[h3]Holy cannoli, what a week it's been for us ovah here at New Blood.
Over [b]70,000[/b] goons whalloped, over [b]2000[/b] [i]Overwhelmingly Positive[/i] reviews!
WE DID PRETTY GOOD, EH?!
But we ain't even begun, kiddos.[/h3]
[img]{STEAM_CLAN_IMAGE}/38693071/f4703b0410c16381a117f4d331a77acc50b35b94.png[/img]
[h3]First things first, we got an update for ya - and it's out... [b]RIGHT NOW![/b][/h3]
[u][h3]We got autosaves![/h3][/u]
The game will now save every time an objective is updated (and even some other places) so you ain't gonna lose no more progress! [i]But just in case, don't forget to use dem F6 and F9 keys, alright?[/i]
[img]{STEAM_CLAN_IMAGE}/38693071/ab8dd4269a813a2b30262b8a6792e10097fa266f.png[/img]
We now got slots for [b]Quicksaves, Autosaves and Manual Saves[/b], ordered automatically by your most recent - [i]you can even delete dem saves![/i]
Unfortunately [u]some of your saves ain't gonna work no more[/u] because we've made some level changes, but your progress is gonna be all good, boss!
[u][h3]We also got some new options![/h3][/u]
We got crouch toggle and sprint toggle! (for those of ya with dem old fingers)
[img]{STEAM_CLAN_IMAGE}/38693071/2ab3eb94c9d559ff70d333573dcf223ed6e2293e.png[/img]
You can even [b]disable controller support[/b] now so your racing wheel don't somehow start spinning when you start up Nightwave's car, hah!
[u][h3]Speaking of Nightwave[/h3][/u]
We moved his dog food eatin' ass up higher in Level 2 so he can snipe more goons! [i]Ya welcome![/i]
[img]{STEAM_CLAN_IMAGE}/38693071/7395e8e895ecc5b1f2432acc0431e7b461f4c9a5.png[/img]
We've also updated the map and boat objectives a bit to make it a bit easier to figure out what ya gotta do in that level. Happy, detective?
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[img]{STEAM_CLAN_IMAGE}/38693071/c4221d7cd957b2125c5021e90697bf0dd3c8a77d.png[/img]
We also made some small adjustments to levels 3, 4 and 5 plus fixed plenty of bugs.
Go have a look, see if ya can spot what we "made better" wise guy.
[img]{STEAM_CLAN_IMAGE}/38693071/9d1c71849f7e1b3b40d1fc24b84b426be7403ebf.jpg[/img]
Now we also heard some of yous saying the game was [b]TOO EASY?![/b]
Well guess what, [b]tough guy[/b] - we made hard mode harder!
But that's not all...
[u][h3]WE GOT CUSTOM DIFFICULTY NOW.[/h3][/u]
Go ahead! Make the game as hard or as easy as ya want. Want Mike to do [b]no[/b] damage? heheh good luck.
[img]{STEAM_CLAN_IMAGE}/38693071/2547c9d2a5d43c0917d13ad3b953386eccd4bfdf.png[/img]
Want Mike to kill everyone in one hit and have blind goons stand around all day looking for im? Go nuts!
[i][b]It's a video game, kiddo - we're not the boss of ya![/b][/i]
That's what we got for ya today...
[u][h3]HERE'S WHAT WE'RE WORKING ON NEXT[/h3][/u]
[img]{STEAM_CLAN_IMAGE}/38693071/e05e35029439db6276f2fb016ba2da79defdb1cc.png[/img]
What's that? It's [i][b]Nightwave's garage[/b][/i] ya dumb palooka!
