issue where returning to the chrono station would not trigger when you walk through the portal. [*] Fixed an issue where grenades would explode on spawn hitting the player. [*] Fixed an issue with rocks in specific parts of the level not spawning. [*] Fixed an issue where medium settings were incorrectly applied as low settings. Be sure to apply your settings again if you were using anything under high settings. [/list] UI: [list] [*] Made the cursor slightly larger and it should now scale properly with different screen resolutions. [/list] Performance: [list] [*] Fixed an issue with stuttering from the level streaming loading in objects on hard drives and lower end devices when flying at top speed. [/list] Thank you to everyone who has left feedback so far, hearing your suggestions and bug reports helps make the game better for everyone. if you left a review regarding controller issues please consider updating your review with this new update.