'Warm Snow' is a Rogue-like action game with a background set in a dark fantasy world, where the eerie 'Warm Snow' holds sway. You will play as the Warrior 'Bi-an' on a crusade against the Five Great Clans, in order to save a world teetering on the brink of destruction.
Dear players,
Since the launch of DLC2 yesterday, we have been closely paying attention to various communities and have collected a lot of feedback from players regarding high difficulty in the early stages, high difficulty for talent upgrades, issues with certain boss designs, and the incomplete unlocking of talent limits, among other issues. We sincerely appreciate everyone's feedback, and we have recorded and continuously discussed solutions.
We admit that we did not fully consider these issues during our testing process, and we sincerely apologize to all players who have been affected by these issues! After identifying the problems, we immediately started making adjustments and modifications to address the key issues. These changes will be reflected in tonight's update, and our programmers are still working hard. We will briefly outline the solutions.
[b]1. Poor experience in the early stages, dealing low damage without talents and unable to obtain Orange Souls to upgrade talents.[/b]
We will significantly optimize the experience during the early stages of the game. The initial talent points will be increased from 10 to 20, and the new player tutorial will be enhanced. We will optimize the overall difficulty of the initial level and adjust Boss AI appropriately.
[b]2. Inability to use the old talent trees and the need to grind for new talent trees is exhausting.
[/b]IAfter invreasing the initial talent points from 10 to 20, it'll reduce the initial difficulties and shortening the cultivation time for everyone. We have also made adjustments to the drop ratio of Orange Souls. The number of basic healing gourds will be increased, and basic refinement and instant healing will become default functions.
[b]3. Insufficient number of study rooms for building formation.
[/b]We will reduce the appearance rate of Blue Soul rooms and increase the appearance rate of item rooms.
[b]4. Increase in the number of talent books results in difficulty acquiring desired books.[/b]
We will modify the skills or effects of certain attribute manuals, such as "Thundering Palm" to make them more useful.
[b]5. Low drop rate of Talisman, and lost of Talisman due to misoperation.
[/b]We will increase the drop rate of Talisman and automatically lock red Talisman, as well as improve the text of relevant prompts.
[b]6. Poor output environment for melee sects.
[/b]We will make appropriate adjustments to mechanisms such as self-destructing enemies and shield-wielding enemies to improve the survival space for melee sects.
[b]7. The talent panel can only fully activate two branches at most, and players hope to increase the number of points or unlock all branches.
[/b]The talent tree will initially have 41 default points, which will increase to 43 after completing the true ending.
We left this issue for last because the talent tree currently has a big controversy. This system is closely linked to the underlying design of DLC2, so we are currently unable to make direct and rough modifications. Our team is currently discussing more appropriate adjustment plans, and we will continue to make updates and optimizations with future game versions. We hope that you can give us more time and see if the experience improves after tonight's adjustments.
Listening and progressing will always be our principles, and we welcome any opinions and feedback from all communities. This will help us better collect the thoughts of players to improve!
We are deeply aware that it is the passion and encouragement of players that has accompanied "Warm Snow" to this point. We hope to present better content to everyone. Once again, thank you to all players. :)