This will be where Mike will be able to go between missions to stock up on food, ammo, weapons, health items and eventually spend all that money on [b]UPGRADES.[/b]
[img]{STEAM_CLAN_IMAGE}/38693071/8cc29355c3ef7bcf291690d59f6cdbd6c1e9021d.png[/img]
That's right, we'll let ya [b]carry more stuff, do more damage, take less damage, maybe even give Mike an ammo pouch and a little lunchbox![/b] heheh
[b]Will it have a shooting range?[/b] [i]OF COURSE IT'LL HAVE A SHOOTING RANGE WHAT SORTA VIDEO GAME DO YOU THINK THIS IS WHY I OUGHTTAAAAAAAAAAAAAAAA[/i]
[u][h3]ANYWAY...[/h3][/u]
We're also working on the [b]Secret Level for Episode 1[/b], having our old buddy [b]Andrew Hulshult[/b] do an audio pass on things like the cutscenes, working on getting [b]new enemies and weapons[/b] into the game and even some [b]more civilians[/b] you can terrorize! (or help, ya lunatic)
[img]{STEAM_CLAN_IMAGE}/38693071/e8daa3f566bd16c1ac22a9625ee07f4fb28fdbe0.jpg[/img]
This is of course in addition to our upcoming [b]Level Editor and Steam Workshop support[/b], as well as a [b]new demo[/b]!
Oh and for all yous complaining about the game not running on that there [b]Steam Deck[/b], don't worry - [i][b]WE'RE WORKIN ON ITTTTTTTT[/b][/i]
(Until then you can find [url=https://steamcommunity.com/app/1411910/discussions/0/6471190413147483406/]plenty of workarounds for Steam Deck on the forums that seem to work[/url] so far!)
Thanks so much for the love you've all shown us guys and gals ovah here at New Blood.
You know we work hard to bring you that good shit!
Talk [b]SOON™[/b] you goons.
https://store.steampowered.com/app/1411910/Fallen_Aces/
[b][u]Full patch notes:[/u][/b]
[u]New Additions[/u]
[list]
[*] Autosaves and save deletion
[*] Custom Difficulty options with preset saving
[*] Additional tutorial pop-up for weapon holstering (occurs once inventory is full for the first time)
[*] Toggle Sprint option
[*] Disable Controller option (for those with weird set-ups)
[*] Player can now attack/throw/shoot while sprinting. (Sprinting now costs stamina!)
[/list]
[u]General Fixes[/u]
[list]
[*] Can no longer take out lighter while carrying certain items underwater
[*] Improved thrown weapon detection, hopefully reducing the amount of objects phasing through enemies
[*] Fixed issue where save/loading would remove journal preview images and objectives
[*] Fixed issue saving while a journal objective was on screen could cause the objective text to get stuck on screen
[*] Fixed issue where players could bug out if save/loading while on a ladder
[*] Fixed inconsistency with guitar attack noises
[*] Fixed issue where Mike's leg could get stuck on screen
[*] Fixed issue where ragdolled enemies could open doors
[*] Fixed issue where thrown enemies could break cracked walls
[*] Fixed issue where player could start a new game during a skippable cutscene, resulting in them loading into the wrong level or with the wrong scripts
[*] Fixed issue where bodies couldn't be grabbed underwater
[*] Fixed save/load issue with loot pools breaking gumball machines and parking meters
[/list]
[u]Level Fixes[/u]
Level 1:
[list]
[*] Fixed comic book store dialogue that wasn’t triggering
[/list]
Level 2:
[list]
[*] Detailed above card room
[*] Adjustments to ship interior to make Control Room Key easier to find
[*] Added S.S. Manticore decal to side of ship
[*] Updated journal objectives for clarity
[*] Fixed various underlay issues
[*] Updated Nightwave sniping position to allow for better view of the docks
[*] Reaching the S.S. Manticore now counts towards “Make it across the Harbour” objective progress
[*] Fixed rain/ambient triggers
[*] Fixed reversed Wightnave
[/list]
Level 3:
[list]
[*] Updated Blake’s garage doors to automatically open after clearing the Junkyard
[*] Fixed various underlay issues
[/list]
Level 4:
[list]
[*] Updated journal objectives for clarity
[*] Fixed various underlay issues
[*] Moved bloody handprint clue for clarity
[*] Fixed Benedetto styled goons spawning instead of Glassheart
[*] Disabled blank notes in the outbuilding bedroom and garage area
[/list]
Level 5:
[list]
[*] Fixed various underlay issues
[*] Added ladder by hot dog stand to make Delia stealth escapes a bit easier
[*] Repositioned Malone key, moved from supply closet to bouncer entrance desk
[*]Added more gabagool
[/list]