The 6th Congress

Rise Of The White Sun

A Giant Strategy Sandbox experience set in Warlord China. *Tons of playable factions! *Communist insurgents, * Boxers like rebels, *Greedy warlords, *Mongol riders, *A mad russian baron, *Shanghai gangsters, *And armored trains!

As you may know, I am working on an exciting 1929-1933 DLC. While it is quite a heavy workload, I won’t keep you waiting too long for new content—I will ship smaller updates like this one from time to time! [h2]The 6th Congress Content Update[/h2] This update brings new content to the 1927 Red Bases scenario: [list] [*] 2 new events related to the 6th Congress of the Communist Party [*] 2 new Communist Characters (they enter the game after the 6th congress) [*] 5 new actions to developp your Red Bases! [*] A reworked AI for the Guomindang in this particular scenario [*] New historical portraits for Liu Xing(刘铏) and Zang Zhiping [*] 2 new cheat codes [*] 4 new achievements [/list] In July 1928, the Communist Party gathered in Moscow to discuss the aftermath of the breakdown of the First United Front between the CCP and the Kuomintang. A new direction was set, and this is reflected in the new actions available for the Communist factions to develop their districts. [img]{STEAM_CLAN_IMAGE}/41622060/58fdd338fbfbd9ff789c5e492c44caa9f7b6784e.png[/img] [h3]The new actions are:[/h3] [u][b]Red Base[/b][/u] The Party begins the process of establishing executive committees in every district, town, and village. These committees are tasked with assisting in the creation of soviets by local assemblies. This endeavor is far from straightforward. Not only does the population harbor fears of a resurgence of the Guomindang or warlord troops, but it is also challenging to find competent locals who fully grasp the new organizational structure. To overcome these obstacles, the Party must rely on the support of local associations to continuously communicate and clarify its actions. There are no shortcuts: achieving transformation into a genuine Red base, backed by the people, demands persistent and audacious political effort. ==>Upon the successful implementation of this policy, your influence across all social classes will rise by 10, while the influence of other factions will diminish by 20. ==>Additionally, Peasant Self-Defense Corps summoned in this district will be reinforced with more members, and recruitment actions will be more efficient. [u][b]Young vanguard[/b][/u] Young men from this district are organized into young vanguard units. In the event of a crisis, the regular army will be supported by these groups, who are intimately familiar with the terrain. Tasks such as scouting enemy movements, supplying the army, and securing the rear can confidently be entrusted to these enthusiastic vanguard groups. ==>Upon the completion of this policy, the Peasant Defense Corps summoned in this district will have higher morale, and enemy troops will face a higher chance of being ambushed. ==>Enemies in this district are automatically spied upon [u][b]Land Refrom[/b][/u] Land Reform is a critically necessary policy, yet lessons have been learned from past local, clumsy attempts: it is now understood that rallying all peasants into a broad front is essential. While leadership of the peasant associations must be entrusted to the poor peasants, it is crucial not to alienate the medium peasants. Consequently, land redistribution must be carried out judiciously, with a keen consideration of local conditions, especially in areas where medium peasants predominate. ==>Your influence over the gentry and the merchants will immediately decrease by 50. ==>Vitality and Tradition will decrease by 20, as disrupting traditional structures inevitably leads to some short-term troubles. ==>Upon the completion of this policy, your influence over peasants will increase by 20, and the influence of other factions will decrease by 20. ==>Agriculture income will be increased by 10% ==>Every Peasant leaders in this province will gain 25 Face and 25 supporters. [u][b]Model Villages[/b][/u] Establishing Model villages to conduct political and agricultural experiments will enhance the prospects of long-term success for the Land Reform. This is an occasion to test bottom-up methods of policy development through consultation with locals, to adopt their practical suggestions while reserving broader policy questions to the Party's evaluation. Insights gained from these model villages can be extensively disseminated, benefiting the entire province. Upon completion, this policy will: ==>Increase vitality and agriculture income by 5. ==>Decrease Tradition by 1 in all districts of this province with a soviet. [u][b]Anti-Opium Campaign[/b][/u] Opium fields are destroyed and alternative crops promoted. Strict penalties awaits those involved in the opium trade. Educational rallies are organized in the villages and rehabilitation programs to treat addicts are set up, emphasizing both medical care and ideological education. These efforts aimed to eliminate opium's harmful effects and promote a drug-free society gained a large approval among the population. ==>You gain 50 Face ==>Opium income is reduced to zero. ==>Upon completion, the vitality and the base agricultural income will increase by 5, and the population will lose its addiction to opium. [h3]The new cheat codes are:[/h3] The 6th congress is late in the regular 1927 Red Bases scenario, and you may not have that much time to test all the new actions. The solution is either to play the Sandbox mode, either to use these cheat codes: "6thcongress": will unlock the advanced actions, you can use it in any scenario. "NanchangRedBase": will have the same effect but will also create a soviet, a red base and complete a land reform in Nanchang. [h3]New achievements[/h3] I’ve added one achievement for each of the Communist groups in the 1927 Red Bases scenario. I hope you will like this new update. Have fun! Maestro Cinetik