The Amazing Cultivation Simulator 2 Dev Log zero

Amazing Cultivation Simulator

Rise up in a search for immortality in this strategy sim and management game based on Chinese mythology. Rebuild your sect and train new disciples through the path of cultivation. Research magic and gather mystical artifacts, face ancient dangers and other sects in your path to spiritual ascension.

[h2]Happy New Year, everyone![/h2] It has been more than a year since Amazing Cultivation Simulator 2 was announced. We have seen a lot of enthusiastic discussions and expectations, but there is a lot of speculation about what kind of game Amazing Cultivation Simulator 2 is, or why we decided to devote ourselves to Amazing Cultivation Simulator 2.   Today we take this opportunity to talk about it, what exactly is Amazing Cultivation Simulator 2. We haven't disclosed anything before.   However, in the CG segment when the true end of the Amazing cultivation Simulator was shown, we showed our initial imagination of Amazing Cultivation Simulator 2, which is also the direction of our efforts.   [previewyoutube=QvFyc1pFLfI;leftthumb][/previewyoutube] [h3]Story world View:  [/h3] In the final plot of Amazing Cultivation Simulator 1, the player's sect Taiyi helps the Emperor of Demons to reopen the "Universe", after knowing the truth of the "Universe". The Taiyi sect chooses to be ready to face the third wave of devil's attack, holding the mentality of fighting for death rather than sitting and waiting to die. However, "Universe" is just a man-made "cave", times' speed was totally different from the outer world. Thousands of years later, After Emperor of Demons takes the lead in walking out of the universe boundary channel to return to the outer world, what presents in front of him is an amazing scene that nobody can expect ...  In the face of such unprecedented changes, what choice will Emperor of Demons make?  Players will enter the game here, write what kind of spiritual epic?   Please look forward to is ~~   [h3]Graphic and music:[/h3] Although many players of Amazing Cultivation Simulator 1 felt that the graphics and music were inadequate, for the three of us with only 100,000 CNY(About 15,000USD) in development budget at that time, it was all we could do. But the graphics and music of Amazing Cultivation Simulator 2 will be a big upgrade. To be honest, it was challenging, for no other reason than to repay you for supporting us.  Because of your support, we have been able to grow from a small workshop of 3 people to a slightly larger and funded studio. We will try our best to present the world in our hearts to you who support us.   [h3]Way of playing:[/h3] Over the past year, we've seen a lot of discussion among our friends on various social media platforms. Today, we can make a promise: Amazing Cultivation Simulator 2 will be a more role-playing game than Amazing Cultivation Simulator 1. In Amazing Cultivation Simulator 2, You will control and play your own characters on adventures in the world, but we will keep the "simulation" part and it will be a significant part of the content. If you are Keen on the construction, still can start from scratch to establish their own sect brick by brick, if you are not, can also focus on single play, as long as your strength is strong enough, you can be a guest elder in a sect, do not have to work hard to manage everything. [h3]Shaping This World :[/h3] During the few years since we launched Amazing Cultivation Simulator 1, we've received all kinds of criticism and suggestions. But only in the dimension of "Cultivation World", we have received unanimous affirmation and encouragement from everyone. Some players even wrote to us that the game aroused their interest in reading Taoist classics and gained a lot. Some players wrote novels based on the story background of our game... When we saw such comments as "the production team knows about Cultivation" and "this is the real Cultivation", we were really excited, and we felt that our painstaking efforts were not wasted. In Amazing Cultivation Simulator 2, we continue the setting system that Amazing Cultivation Simulator 1 has initially formed and systematically classify and dig around it. For this, we also further examine the data and abstract restore. More like-minded friends join us so that we can have a greater ability to set more details that everyone likes to see and is familiar with, and create a more vivid world of cultivation realm. [h3]The Culture:[/h3] Cultivation, why everybody likes it?  Is it really just those who "Play Dumb" cool text paragraph let a person addicted?  We thought about it a lot.   