Testing Branch Update - Trader & Poison Rework

The Wandering Village

The Wandering Village is a city-building simulation game on the back of a giant, wandering creature. Build your settlement and form a symbiotic relationship with the colossus. Will you survive together in this hostile, yet beautiful post-apocalyptic world, contaminated by poisonous plants?

Dear Onbu Riders A new update has made its way onto the testing branch šŸ˜€ Get your wares ready for the all-new trader! [img]{STEAM_CLAN_IMAGE}/38917339/258ede9c550d9c9875e9f3aef086fe15c6e7ce78.png[/img] Trader Design Process: [img]{STEAM_CLAN_IMAGE}/38917339/fa144cc51bd8e5cb99d8089955595b3d5de692ba.jpg[/img] Weā€™ve also reworked the poison system. The poisonous fungus now spreads slower, making it more understandable and manageable. Infested plants drop spores that can be distilled and sold to the trader to turn a nice profit - if you dare live with the risk! [img]{STEAM_CLAN_IMAGE}/38917339/6acbf3132ad29a02ce312ca426e8be860b59da25.png[/img] Plus, there are some new buildings and two new hostility modifiers! A lot of stuff is currently happening on our Discord -> [url=https://discord.gg/S8EHFp67bd]https://discord.gg/S8EHFp67bd[/url] You can now vote for your favorite features to be added in future updates. Weā€™re also voting on the creepy decision whether you should be able to feed your villagers to Onbu or not šŸ”šŸ§‘šŸ¦•šŸ‘€ Come [url=https://discord.gg/S8EHFp67bd]join[/url] and let us know what you think šŸ™‚ Before you jump into the new update, some info: šŸ“™ We would greatly appreciate your help with translations over on our [url=https://discord.gg/S8EHFp67bd]Discord[/url]. šŸ› Please report bugs using the in-game feedback tool in the top right corner of the screen. āœ… You can make videos for Youtube/stream the testing branch content if you like. This preview is not yet fully functional with controller and misses some localisation. Please note that builds on the testing branch might screw up your game saves! So if you want to make sure, better make a backup first. Here's [url=https://strayfawnstudio.com/community/index.php?/topic/13226-where-to-find-the-logfiles-and-savefiles/]how[/url]. How to access the update: [img]{STEAM_CLAN_IMAGE}/38917339/7f613083a3d43019454f8e2e04fb5e2d62be1f28.png[/img] [img]{STEAM_CLAN_IMAGE}/38917339/a4fe05f47d9319d411b0061c34db14fd2b497c42.png[/img] [b]Full Patch Notes:[/b] New Features ---------------- - Added trading. Once you have constructed a trade post, traders will arrive in regular intervals. This allows you to trade excess resources for other resources or knowledge. - Completely rebuilt the system behind the spreading of poisonous fungi. The infection does no longer spread over the air; plants have to physically touch the infected ground to be affected. Our goal was to turn it from an ā€œall hands on deckā€ emergency event into a more creeping, festering danger. Itā€™s a lot easier to bring under control especially on lower difficulties, but can turn into a problem if ignored for too long. - Thereā€™s now a reward for carefully managing the infestation on Onbuā€™s back. Harvesting grown fungi yields spores, which can be processed and sold to the trader for a high price. - Added a setting to disable all gamepad input - Two new happiness-related Hostility Modifiers, raising the maximum hostility from 14 to 18. Are you up for a challenge? New Buildings ---------------- - Trade post: Allows traders to land on Onbu. Additional trade posts increase the amount of resources traders can bring. - Commune: An improved version of the boarding house - Mansion: An improved version of the cottage - Spore Distillery: Can process poisonous spores into valuable essence, highly sought-after by traders Improvements ---------------- - Workers who are waiting for a doctor now display a speech bubble - Decisions encountered while scavenging also utilise trading mechanics, meaning theyā€™ll also accept food other than bread now - Decontaminators now burn poison out of the ground in a large radius, making them a lot more powerful compared to manual harvesting Bugfixes ---------------- - Fixed that harvest tool drag affects plants on construction sites - Fixed wrong worker animation for gourmet kitchen - Fixed nomad events having no image Balancing ---------------- - Needs increase interval on Novice has been slowed down (every 12 days ā†’ every 20 days) - Needs increase interval on Adept has been slowed down (every 10 days ā†’ every 20 days) - Needs increase interval on Veteran has been slowed down (every 8 days ā†’ every 10 days) - Needs maximum on Veteran has been increased, due to addition of Mansion (12 ā†’ 14). Other difficulties remain unaffected. - Happiness ceiling has been increased on Adept and Veteran due to the addition of the Mansion. - Changes to how Onbuā€™s trust works, which should reduce cases of ā€œdeath spiralsā€ (where having a streak of bad luck would decrease Onbuā€™s trust further, and lead to shaking). - Seawater Collector: increased Saltwater production per cycle from 3 to 10 - Water Evaporator: changed recipe from (9 Saltwater ā†’ 9 Water + 1 Salt) to (10 Saltwater ā†’ 8 Water + 2 Salt) - Reduced the moratlity rate of the ā€˜Placeboā€™ update for the Village Doctor from 10% to 5%. Weā€™re looking forward to hearing your feedback! Cheers & Thanks for your support, Stray Fawn Studio