Thanks for everything, creatures!

Yellow Taxi Goes Vroom

Make full use of your advanced move-set to navigate hand-crafted retro worlds without a jump button in this vibrant love letter to the N64 era of collectathons!

We want to thank you all for the tons of positive reviews, amazing playthroughs and overall wonderful response to our little taxi game. The feedback you provided was also crucial for fixing some hiccups we encountered during our first week on Steam. Here’s what’s new! [h3]Steam Deck Verified[/h3] The game is now officially [b]Steam Deck Verified[/b] and runs great, so you’re all more than welcome to take the Yellow Taxi on the road with you. Send us some pics while you’re at it, and let’s make a World Tour happen! [img]{STEAM_CLAN_IMAGE}/42752170/321de66940d6da580208bce21a00a0fdc8ee9554.jpg[/img] [h3]Bug-fixing and achievement tuning [/h3] Some of you have called us out on our pretty basic achievement titles and descriptions, and instead of making up excuses, we decided to give them another go! If you still don’t like them, we’ll have no choice but to write them out in Italian. Mamma mia! For the full patch notes, complete with all the squashed bugs, scroll all the way down. [h3]Hat today, gone tomorrow! [/h3] Time is running out to snag our exclusive Limited Edition Burger Hat, which will disappear from Morio’s Hat Closet after [b]May 9th, 2024[/b]. Though if you buy the game up until then, you get to keep it [b]forever[/b]! Vroom now, or you’ll miss out on our ridiculous game-breaking hat! Also big thanks to everyone who wishlisted the game and helped take our bonkers crown to new heights. <3 [h3]Trading Cards Incoming[/h3] We’re turning some of the amazing artwork we received into collectible Steam Trading Cards! Approval is still pending but they’ll be here sooner rather than later. Collect them all before Morio staples selfies of himself over all of them! Though it’s been a hectic ride, we still can’t get over all the amazing support we’ve received. Please join our little yellow taxi family on [url=https://discord.gg/ytgv]Discord[/url], [url=https://twitter.com/panikarcade]Twitter[/url] and [url=https://www.tiktok.com/@yellowtaxigoesvroom]TikTok[/url] so you don’t miss out on all the dumb ideas we’re putting into practice! Read the full patch notes below and have a wonderful pizza-filled day! [h2]Version 1.0.5 Patch Notes: [/h2] [b]Gameplay improvements[/b] [list] [*] Implemented additional safeguards for the 100% completion cutscene to address issues where chunks are not solid after the taxi is restored to its position. [*] Provided safeguards for handling controllers, particularly for Xbox Elite controllers, preventing game black-screen and providing specific error messages for debugging. [*] The Rocket no longer appears in the distance of Granny's Island if the final boss is not defeated yet. [*] Conveyor belts in Crash Test Industries now have a backup system to ensure that if the taxi is off of a conveyor belt, it stops moving as if it was on one. [*] Updated Morio's dialogue for unlocking Flip'O'Will. [*] Improved PICI's explanation of Super Boost. [*] Added a confirmation pop-up when attempting to delete a file. [*] Updated a certain character's animation to remove the pooping stance. [*] Confirmed the presence of colliders at Tosla HQ. [*] Removed unused funny faces 🤡. [*] During the Pizza Pepperoni Minigame, respawning at the checkpoint is replaced with using the auto-respawn system to ensure spawning inside the minigame area. [*] Sewers sign indicating the "inevitable death path" can no longer be destroyed. [*] Increased the "no respawn" area of giant gears to fix the Starman Castle bug where the taxi would respawn in the sky. [*] Ensured that the final Tosla level unlock-cutscene plays consistently. [*] Added extra safeguards for the final Tosla level cutscene to prevent the player from going Out of Bounds. [*] Updated achievement translations since we got called out by the community 🤬. [*] Improved Morio's bed sheets to a 600 thread count [/list] [b]Bugfixes[/b] [list] [*] Set the correct flag for an NPC that only wants to engage in conversation. [*] Fixed a bug where Golden Bunnies in the level were not counted accurately. [*] Fixed visual stuttering of the camera and the taxi after extended playtime by increasing timer precision. [*] Fixed chunks in the Time Attack 3 level. [*] Fixed Achievement TV triggering near PICI, near the Tosla HQ portal. [/list] [b]Speedrun features[/b] [list] [*] Speedrun timer now continues running even after collecting 100% of the collectibles. [*] Speedrun timer pauses during the 100% completion cutscene. [/list] [b]Accessibility[/b] [list] [*] If the "Reduce Flashes" setting is enabled, various elements are now affected: [list] [*] The light flickering in Morio cutscene at the start of the game is removed. [*] Flash during Double Boost removed. [*] The taxi no longer flashes during the spin of the Flip'O'Will. [*] Flashing removed from flippable boxes. [*] Level transitions tinted in a shaded orange instead of rainbow for reduced eye strain. [/list][/list] [b]Demo[/b] [list] [*] When importing data from a demo, ensured that coins in later levels are in the correct "uncollected" state. [/list]