This update focuses on balancing, controller support, and other quality of life improvements, Here are the patch notes:
Gameplay:
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[*] Directional damage indicators now show from where you got hit.
[*] Melee will now lock onto the nearest target.
[*] Ai Enemies can no longer shoot as far giving you time to get away.
[*] Police helicopters should follow you now if you are wanted.
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Controller:
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[*] A new lock on aim assist feature has been added when you ADS(Left trigger).
[*] Controls have been slightly reworked to feel better. Be sure to check the controls HUD to see what changed.
[*] Using the gamepad in menus and UI should be more stable now.
[*] Look sensitivity has been improved for gamepad users.
[*] Sprinting is now a button hold not a toggle on gamepad.
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Bug Fixes:
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[*] Fixed an issue where returning to the chrono station would not trigger when you walk through the portal.
[*] Fixed an issue where grenades would explode on spawn hitting the player.
[*] Fixed an issue with rocks in specific parts of the level not spawning.
[*] Fixed an issue where medium settings were incorrectly applied as low settings. Be sure to apply your settings again if you were using anything under high settings.
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UI:
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[*] Made the cursor slightly larger and it should now scale properly with different screen resolutions.
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Performance:
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[*] Fixed an issue with stuttering from the level streaming loading in objects on hard drives and lower end devices when flying at top speed.
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Thank you to everyone who has left feedback so far, hearing your suggestions and bug reports helps make the game better for everyone. if you left a review regarding controller issues please consider updating your review with this new update.