[i][h2][b]DECK USERS - YA HAPPY NOW?! YOU [i]BETTER [/i]BE! ːsteamthumbsupː[/b][/h2][/i]
[img]{STEAM_CLAN_IMAGE}/38693071/5972724ad0a948b60e86f2034b23fa40e8bbf2fa.png[/img]
[h3]Sorry it took us a litte while boss, but we been [b]BUSY![/b][/h3]
[h3]We even updated the game some [b]more[/b] for ya since the [i]last[/i] update[/h3]
https://youtu.be/pW4gxuetKwg?si=whZPMJZ74r5sF-Yf
[h3][i]It's been exactly 3 MONTHS since we released Fallen Aces into Early Access and I do think we been [b]COOKIN'[/b] so to speak - if I do say so myself![/i][/h3]
[h3]Next update is [b]The Hideout![/b] So look forward to that![/h3]
[h3][i][b]OR ELSE.[/b][/i][/h3]
https://store.steampowered.com/app/1411910/Fallen_Aces/
[b]FULL PATCH NOTES:[/b]
[i]Fallen Aces - Turf War Update Hotfix - Build 0.7.4[/i]
[u]Primary Improvements
[/u]
[list]
[*] Steam Deck compatibility and massive performance improvements
[*] Additional options for Dynamic Shadows, now defaults to low
[*] Added ability to skip cutscenes and game start-up movies
[/list]
[u]Fixes and Additions[/u]
[list]
[*] Added HUD message when toggle walk is activated
[*] Fixed issue with controller navigation issues in end chapter screen
[*] Fixed issue where backwards dashing against walls could cause occlusion issues
[*] Improved textures on burning building in Level 1
[*] Fixed missing backface on billboard in Level 1
[*] Fixed hole in ship on Level 2
[*] Fixed missing collision on bar office window in Level 3
[*] Fixed ability to get out of the map via train in Level 3
[*] Fixed missing geometry on building lip across from diner in Level 3
[*] Fixed spot where player could fall through map while vaulting into one of the buildings in Level 3
[*] Fixed issue where player could fall between buildings and become stuck in Level 3
[*] Fixed z-fighting issue with apartment fire escape in Level 3
[*] Fixed missing face on crate in bar basement in Level 3
[*] Fixed missing face on sidewalk across from the bar in Level 3
[*] Fixed area where player could become stuck in Level 3 sewers
[*] Fixed issue where pipes taken from walls wouldn’t disappear from the walls in Level 3 and 5
[*] Fixed spots where the player shouldn’t be hidden in Level 4
[*] Fixed various underlay issues in Level 4
[*] Fixed water from pool clipping into surrounding tiles in Level 4
[*] Fixed missing texture strip in elevator in Level 4
[*] Fixed chandelier chain in Level 4
[*] Fixed issue where some lights weren’t breakable in Level 4
[*] Fixed missing fire in basement furnace on Level 5
[*] Fixed various other geometry and missing texture issues
[*] Added extra gabagool
[/list]