We think that the theme of cultivation has some elements rooted deep in the soil of Our Chinese culture, which is the reason why this theme let us enter and let us like: The superheroes of western culture are basically born by chance, but our Cultivation is telling the most ordinary people to break through their own bottleneck step by step and change their lives against destiny. In western culture, people will ask God for help when encountering difficulties, but in our culture, we will face the obstruction of destiny, cultivate, and turn into immortals In western culture, people always want to change the world, but in our culture, we want to be unity with the world. People always said if it didn't have a Golden Core, it would be nothing and if I had a Golden Core, my fate is up to me and so on during cultivation. So what is Golden Core? In fact, putting aside the content of metaphysics, the spirit of the Golden Core is a ritual of removing the false and keeping the truth, and clarifying the mind. Cultivators, cultivate truth in ourselves, we have been educated since childhood, and this is the principle of the unity of mind and action. We want show the difference between the two cultures after we find many of these essences in the cultivation of fairy culture, which guides us to strive for self-improvement, to be good, and arouses our resonance and excitement. We also hope that not only the rough level of cultivation, the only simple name with Golden Core, Primordial Spirit, Artifact, Bladeriding...and so on The textual research deeply digs into the thoughts and culture behind the theme of cultivation, and presents it, hoping to bring a more flavorful experience of ACS 2. When we established GSQ studio, we set ourselves a somewhat ridiculous goal:   We made the cultivation world, players made the story. This is what we strive for, creating a credible world is our greatest wish. Amazing Cultivation Simulator 2 will be the first step.   So again we ask the original question: What is the world of the cultivation realm like?   Along with this comes more questions: Why cultivation world exist? How does Qi work? Why we could fly? How to move a thousand miles a day? How let the time pass ten thousand years within a blink? How the Moon Star and sun like in this world? What kind of people should this world be? How do they live? How does society work? Have mortals looked up at the stars? Does the Outer Disciple complain a little? How does the Cultivator take time off from his busy schedule? What about history? How is the economy? What about culture? What about art? What is the principle of cultivation? What is the basis of the Spell? Why do spells work? How do formations work? As these questions become clearer, our goals become larger and more complex. [img]{STEAM_CLAN_IMAGE}/33825629/3a082f14ea5c7df42e5936ef4cdbbc08c3049c14.png[/img] The world needs vast spaces, epic time, rules that are strong enough, the power to make people believe it's real... Hubris, there's no other word we can use to describe what we want to do. In the past, this is a far-fetched delusion. Fortunately, now we have the design experience of ACS 1, with a little bit of strength, with your support. So we thought we'd give it a try. This is certainly a difficult challenge, but the way to make a game that we want must face up to the challenge, GSQ is getting stronger and stronger, we are still willing to stake all for it! After a long design, most of the content of The Amazing Cultivation Simulator 2 has been designed and planned. The program framework is also in progress. Now we can say with great confidence that The Amazing Cultivation Simulator 2 will be a game like never before. But the premise of all this is that we can successfully complete it We are well aware that this matter is extremely difficult, and that reality is definitely not as perfect as imagination, but every step we take will bring us closer to it. Even if the final result is not ideal, this will be an unprecedented try for us. [h1]What we dream of, is what we strive for.  What we strive for, is what you dream of![/h1] [img]{STEAM_CLAN_IMAGE}/33825629/aca9c3a582ef0f8b363ed7d8559eaca0469a72bf.gif[/img] [h2]ACS live wallpaper:[/h2] https://steamcommunity.com/sharedfiles/filedetails/?id=2586120355 https://steamcommunity.com/sharedfiles/filedetails/?id=2586138610 https://steamcommunity.com/sharedfiles/filedetails/?id=2612719622 [h2]Follow us: [/h2] [url=https://twitter.com/cultivationsim]Twitter[/url] [url=https://www.youtube.com/channel/UCA2iAND_cIjtByCCdXuB7tA]YouTube[/url] [h2]Amazing Cultivation Simulator 2 Trailer:[/h2] https://youtu.be/QvFyc1pFLfI GSQ Studio