The A.C.E.S, watchful guardians of Switchblade City, are being taken down, one by one. Now it's up to one man, with two fists, to get to the bottom of it all. Fallen Aces is a crime noir FPS that plays right out of the '90s and looks like it's right outta the comics.
[i][h2][b]DECK USERS - YA HAPPY NOW?! YOU [i]BETTER [/i]BE! ːsteamthumbsupː[/b][/h2][/i]
[img]{STEAM_CLAN_IMAGE}/38693071/5972724ad0a948b60e86f2034b23fa40e8bbf2fa.png[/img]
[h3]Sorry it took us a litte while boss, but we been [b]BUSY![/b][/h3]
[h3]We even updated the game some [b]more[/b] for ya since the [i]last[/i] update[/h3]
https://youtu.be/pW4gxuetKwg?si=whZPMJZ74r5sF-Yf
[h3][i]It's been exactly 3 MONTHS since we released Fallen Aces into Early Access and I do think we been [b]COOKIN'[/b] so to speak - if I do say so myself![/i][/h3]
[h3]Next update is [b]The Hideout![/b] So look forward to that![/h3]
[h3][i][b]OR ELSE.[/b][/i][/h3]
https://store.steampowered.com/app/1411910/Fallen_Aces/
[b]FULL PATCH NOTES:[/b]
[i]Fallen Aces - Turf War Update Hotfix - Build 0.7.4[/i]
[u]Primary Improvements
[/u]
[list]
[*] Steam Deck compatibility and massive performance improvements
[*] Additional options for Dynamic Shadows, now defaults to low
[*] Added ability to skip cutscenes and game start-up movies
[/list]
[u]Fixes and Additions[/u]
[list]
[*] Added HUD message when toggle walk is activated
[*] Fixed issue with controller navigation issues in end chapter screen
[*] Fixed issue where backwards dashing against walls could cause occlusion issues
[*] Improved textures on burning building in Level 1
[*] Fixed missing backface on billboard in Level 1
[*] Fixed hole in ship on Level 2
[*] Fixed missing collision on bar office window in Level 3
[*] Fixed ability to get out of the map via train in Level 3
[*] Fixed missing geometry on building lip across from diner in Level 3
[*] Fixed spot where player could fall through map while vaulting into one of the buildings in Level 3
[*] Fixed issue where player could fall between buildings and become stuck in Level 3
[*] Fixed z-fighting issue with apartment fire escape in Level 3
[*] Fixed missing face on crate in bar basement in Level 3
[*] Fixed missing face on sidewalk across from the bar in Level 3
[*] Fixed area where player could become stuck in Level 3 sewers
[*] Fixed issue where pipes taken from walls wouldn’t disappear from the walls in Level 3 and 5
[*] Fixed spots where the player shouldn’t be hidden in Level 4
[*] Fixed various underlay issues in Level 4
[*] Fixed water from pool clipping into surrounding tiles in Level 4
[*] Fixed missing texture strip in elevator in Level 4
[*] Fixed chandelier chain in Level 4
[*] Fixed issue where some lights weren’t breakable in Level 4
[*] Fixed missing fire in basement furnace on Level 5
[*] Fixed various other geometry and missing texture issues
[*] Added extra gabagool
[/list]