Lobster Empire is a game in which you build up your own lobster business, developing better fishing techniques and ways to create long-lasting and profitable lobster resources.
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Thank you very much to all who have been waiting for our game. To be honest we were surprised to see such great enthusiasm for the Lobster Empire. We were very fortunate to have the lobster theme and the many people who waited for it.
Let us tell you about the beginning why we have the theme of lobsters. Lobster Empire originates from our interest in the lobster business owned by our country's marine minister. (Lately she's on the rise in our country, lol). With previous experience in developing the simulation management genre, we finally decided to try this lobster theme.
Precisely in the April, we showed the first mockup of Lobster Empire at international game developers group. The first input we get was from someone whose childhood is in direct contact with the lobster industry. So we discuss and consult online with him.
Since then we started doing in-depth research on lobster, especially American Lobster. We also began to explore the science of game design and learn from the successful games, such as Game Dev Tycoon and Empire TV Tycoon. Although we have released two games previously, but one thing we realize that our biggest shortcoming is in the complexity that is in line with the standards of simulation players in Steam.
For Lobster Empire, we refer to a special book specializing in lobsters. As much as possible we include variables that are true to reality. It's fortunate that the lobster industry is among the largest in the U.S., so we have no trouble getting a lot of content around it.
Our biggest challenge is whether the feature we created is interesting enough. A few months we do iteration, looking for the best design formula, forced to throw away the features that have been made, to perform regression tests repeatedly in order to find one of the most crucial thing in the game, fun and challenging.
We are also proud to have one of the best artist teams with us. One of our artist successfully overcame his color blindness while also leading all the interns to create lots of arts together with our diligent environment artist. They provide the best in every pixel. We thank you a lot for those who appreciate the aesthetics of Lobster Empire.
The highlight of the problem is delay issues. We recognize our miss for inactivity in providing updates about development issues that result in delay, lot of delays. We realize that indie games faithful community loves openness. In the future we will practice good communication and hopefully build better community around our games.
We hope you are still together in our next products. Can we ask you to become our follower? :)
Lastly, Please enjoy our games!
Note: If you have input and feedback about Lobster Empire, we are happy to receive it via contact@maulidangames.com Starting this moment we will try to be active in communicating about development and other things.