Big Demo Update one week before launch because that’s how we roll!

Yellow Taxi Goes Vroom

Make full use of your advanced move-set to navigate hand-crafted retro worlds without a jump button in this vibrant love letter to the N64 era of collectathons!

Hello everyone!  Even though we’re spring powered, it feels like we’re firing on all cylinders with [b]just one week left till launch![/b] One last coat of paint and our tiny taxi is ready to take on the world, but in the meantime, we wanted to say thanks for all the support with a little taste of things to come!  [h2][b]The Yellow Taxi Goes Vroom free Demo has been heavily updated and is available on Steam, right now! [/b][/h2] It’s no surface level tune up either, you can expect things like different areas, new camera movements, huge graphics upgrades, tons of quality of life and level design improvements, plus a new minimap! And these barely scratch the surface, full patch notes can be read below, in all their glory.  [img]{STEAM_CLAN_IMAGE}/42752170/f9c2797470ac396c56e10bf2b1e0a329d96e9de9.gif[/img] As we’re gearing up for the final stretch, things are getting chaotic but also very, very rewarding. Thank you all for the interest you’ve shown for our little taxi game and please wishlist if you haven’t already. We even made a special [url=https://twitter.com/PanikArcade/status/1773000204259615044]game-breaking hat[/url] just for you!  See ya on launch day You’re the best!  [h3]Demo version 0.93 patch notes[/h3] [list] [*] Added Minimap for levels and sub areas [*] Lab and Granny’s Island are now treated as 2 different areas. [*] Camera and taxi now interpolate movement at higher frame rates, resulting in a smoother action were possible. [*] Added an auto-checkpoint system in certain areas. Traditional checkpoints still serve a purpose for when you completely run out of time, or for Mori-o-trons. Certain areas are not allowing auto-checkpoints. Those areas fall back on traditional checkpoints. Checkpoints still save the time you collected, in time based levels. [*] Added the possibility to look around [*] Demo no longer has photo mode (still present in release) [*] Huge graphics rework: [list] [*] New 3d models [*] New textures [*] Backgrounds [*] Vertex painting [*] New visual effects [*] Ambient occlusion [*] Antialiasing [*] Other stuff I can't remember, as we literally reworked the whole game [/list] [*] Reworked the inside of Morio’s home. [*] Reworked buildings. Now the taxi is supposed to walk on rooftops by level-design. [*] Other game/level design improvements [*] Removed Arcade Panik from the public demo [*] Added a bunch of settings [*] Fixed too many bugs to list them here (or remember hehe) [*] Many quality of life improvements [/list]