Parasites & Cults Update Patchnotes

The Wandering Village

The Wandering Village is a city-building simulation game on the back of a giant, wandering creature. Build your settlement and form a symbiotic relationship with the colossus. Will you survive together in this hostile, yet beautiful post-apocalyptic world, contaminated by poisonous plants?

[h1]Patchnotes 0.7.5[/h1] [b] New features[/b] [list] [*] Parasites Various different parasites now inhabit the world. They can infest Onbu and be both harm- and helpful, depending on your current situation. External parasites can be fought with the new Pest Control building, while internal parasites are removed by the Injector. Some external parasites even lay eggs, allowing you to collect them and start your own parasite farm. Or you can just cook and eat them. [*] Cult of Onbu You can now feed villagers to Onbu. Not only does this fill up Onbu’s belly, but it also terrifies your villagers so much that they will stop revolting and start seeing Onbu as a divine being. They will then demand more sacrifices to Onbu, or become more and more unhappy with each level of the cult. [*] Stand still command The hornblower now has a separate command to make Onbu stand in place. Useful in biomes where the ground is poisonous, or for avoiding certain parasites. [/list] [b] New buildings[/b] [list] [*] Large water tank [*] Pest control [/list] [b] New resources[/b] [list] [*] Eleflea egg [*] Poached eleflea egg [*] Sporemoth egg [*] Scrambled sporemoth egg [/list] [b] Balancing[/b] [list] [*] Jungle flu affliction replaced with Plague Gnat external parasite [*] Tapeworm affliction replaced with Tapeworm internal parasite [*] Renamed Panacea to Insecticide, removed the need to research it and changed its recipe in the Laboratory to include Spore Essence [/list] [b] Improvements[/b] [list] [*] Savefile performance and size optimization [*] Various performance improvements (UI, Jobs, …) [*] Added a visualisation layer for earthquakes on Onbu’s back [*] Added a heartbeat button to the top bar, showing details about Onbu’s current rate of metabolism [*] Changed Onbu interaction UI to the same style as the building menu [*] Added injector, feeding pump and Onbu punisher missions to Onbu interaction UI [*] Onbu movement notifications do not log transition states anymore [*] Workers now get their own seed resources (water for planting for example) when they have nothing else to do [*] Buildings now have different resource slot sizes per resource, preventing them from hoarding rare resources [*] Added a second row to the status effect display [*] When marking a house for deconstruction, the amount of beds is only decreased after it is deconstructed, making the transition to better housing easier [/list] [b] Bugfixes[/b] [list] [*] Fixed a bug where the mouse cursor wouldn’t show up on consoles [*] Fixed a bug where quarry and sawmill would mine another boulder or trunk rather than the one the player intended [*] Fixed a bug where miners would mine on a empty spot [*] Fixed a bug where water was listed as last eaten food [*] Fixed a bug where saving in the world map view during an earthquake would trigger camera shake effect after zooming in or loading [*] Fixed wrong hiding/showing of gamepad cursor [*] Fixed repair tool filters [*] Fixed destruction tool shortcut [*] Fixed the plantation temperature sometimes showing the arrow out of range [*] Fixed a crash that could occur whenever poisonous fungi spawned [*] Fixed bug which lead to a missing village [/list] [b] Visual Improvements[/b] [list] [*] Fixed door locations for Trade Post, Pest Control and Spore Distillery [*] Add resource stack assets for parasite eggs, simple and gourmet meals [*] Added parasite event visualizations in Onbu view [/list]