Thank Yous and Updates!

[h3]Holy cannoli, what a week it's been for us ovah here at New Blood. Over [b]70,000[/b] goons whalloped, over [b]2000[/b] [i]Overwhelmingly Positive[/i] reviews! WE DID PRETTY GOOD, EH?! But we ain't even begun, kiddos.[/h3] [img]{STEAM_CLAN_IMAGE}/38693071/f4703b0410c16381a117f4d331a77acc50b35b94.png[/img] [h3]First things first, we got an update for ya - and it's out... [b]RIGHT NOW![/b][/h3] [u][h3]We got autosaves![/h3][/u] The game will now save every time an objective is updated (and even some other places) so you ain't gonna lose no more progress! [i]But just in case, don't forget to use dem F6 and F9 keys, alright?[/i] [img]{STEAM_CLAN_IMAGE}/38693071/ab8dd4269a813a2b30262b8a6792e10097fa266f.png[/img] We now got slots for [b]Quicksaves, Autosaves and Manual Saves[/b], ordered automatically by your most recent - [i]you can even delete dem saves![/i] Unfortunately [u]some of your saves ain't gonna work no more[/u] because we've made some level changes, but your progress is gonna be all good, boss! [u][h3]We also got some new options![/h3][/u] We got crouch toggle and sprint toggle! (for those of ya with dem old fingers) [img]{STEAM_CLAN_IMAGE}/38693071/2ab3eb94c9d559ff70d333573dcf223ed6e2293e.png[/img] You can even [b]disable controller support[/b] now so your racing wheel don't somehow start spinning when you start up Nightwave's car, hah! [u][h3]Speaking of Nightwave[/h3][/u] We moved his dog food eatin' ass up higher in Level 2 so he can snipe more goons! [i]Ya welcome![/i] [img]{STEAM_CLAN_IMAGE}/38693071/7395e8e895ecc5b1f2432acc0431e7b461f4c9a5.png[/img] We've also updated the map and boat objectives a bit to make it a bit easier to figure out what ya gotta do in that level. Happy, detective? [img]{STEAM_CLAN_IMAGE}/38693071/426a8810863248ead4087811adaa87111ab7cce7.png[/img] [img]{STEAM_CLAN_IMAGE}/38693071/c4221d7cd957b2125c5021e90697bf0dd3c8a77d.png[/img] We also made some small adjustments to levels 3, 4 and 5 plus fixed plenty of bugs. Go have a look, see if ya can spot what we "made better" wise guy. [img]{STEAM_CLAN_IMAGE}/38693071/9d1c71849f7e1b3b40d1fc24b84b426be7403ebf.jpg[/img] Now we also heard some of yous saying the game was [b]TOO EASY?![/b] Well guess what, [b]tough guy[/b] - we made hard mode harder! But that's not all... [u][h3]WE GOT CUSTOM DIFFICULTY NOW.[/h3][/u] Go ahead! Make the game as hard or as easy as ya want. Want Mike to do [b]no[/b] damage? heheh good luck. [img]{STEAM_CLAN_IMAGE}/38693071/2547c9d2a5d43c0917d13ad3b953386eccd4bfdf.png[/img] Want Mike to kill everyone in one hit and have blind goons stand around all day looking for im? Go nuts! [i][b]It's a video game, kiddo - we're not the boss of ya![/b][/i] That's what we got for ya today... [u][h3]HERE'S WHAT WE'RE WORKING ON NEXT[/h3][/u] [img]{STEAM_CLAN_IMAGE}/38693071/e05e35029439db6276f2fb016ba2da79defdb1cc.png[/img] What's that? It's [i][b]Nightwave's garage[/b][/i] ya dumb palooka! This will be where Mike will be able to go between missions to stock up on food, ammo, weapons, health items and eventually spend all that money on [b]UPGRADES.[/b] [img]{STEAM_CLAN_IMAGE}/38693071/8cc29355c3ef7bcf291690d59f6cdbd6c1e9021d.png[/img] That's right, we'll let ya [b]carry more stuff, do more damage, take less damage, maybe even give Mike an ammo pouch and a little lunchbox![/b] heheh [b]Will it have a shooting range?[/b] [i]OF COURSE IT'LL HAVE A SHOOTING RANGE WHAT SORTA VIDEO GAME DO YOU THINK THIS IS WHY I OUGHTTAAAAAAAAAAAAAAAA[/i] [u][h3]ANYWAY...[/h3][/u] We're also working on the [b]Secret Level for Episode 1[/b], having our old buddy [b]Andrew Hulshult[/b] do an audio pass on things like the cutscenes, working on getting [b]new enemies and weapons[/b] into the game and even some [b]more civilians[/b] you can terrorize! (or help, ya lunatic) [img]{STEAM_CLAN_IMAGE}/38693071/e8daa3f566bd16c1ac22a9625ee07f4fb28fdbe0.jpg[/img] This is of course in addition to our upcoming [b]Level Editor and Steam Workshop support[/b], as well as a [b]new demo[/b]! Oh and for all yous complaining about the game not running on that there [b]Steam Deck[/b], don't worry - [i][b]WE'RE WORKIN ON ITTTTTTTT[/b][/i] (Until then you can find [url=https://steamcommunity.com/app/1411910/discussions/0/6471190413147483406/]plenty of workarounds for Steam Deck on the forums that seem to work[/url] so far!) Thanks so much for the love you've all shown us guys and gals ovah here at New Blood. You know we work hard to bring you that good shit! Talk [b]SOON™[/b] you goons. https://store.steampowered.com/app/1411910/Fallen_Aces/ [b][u]Full patch notes:[/u][/b] [u]New Additions[/u] [list] [*] Autosaves and save deletion [*] Custom Difficulty options with preset saving [*] Additional tutorial pop-up for weapon holstering (occurs once inventory is full for the first time) [*] Toggle Sprint option [*] Disable Controller option (for those with weird set-ups) [*] Player can now attack/throw/shoot while sprinting. (Sprinting now costs stamina!) [/list] [u]General Fixes[/u] [list] [*] Can no longer take out lighter while carrying certain items underwater [*] Improved thrown weapon detection, hopefully reducing the amount of objects phasing through enemies [*] Fixed issue where save/loading would remove journal preview images and objectives [*] Fixed issue saving while a journal objective was on screen could cause the objective text to get stuck on screen [*] Fixed issue where players could bug out if save/loading while on a ladder [*] Fixed inconsistency with guitar attack noises [*] Fixed issue where Mike's leg could get stuck on screen [*] Fixed issue where ragdolled enemies could open doors [*] Fixed issue where thrown enemies could break cracked walls [*] Fixed issue where player could start a new game during a skippable cutscene, resulting in them loading into the wrong level or with the wrong scripts [*] Fixed issue where bodies couldn't be grabbed underwater [*] Fixed save/load issue with loot pools breaking gumball machines and parking meters [/list] [u]Level Fixes[/u] Level 1: [list] [*] Fixed comic book store dialogue that wasn’t triggering [/list] Level 2: [list] [*] Detailed above card room [*] Adjustments to ship interior to make Control Room Key easier to find [*] Added S.S. Manticore decal to side of ship [*] Updated journal objectives for clarity [*] Fixed various underlay issues [*] Updated Nightwave sniping position to allow for better view of the docks [*] Reaching the S.S. Manticore now counts towards “Make it across the Harbour” objective progress [*] Fixed rain/ambient triggers [*] Fixed reversed Wightnave [/list] Level 3: [list] [*] Updated Blake’s garage doors to automatically open after clearing the Junkyard [*] Fixed various underlay issues [/list] Level 4: [list] [*] Updated journal objectives for clarity [*] Fixed various underlay issues [*] Moved bloody handprint clue for clarity [*] Fixed Benedetto styled goons spawning instead of Glassheart [*] Disabled blank notes in the outbuilding bedroom and garage area [/list] Level 5: [list] [*] Fixed various underlay issues [*] Added ladder by hot dog stand to make Delia stealth escapes a bit easier [*] Repositioned Malone key, moved from supply closet to bouncer entrance desk [*]Added more gabagool [/list]